Maken Tosch
DUST University Ivy League
5051
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Posted - 2013.11.12 20:02:00 -
[1] - Quote
You're not going to find a straight answer. The best anyone can come up with is that CCP wanted to expand on the market but wanted to do so in a prudent manner. They are an indy company after all with finite resources whose main headquarters is in a country so small that the population there is literally about 500,000 residents. The staff working at CCP is not that big to begin with. Total number of employees as of 2012 is just over 500 worldwide. Let's also not forget that CCP never created a first-person shooter in their entire career before. This is literally their first one.
Now let's compare that number of employees to that of big-name companies like Electronic Arts (EA) which has a world wide 9,300 employees worldwide. Big difference, huh? But that's just EA. Sony employs up to 167,900 employees worldwide.
As you can see, CCP is competing with the big dogs as an indy company with resources that are extremely limited in comparison. Therefore it is no surprise that Planetside 2 has more content and has more complete core features than that of Dust 514. However, just because a big-name company financed the development it doesn't mean that a game is good. Take a hard look at EA's Earth & Beyond which came out in 2003 (about the same time as Eve Online). A couple of years later, EA announced that E&B and its servers were shutting down just after tons of players kept saying that Eve Online sucked badly and that E&B would rule over it.
Then there is Halo. Yes, Halo of all games to start sucking. Halo was a great game up until Halo 4 when when a series of glitches ran rampant on the game. My friend's Halo 4 profile was wiped out (he was at SR39) by accident and never recovered completely since then. He had to start over. Then there is the series of glitches for local multiplayer in which some of the "core" maps were unable to load. Often times were even suffer the infinite "circle" loading window that forces us to log out of the game and back in again. Then there are glitches that are still there even from the VERY BEGINNING such as when you ride a vehicle over a certain spot and you get launched across the map and die. Not to mention the fact that many of the medals were being handed out like candy. In Halo 3, you had to EARN your medals. And by EARN I mean actually working hard for it. Then there is the fact that the developers are making us purchase extra maps. Some of the maps are worth the money, but others not so much. The game got dumbed down basically. And don't get me started on the Halo: Combat Evolved Anniversary Edition and the fact that it makes me play Halo Reach multiplayer when I expected Halo: Combat Evolved multiplayer from the days of old. At this point, the only thing good about Halo is the story.
Overall, I'm just getting tired of comparing games. We all heard it before. I even heard it before when the Microsoft Flight Simulator Community and the X-Plane Community were all screaming at each other like kids saying "my sim is better and yours is fail"... blah blah blah.
Let's just end this conversation already.
CCP, please fix the Nova Knives. Thank you.
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