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Thread Statistics | Show CCP posts - 1 post(s) |
George Moros
Area 514
162
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Posted - 2013.11.14 15:13:00 -
[1] - Quote
Vrain Matari wrote:Rasatsu wrote:There is no need for newbies to 'catch up' with vets in SP.
Pretty soon they'll be vets and a new set of newbies need to catch up, what then? Do we suddenly give them 100M SP in the first month so they'll not feel bad playing against 200M SP vets?
EVE reverted back to 80k starter SP just for this reason. This is right on the money. The 'never catch up' argument comes from peeps who don't understand that the sp costs rising with level is the great equalizer that allows noobs to become vets in the same time it take vets to get that last level in their skills. The system is already designed to accommodate the noob vs. vet disparity.
This would be true if DUST was more like EVE with regard to what certain skill levels "unlock" for the player. However, in DUST you have the situation where, in some cases, the only items worth using are of the "complex" type (requiring related skill at 5). I'm talking about shield extenders, damage modifiers and such. The difference in performance across tiers is simply too large to make usage of sub-complex gear viable. This situation strongly favors high SP players, and is very noob-unfriendly. |
George Moros
Area 514
164
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Posted - 2013.11.14 18:30:00 -
[2] - Quote
Vrain Matari wrote: Absolutely not true and proven by many mercs in many instances. Peeps can & do perform very well in pubs running militia/standard gear. CCP has done a good job in that respect.
The primary variables are player skill and the ability to adapt your playstyle to your tactical environment.
You're talking about an completely unrelated thing here.
A player like 13ear will probably perform excellently even with a 1M SP character and running militia/standard gear. However, this is due to the fact that he is an extremely skilled player and has absolutely nothing to do with amount of SP and gear he's running.
In a similar fashion, if you took a complete noob to DUST (or FPS games in general), gave him a 30M SP character and a billion ISK, he would probably still suck at DUST.
All of this, however, doesn't change the fact that CCP has done a lousy job (at least, a good portion of it) in balancing gear across tiers.
I thought the topic here was helping new players close the SP gap towards vets. Not that vets perform well running cheap fits. |
George Moros
Area 514
164
|
Posted - 2013.11.14 21:08:00 -
[3] - Quote
Vrain Matari wrote: You made the claim that non-proto gear was not viable and used that as a springboard for revisions to the sp system.
I refuted it with what is a familiar experience for vets(not just the elite player you mention): that many players on this forum can get reasonable results with lesser gear, primarily by playing more carefully and choosing their engagements. The implication is that new players are disadvantaged primarily by their lack of knowledge, not by their sp or gear.
I believe the answer to that is education, namely the NPE CCP provides for recent immigrants to New Eden.
There may well be issues with gear balance, but that should not motivate revisions to the sp system.
There may well be issues with matchmaking, but that should not motivate revisions to the sp system.
I thought the topic here was discussion of a potential sp rollover system.
I said non-complex gear was not viable when compared to complex gear of the same type, not that you couldn't do well in pub matches without complex gear. And I didn't use my claim as a "springboard for revisions to the sp system". I simply stated that current gear (im)balance only further aggravates the segregation between new and old players, which is BTW the point behind proposed rollover system. Read the OP. |
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