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![MassiveNine MassiveNine](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
MassiveNine
0uter.Heaven Proficiency V.
471
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Posted - 2013.11.13 00:00:00 -
[1] - Quote
Remember the good ole days in codex how the corp battle system worked? The CEO would put up a contract with a time to fight and battle amount. Then it would go into a pool where any other corp could accept the contract. This needs to be reimplemented for a couple of reasons. The main point being this will help corps learn the ropes of organizing and and deploying full teams, tactics on the battlefield, as well as much more. It would also take away the hazards of losing a district if you lost, meaning all you are out is some isk.
Official DUST514 LAV Mechanic
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![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Immortal Retribution
1087
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Posted - 2013.11.13 00:07:00 -
[2] - Quote
Dont see why it couldn't make a come back in 1.8
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe PC RISE of LEGION
1913
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Posted - 2013.11.13 00:11:00 -
[3] - Quote
MassiveNine wrote:Remember the good ole days in codex how the corp battle system worked? The CEO would put up a contract with a time to fight and battle amount. Then it would go into a pool where any other corp could accept the contract. This needs to be reimplemented for a couple of reasons. The main point being this will help corps learn the ropes of organizing and and deploying full teams, tactics on the battlefield, as well as much more. It would also take away the hazards of losing a district if you lost, meaning all you are out is some isk.
This was one of the biggest mistakes of Uprising. If corps had been doing team deploy battles since May, PC would be a much more interesting place.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Xer Cloud Consortium
1503
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Posted - 2013.11.13 00:12:00 -
[4] - Quote
Give us it back.
For the State!
For Caldari FW join Caldari Hierarchy
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![MassiveNine MassiveNine](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
MassiveNine
0uter.Heaven Proficiency V.
475
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Posted - 2013.11.13 00:50:00 -
[5] - Quote
Thor Odinson42 wrote:MassiveNine wrote:Remember the good ole days in codex how the corp battle system worked? The CEO would put up a contract with a time to fight and battle amount. Then it would go into a pool where any other corp could accept the contract. This needs to be reimplemented for a couple of reasons. The main point being this will help corps learn the ropes of organizing and and deploying full teams, tactics on the battlefield, as well as much more. It would also take away the hazards of losing a district if you lost, meaning all you are out is some isk. This was one of the biggest mistakes of Uprising. If corps had been doing team deploy battles since May, PC would be a much more interesting place.
exactly. Instead of having new to 16v16 corps, you would have teams that are ready to fight together and hopefully know their role in battle. It would also give field commanders more experience with the maps and be able to develop strategies easier and faster, more "on-the-fly." Nothing is more valuable than EXP when it comes to full team battles so they should have an area where people can train.
Official DUST514 LAV Mechanic
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe PC RISE of LEGION
1915
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Posted - 2013.11.13 04:06:00 -
[6] - Quote
MassiveNine wrote:Thor Odinson42 wrote:MassiveNine wrote:Remember the good ole days in codex how the corp battle system worked? The CEO would put up a contract with a time to fight and battle amount. Then it would go into a pool where any other corp could accept the contract. This needs to be reimplemented for a couple of reasons. The main point being this will help corps learn the ropes of organizing and and deploying full teams, tactics on the battlefield, as well as much more. It would also take away the hazards of losing a district if you lost, meaning all you are out is some isk. This was one of the biggest mistakes of Uprising. If corps had been doing team deploy battles since May, PC would be a much more interesting place. exactly. Instead of having new to 16v16 corps, you would have teams that are ready to fight together and hopefully know their role in battle. It would also give field commanders more experience with the maps and be able to develop strategies easier and faster, more "on-the-fly." Nothing is more valuable than EXP when it comes to full team battles so they should have an area where people can train.
It's so obvious. I wish they'd at least acknowledge that people want this back. If it's got to be on the back burner, fine.
But it's holding the game back in my opinion.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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![Cpl Foster USMC Cpl Foster USMC](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cpl Foster USMC
Eyniletti Rangers Minmatar Republic
311
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Posted - 2013.11.13 04:37:00 -
[7] - Quote
and then us loners can have our pubs back while you guys stomp in your training grounds...
I don't care who wins...I'm just here for the killin'...
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![Viktor Hadah Jr Viktor Hadah Jr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Viktor Hadah Jr
Negative-Impact Cult of War
1031
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Posted - 2013.11.13 04:42:00 -
[8] - Quote
MassiveNine wrote:It would also take away the hazards of losing a district if you lost, meaning all you are out is some isk.
That's the f*cking beauty of PC! Losing your stuff when trying to be competitive is not a bug, it is a feature, that gives you something to fight for!
For the Empire!
Dual tanking is a sin.
Well fuck me I can say fuck in my sig, who knew?
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe PC RISE of LEGION
1916
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Posted - 2013.11.13 12:37:00 -
[9] - Quote
Viktor Hadah Jr wrote:MassiveNine wrote:It would also take away the hazards of losing a district if you lost, meaning all you are out is some isk. That's the f*cking beauty of PC! Losing your stuff when trying to be competitive is not a bug, it is a feature, that gives you something to fight for!
People would be willing to fight for districts if they felt ready to do so. There are a LOT of people who ignore PC altogether.
Pubs don't prepare you for PC. You have to be able to develop that teamwork. Corp battles would also allow players not yet on PC teams to train for PC while they accrue SP for suits/gear.
Being able to train would help not hurt PC.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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