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Nova Knife
Seituoda Taskforce Command Caldari State
2102
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Posted - 2013.11.13 18:52:00 -
[1] - Quote
This morning we had a meeting with CCP, and during this meeting we were essentially given some homework. One of the things we railed pretty hard on was an emphatic urging that the old promise of a rollover system was sorely needed, The cap puts us in a bad spot, and we wanted people to have a way to rip down the barriers of segregation the cap creates between new and old players.
So, the purpose of this thread is to collect player thoughts and proposals about how to rework the system. What is the best way to introduce a "catch up" mechanic? SP Rollover, No cap until X SP, No cap at all? Something else?
The ball is in our court as players to propose to CCP the best way to move forward with this, so the CPM is coming to you guys in order to decide our play.
If linking another thread : Please summarize (Or quote the OP) to allow for reasonable discussion and/or easy linking to CCP in future to say "In X post Y player said Z, and people liked/disliked it" |
Nova Knife
Seituoda Taskforce Command Caldari State
2102
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Posted - 2013.11.13 19:04:00 -
[2] - Quote
Personally, I'm a strong supporter of the rollover system, but if given the choice I would much prefer no cap at all.
While this may encourage some heavy farming by some, for the most part we shouldn't need to fear exploiting too much with the new system CCP Greyscale has tossed out that limits WP/time, which was the largest concern with having no cap.
I feel that any cap (However large it may be) sends the message "After X point you should stop playing our game and do something else." which I feel is a pretty silly message to send to your loyal customers. As a gamer, I have absolutely hated the "You cannot pass GO until Z timer expires" prevalent in many F2P games. Further, limited progression implies that progression itself is the entire goal of the game (Which until we get some actual content, it kind of is) and I think that is incredibly wrong. SP shouldn't be the primary focus of the game. SP and progression should be something secondary that happens naturally as someone is enjoying the other content, in my opinion.
While we enjoy a (sort of) soft cap rather than an abrupt stop to progression, that is almost worse in my opinion. With the soft cap players are still rewarded for grinding, but trying to eke out progression one match at a time can be nothing short of painful after one hits their cap.
Even if players do not approve of removing the cap entirely, I think it is very important that however this system is revamped, a day 1 player should be able to catch up to someone who has been playing for months, if that new player wants to grind like a madman while the "vet" is only playing an hour or so a day. |
Nova Knife
Seituoda Taskforce Command Caldari State
2112
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Posted - 2013.11.14 18:17:00 -
[3] - Quote
My only problem with "Full passive" as suggested by some, is that yeah... It's kind of an Eve thing. While Eve things aren't always bad, it's one of the only MMO's that doesn't reward you with some manner of progression every time you kill stuff.
Like pointed out above by a couple different people : It's a different genre entirely. Killing something and recieving rewards proportional to that kill towards a 'rank up' is a staple in the FPS genre. You simply couldn't take that away from FPS gamers and still have it appeal to a broad audience.
I don't mind a 'passive booster' so much as it has been suggested above, where it takes the 'cap pool' and awards it every week or over time. However, forcing this on everyone would be just as bad as giving everyone back the daily cap, IMO. Some people simply -want- to grind.
For those that say "no cap would just benefit the no-lifers", you're absolutely right. I used to be a no-lifer before I got a job, and I would've loved the ability to catch up and actually reach the top of the SP pool if I was a new player. I love that sort of challenge, and usually powergame the crap out of any new game I play to reach that' high level' stage. Is this a bad thing? Not in itself. The 'badness' comes from CCP's terrible balancing to date, that makes having more SP such a massive advantage ingame.
Simple fact is, no-lifers are 'always' going to have the advantage in pretty much any progression system. The key isn't to limit everyone else, it's to balance your game in such a way that progression isn't everything, and that in allowing newer players (If they're dedicated enough) to reach the same level and stomp some humility into the previous 'vets'.
For the people commenting on a rollover decay/expiry :
Some of you compare to Eve subs, and referencing no progression for those not playing. Again, this is a different genre, and a different marketing style. In a F2P game, the point is to make it ALWAYS attractive to come back and play it, even if you took a break to play other games for a while. For example, all the people who stopped playing Dust to play GTAV. It's not going to be long before most of them get bored and look for something else to play. If they could come back and powergame through all the SP from these past few weeks, a lot of them probably would. That's where the difference lies, IMO. Saying "We're going to let you catch up what you missed... (but only a bit of it/only for a little while) is kind of a slap in the face, and pretty much does exactly what people complain about with the weekly cap (Forces a segregation between those who have time to play and those who do not) just in a slightly more gentle way. But consider this : If a dude who is working and can only play 1h/day and can't cap anyways, how is this delayed/limited rollover going to help him, if he doesn't have time off very often? The system introduces yet more grind for him to go through to use up all that limited pool before it expires, doing exactly what this latest 3x SP event did. (Force a painful grind that people will do even if they hate it, and hate themselves afterwards for doing it)
This is kind of rambly, but I just woke up and about to head to work. Will reply more coherently later. |
Nova Knife
Seituoda Taskforce Command Caldari State
2132
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Posted - 2013.11.20 03:58:00 -
[4] - Quote
Shijima Kuraimaru wrote:
The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust universe, not the CoD unlock everything in a week KDR ***** ideology.
Actually no.
The cap is here because progression is literally the only content CCP has to offer us right now. Without a cap, people will run out of 'stuff to do' after a few months and then retention will suffer.
With actual content, progression becomes secondary and a cap is no longer needed.
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