Draco Cerberus
Hell's Gate Inc
496
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Posted - 2013.11.13 19:02:00 -
[1] - Quote
No Cap. None, zilch, nada ever. Also acceptable, add up all the points for all the weeks someone could have capped but didn't and set the cap to that number of missed points plus a weekly total.
One Universe...with friendly fire and Open World Game Play for all!
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Draco Cerberus
Hell's Gate Inc
524
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Posted - 2013.11.20 22:36:00 -
[2] - Quote
Shijima Kuraimaru wrote:Nova Knife wrote:Shijima Kuraimaru wrote:
The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust universe, not the CoD unlock everything in a week KDR ***** ideology.
Actually no. The cap is here because progression is literally the only content CCP has to offer us right now. Without a cap, people will run out of 'stuff to do' after a few months and then retention will suffer. With actual content, progression becomes secondary and a cap is no longer needed. Alright then Mister CPM, if I'm wrong, explain how CCP intends to keep to the plan that maxing out a character, once we have all the intended skills, should take about six years. If there is no cap, then there will be people who do nothing but live on Dust maxing out their characters in about six months instead. As for running out of stuff to do, as you put it, we ran out of "stuff to do" after we played each of the contract types for the first time. I'm still here because it's still fun and I have made friends that I enjoy teaming with. Part of building a game like Dust is continuation of the release new stuff.
November 19, 2013 marked the release of several new items in Eve Online. The Mobile Tractor Unit for Salvagers that pulls wrecks to the module and loots them into a common container to be picked up after salvaging a site or complex.
The SOE frigates and cruisers which happen to be the only T1 hulls in game that are able to use Covert Ops Cloaking devices as well as Covert Ops (may just be the regular type) Cynosural Field Generators.
There are also several more items that have been added for lots of cool things to do and new ways to exploit other players.
There are lots of ways to increase the number of skills needed to play the game, all it takes is adding a new module needing X new skill to use. For a new weapon we need new skills for a new dropsuit we need a new skill for a new vehicle type we need a new skill.
This concept of a game as a service involves constant development, constant testing and an ever changing gameplay surface that will be (should-be) constantly filled with fresh game play styles and new ways to have fun and destroy other players and their assets as well as cheat them, ruin them and get rich or die trying! Welcome to New Eden.
One Universe...with friendly fire and Open World Game Play for all!
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