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Thread Statistics | Show CCP posts - 1 post(s) |

xp3ll3d dust
The Southern Legion The Umbra Combine
99
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Posted - 2013.11.13 19:27:00 -
[1] - Quote
Leave the cap. Just give us a roll over system or a global max SP cap, so that new players are able to keep grinding up to the current max, and people that are on holiday for 1-2 weeks are still able to "catch up" if they are that way inclined.
With FW giving people the option of farming LP rather than SP, I don't see any weight to the argument of "people will stop playing if they hit the cap". |

xp3ll3d dust
The Southern Legion The Umbra Combine
101
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Posted - 2013.11.14 19:21:00 -
[2] - Quote
Nova Knife wrote: In a F2P game, the point is to make it ALWAYS attractive to come back and play it, even if you took a break to play other games for a while. .
This is why I am opposed to a complete removal of the SP cap. At the moment, Dust can get a little stale with the limited game modes, etc. And I don't log on as much as I could. HOWEVER what does get me to log in multiple times during the week the mini goal of trying to get close to the SP cap of that week. With the time constraints that I have, having that small achieveable goal encourages me to log on. Having a SP cap roll over would encourage me to try just that little bit harder if I took a week or two off due to a holday.
If I didn't have the small goal of trying to get close to the SP cap then I honestly wouldn't bother to log on. I'd know that there would always be an unlimited uncapped grind and I wouldn't be bothered trying to keep up with the top players as I know it would be a pointless exercise. |

xp3ll3d dust
The Southern Legion The Umbra Combine
103
 |
Posted - 2013.11.15 17:09:00 -
[3] - Quote
I think it is important to keep the in match passive SP. This helps support players that are in support roles, or correctly defending a point (in Skirmish/PC). You may have lower WP due to your point being quiet. You did the correct thing and your team won. Passive SP helps team players. Without this everything disolves into everyone playing slayers and K/D ratio becomes king again, rather than TEAM work / playing to the objectives. |
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