Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
291
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Posted - 2013.11.14 19:53:00 -
[1] - Quote
Vrain Matari wrote:The attraction of a passive sp system is that it removes the OCD-like need to grind, which is an unpleasant game experience for many. Nobody wants this to feel like a second job. On top of that the step up players have to make to accommodate running merc corps in New Eden is already fairly joblike and consuming.
The attraction of an active sp system is that it rewards players for personal performance in battle and for contributions to the team and the win.
I think we can have both of these sp-accrual methods working together in a much more synergistic fashion.
Proposed:
Mercs accrue only passive sp, but at a rate modified by performance in-match.
So every merc would get sp at a constant trickle, just like we do now. Warpoints would be rewarded in-match just like they are now. At the end of match these warpoints would be converted to a bump up in the rate of passive sp accrual.
This bump up would not be permanent, but would last for a day or a week or whatever timeframe seems reasonable. To simplify the accounting on our devs writing the code to keep track of this, it would be nice if today's total warpoint->sp bump up would accumulate throughout a day's playing and get applied to the passive trickle rate the next day.
Caps could still apply, active and passive boosters could still work, rollover could still work. My belief is that because the rewards are not an immediate sp-payoff, the pressure to grind would be somewhat ameliorated.
That's really the core of my proposal. i think we could still give out lump-sum sp rewards at end of match, but these would be only for team and squad-based performance.
- A team bonus for the win.
- A squad bonus based on the total extra WP a squad earned from their squad bonus WP only.
Great idea, +1.
I do like the idea of EVE style passive accrual against selected skills.
I also like the idea that you should have a Skyrim like function that gives a small bonus to accural against "active" skills such as vehicles, weapons, equipment, ect that you earn WPs from.
To me the ideal pieces is putting skills in a cue for accelerated gain and occaisionally getting the "You are now level 4 in SCR Rifles" notification from consistent use over time.
On top of this...I'm all for monetizing this in the form of boosters and augmentations you purchase with AUR. |