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Thread Statistics | Show CCP posts - 1 post(s) |
Spectral Clone
Dust2Dust. Top Men.
487
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Posted - 2013.11.14 09:22:00 -
[1] - Quote
Full passive SP please.
SP grind is not a fun mechanic.
Grinding for ISK is what mercs should do. Maybe even incorporate EVEs skill training system? It would make sense.
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Spectral Clone
Dust2Dust. Top Men.
487
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Posted - 2013.11.14 10:06:00 -
[2] - Quote
ChribbaX wrote:tbh I much rather have the SP like it is in EVE, eg remove the active and put it on passive, and just make it a requirement that you need to log in every week or something for it to keep accumulating. Or just let us train towards skills like eve rather than an sp pool. That would make us need to do active decisions rather than farming sp.
The grind for active SP at least for me takes away the fun, I feel I lag behind in terms of SP when I cannot play and I progress slow towards my goals, if I knew that I would get the SP just as fast if I couldn't play for a week or two that would still make me feel happy.
Or some other requirement, but I just don't enjoy the grind for SP.
/c
I couldn-¦t agree with you more, both as a Swede, and as a casual Dust player!
Any hardcore player opinions about if there could be any issues by bringing into a "skill training queue" into dust, like in EVE online?
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Spectral Clone
Dust2Dust. Top Men.
488
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Posted - 2013.11.14 10:47:00 -
[3] - Quote
CCP Saberwing wrote:Hey all,
As someone in on the meeting with the CPM yesterday I can say that it was pretty great and went well!
Having spoken with a bunch of you, the SP Rollover seems to be something that's been thrown around the community quite a while before I joined. It's something we're definitely interested in exploring further and discussing internally, but I'd welcome any thoughts you all have as to what would be the best system to encourage both new and veteran players.
The CPM are going to be continually involved in discussions with us about this and would be a great place to start for getting your thoughts and suggestions heard.
Cheers :)
Hey Saberwing,
Any possibility of CCP having a market survey regarding the SP system again?
Maybe now that the game has matured from beta, it could be a good idea.
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Spectral Clone
Dust2Dust. Top Men.
491
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Posted - 2013.11.14 12:02:00 -
[4] - Quote
I just got this idea:
If you have a system like EVE, where you put skills in queue. Would it make sense for you to acquire SP faster if you are actually using that dropsuit or weapon or module in combat?
I mean, in real life this would make sense, since most learn quicker from combining theory with practice.
Add a booster on top of this to accelerate the learning. Damn we got a fine system ladies and gents. It does not punish you for not playing and it definately does not punish you for playing too much.
One problem with such a system would be how to classify that you have been 'training' with said equipment. Can be a complex problem so solve..
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Spectral Clone
Dust2Dust. Top Men.
492
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Posted - 2013.11.14 16:23:00 -
[5] - Quote
^ this guy gets it
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Spectral Clone
Dust2Dust. Top Men.
498
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Posted - 2013.11.14 19:52:00 -
[6] - Quote
KA24DERT wrote:Your ideas are all painfully complicated and serve no purpose other than to punish those who want to excel at the game.
Remove the SP cap.
Anything else is wasting time and developer resources just to pacify entitled whiners who don't want people who work hard to have any advantage over people who do.
No, EVE training queue. This game should take time to reach proto everything.
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Spectral Clone
Dust2Dust. Top Men.
498
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Posted - 2013.11.14 19:55:00 -
[7] - Quote
Nova Knife: Monetizing on people using boosters for their skill queues seems like a good idea also. Skill queues 'force' you to log in, but not to grind.
You can enjoy the game while your skills are training up instead of 'enjoying' the grind.
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Spectral Clone
Dust2Dust. Top Men.
505
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Posted - 2013.11.15 10:20:00 -
[8] - Quote
NoxMort3m wrote:No cap. Reward those who play the most by removing the cap.having a cap has created a scheduled peak and lapse in activity every week. Activity overall would increase if the cap was removed. To help new players catch up to old players , have some sort of multiplier to active sp earned for new players ie. <1 mil sp get like X 1.5 active sp earned untill they reach 3 mil and from then until they reach 5 mil get X 1.2 active . Or something similar .doing so would probably end up making more people buy bossters wanting to get that multiplier back
Or just give new players free boosters, like they do in EVE. This could "draw" them into buying more boosters eventually.
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
514
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Posted - 2013.11.15 14:13:00 -
[9] - Quote
This SP system need to be revamped to all passive training queues like in EVE Laurent. The current system is not good enough for a game in 2013. It feels like a RPG skill system from the 90s. Streamline, streamline and streamline...
Like we say in Sweden: "You cannot add makeup to an old ugly Volvo car to make it look good" (Very rough translation of the saying).
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
516
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Posted - 2013.11.15 14:19:00 -
[10] - Quote
A full passive system would also prohibit WP farming to gain insane amount of SP. It is the only way dust could ever be balanced SP wise between HC grind players and people with a life outside of new eden.
KDR > ALL
ME > KDR
ME > ALL
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Spectral Clone
Dust2Dust. Top Men.
516
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Posted - 2013.11.15 14:25:00 -
[11] - Quote
Laurent Cazaderon wrote:Spectral Clone wrote:This SP system need to be revamped to all passive training queues like in EVE Laurent. The current system is not good enough for a game in 2013. It feels like a RPG skill system from the 90s. Streamline, streamline and streamline...
Like we say in Sweden: "You cannot add makeup to an old ugly Volvo car to make it look good" (Very rough translation of the saying). I'm a first hand support of the fully passive SP system. If dust was made the way i alone would want it to be, it would be fully passive. But many discussions have happend during beta and after. And Dust would be dead by now if it didnt had any active SP system. Also, we're talking about an FPS, not a game like EVE in which time perception and gameplay momentum are very different. The need for immediate rewarding, and the possibility to accelerate your training through playing seems to be mandatory. To be honest, i'm not even discussing fully passive anymore as i dont see it happened ever. One of the main reason being that the F2P model makes active SP a way too big source of income. Quote:A full passive system would also prohibit WP farming to gain insane amount of SP. It is the only way dust could ever be balanced SP wise between HC grind players and people with a life outside of new eden. It would be balanced. But how could you balance players who already got active SP and the future players that would get only passive ? And i believe there aint just one solution to a problem. Its simple: SP reset. The worst part of the balance atm is not especially people getting really high SP wise. it's more about people struggling to reach a decent amount of SP. After all, when you've reached 10/15 million SP. you're pretty much just as tough in one role\weapon than a guy with 50 million SP in that same role\weapon. At least stat wise.
KDR > ALL
ME > KDR
ME > ALL
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