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Thread Statistics | Show CCP posts - 1 post(s) |
Absolute Idiom II
SyNergy Gaming EoN.
863
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Posted - 2013.11.14 20:30:00 -
[1] - Quote
I'd like to link to my suggestion for a large, constantly regenerating pool of SP: https://forums.dust514.com/default.aspx?g=posts&m=462915#post462915
Quote:The Alternative
It's simple really.
1) Have an active SP reward pool which is the size of a 4x week's of SP, which with the current limits would be 761,600 SP. 2) Active SP rewards deplete this pool, as they do now. 3) Each tick of 30 minutes 566 SP are added back into the SP reward pool. 4) The pool never goes above the maximum size of 761,600 SP 5) Once empty, no rewards (or a nominal reward) is given).
The Benefits You get to combine the pros of the weekly AND the daily cap!
Pros: A) Whether you play weekly or daily, you have the opportunity to achieve the same number of active SP rewards from your plays. -- You can spread your 10 hours per week over the entire week, playing each day. Or you can have a marathon weekend and do it all in one go!
B) No matter how much you have played, you will always have some more SP that you can earn the next day. A full day's worth of SP in fact. -- Even if you've earned an entire week's worth of active SP reward in the previous 2 days, you don't have to wait for a weekly reset day before it is worth playing some more
C) No waiting for a reset at down time, just wait 30 minutes!
D) It doesn't matter what the SP pool size is, the SP pool recovery rate is what sets how fast the maximum speed of SP accrual is. The SP pool could be set to a month's worth; the only affect would be how far in front players could be when comparing a full pool to an empty pool.
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Absolute Idiom II
SyNergy Gaming EoN.
872
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Posted - 2013.11.17 12:45:00 -
[2] - Quote
Well it obvious that CCP won't, and can't, simply choose the ideas which (apparently) are most popular - because most players are ******* awful game designers.
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Absolute Idiom II
SyNergy Gaming EoN.
888
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Posted - 2013.11.26 23:42:00 -
[3] - Quote
I have to say that I think a simple SP rollover is actually a *poor solution* since it only solves a single issue: that of 'use it or lose it' to a rigid weekly tempo. You'll still reach a point in the week when you've hit the cap and it's pointless to play any longer.
Instead, a constantly regenerating pool of SP (see idea below) would remove the concept of a 'weekly reset day' and give players the benefit of being active as much as they like - there will always be a more SP to earn!
Absolute Idiom II wrote:I'd like to link to my suggestion for a large, constantly regenerating pool of SP: https://forums.dust514.com/default.aspx?g=posts&m=462915#post462915Quote:The Alternative
It's simple really.
1) Have an active SP reward pool which is the size of a 4x week's of SP, which with the current limits would be 761,600 SP. 2) Active SP rewards deplete this pool, as they do now. 3) Each tick of 30 minutes 566 SP are added back into the SP reward pool. 4) The pool never goes above the maximum size of 761,600 SP 5) Once empty, no rewards (or a nominal reward) is given).
The Benefits You get to combine the pros of the weekly AND the daily cap!
Pros: A) Whether you play weekly or daily, you have the opportunity to achieve the same number of active SP rewards from your plays. -- You can spread your 10 hours per week over the entire week, playing each day. Or you can have a marathon weekend and do it all in one go!
B) No matter how much you have played, you will always have some more SP that you can earn the next day. A full day's worth of SP in fact. -- Even if you've earned an entire week's worth of active SP reward in the previous 2 days, you don't have to wait for a weekly reset day before it is worth playing some more
C) No waiting for a reset at down time, just wait 30 minutes!
D) It doesn't matter what the SP pool size is, the SP pool recovery rate is what sets how fast the maximum speed of SP accrual is. The SP pool could be set to a month's worth; the only affect would be how far in front players could be when comparing a full pool to an empty pool. Active boosters simply increase the rate at which the pool refills (and increases the max pool size).
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
|
Absolute Idiom II
SyNergy Gaming EoN.
888
|
Posted - 2013.11.27 08:53:00 -
[4] - Quote
^^Absolutely not. SP Rollover is a very poor solution. A constantly regenerating pool of SP would be a much better solution.
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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