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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
37
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Posted - 2013.11.13 22:40:00 -
[1] - Quote
Django Quik wrote:We've all seen requests for vaulting in this forum over the months and I really hope we do get this in the not too distant future. There have also been requests for climbing and even full on parkour/free running - this would be awesome but at least for the current roadmap is probably far beyond foreseeable; instead, there are certain scenarios where some dynamic movement mechanics could feasibly be implemented in a relatively short timescale:
I'm sure we've all had those moments when playing where you're running madly away from AR fire dodging left and right only to bash your head right into a low hanging pipe or ceiling. How about if the game recognised that a low hanging obstacle had been encountered and your merc automatically ducked and is able to quickly and easily pass it?
Then there are those moments when you're sneaking up on someone unnoticed around a corner or down a corridor but your arm is just poking out enough to give you away. [b]How about when you're next to a wall and continue to move into it, your merc automatically presses itself flat against the wall?
I'd love to hear other people's ideas for dynamic movement scenarios or their thoughts on my points above, so have at it.
*grin*
I just wish others could share what was not released of the sneak peak of the in process development of the future World of Darkness MMO that CCP is working on that was presented at Fanfest 2013. It had a lot of this sort of "fluid variability" built into it.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
42
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Posted - 2013.11.14 15:16:00 -
[2] - Quote
Ploo-Koon wrote:Django Quik wrote: There was an early promo vid from when CCP were using the Carbon engine that looked awesome. The movement looked much more fluid and realistic - you even saw a merc climbing into a dropship instead of just running up to it, pressing O and instantly teleporting inside.
I understand the reasoning behind moving to Unreal3 (primarily easy compatibility with PS3) but it has drastically restricted this game.
I remember those videos. I'm a fan of Carbon engine but they could have just as easily used the Cryengine 3 as UNREAL3, it would have required more development time. Sometimes agile development can be the enemy to good development.
Um no... not the really old dynamic clothing and hair stuff that is on YouTube, but the stuff that they showed at this year's fanfest, but specifically made sure NO ONE in the crowd was filming so that it would not end up on the Internets. It was really awesome as the vampires were able to run across the roof tops of the city scape, drop down into a party, look out over the balcony, drop down again into a courtyard, etc. etc.. Very fluid and dynamic interactions with the environment just as the original poster described he wanted.
Here is the linky to the youtube video: http://www.youtube.com/watch?v=vxC8vX2zAgY&feature=c4-overview-vl&list=PL44240619314F9C6B
You want to advance to about the 25 minute mark to see where they purposefully cut out the video I'm talking about. I was there, it was awesome and I hope they keep up the good work. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
42
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Posted - 2013.11.14 16:04:00 -
[3] - Quote
Flix Keptick wrote:Brolaire of Asstoria wrote:Ladders requiring circle to be pressed to mount them... If I'm running straight at one I think its safe to assume I'd like to climb that ****... I hate having to spend 2-3 seconds in plain sight just to get on a freaking ladder
Then you must really hate actually climbing them because they put you out in the open for even longer...
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