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Sleepy Zan
Xer Cloud Consortium
2790
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Posted - 2013.11.12 18:01:00 -
[1] - Quote
You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots.
A real sniper doesn't provide battlefield intelligence, a real sniper leaves no intelligence left on the battlefield.
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Sentient Archon
1259
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Posted - 2013.11.12 18:05:00 -
[2] - Quote
Sleepy Zan wrote:SCR does more damage then my SR at that range.
Havent you heard;- SCR is the new close range sniper rifle. Takes down my 750 EHP sniper in a single headshot !
But I disagree with buffing snipers. I have no problems taking down people at range.
We need scoping options. 2x, 3x ,5x stuff like that.
The only troll to successfully troll CCP.
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calisk galern
BurgezzE.T.F Public Disorder.
1206
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Posted - 2013.11.12 18:05:00 -
[3] - Quote
Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots.
a buff is in order....but the game needs to increase TTK not decrease it, just nerf all the other weapons, they seriously need it... |
Xocoyol Zaraoul
Superior Genetics
1449
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Posted - 2013.11.12 18:06:00 -
[4] - Quote
As a Thale-lover.... How about no?
Snipers should be much more vulnerable at close then at range, it balances things otherwise we'll have tactical Kali shotgunners which sadly is already viable (The target info will tell you if you'll actually hit the target even when not scoping...).
Now rendering at range, that I'd love.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Knight Soiaire
R 0 N 1 N
3232
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Posted - 2013.11.12 18:08:00 -
[5] - Quote
Give them an increased Head shot modifier, a +75% modifier isn't much for a high HP shooter.
Save General John Ripper!
Catz Addict
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calisk galern
BurgezzE.T.F Public Disorder.
1207
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Posted - 2013.11.12 18:10:00 -
[6] - Quote
Xocoyol Zaraoul wrote:As a Thale-lover.... How about no?
Snipers should be much more vulnerable at close then at range, it balances things otherwise we'll have tactical Kali shotgunners which sadly is already viable (The target info will tell you if you'll actually hit the target even when not scoping...).
Now rendering at range, that I'd love.
ok, let's nerf AR's till the only useful AR is the balac's gar....we'll maintain balac's damage and fire rate...but decrease all other ar's damage and range by 60%
as a balac's gar lover, I believe my gun should be the only useful one in the tree. |
Nin Ker
Seykal Expeditionary Group Minmatar Republic
54
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Posted - 2013.11.12 18:18:00 -
[7] - Quote
Also a larger area behind the red line. |
Sgt Kirk
SyNergy Gaming EoN.
2713
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Posted - 2013.11.12 18:20:00 -
[8] - Quote
nope. Fix hit detection on sniper rifles.
That ***** been iffy lately.
The newer the berry the dumber the juice.
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8213
The Neutral Zone
673
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Posted - 2013.11.12 18:29:00 -
[9] - Quote
Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots.
Solution: Stand back 150m or more as no weapon can kill you from that range, save a Forge. It is a Sniper Rifle after all. You don't see HMGs sitting at the redline trying to shoot people, and you don't see FGs running around getting into people's faces. Use the weapon the way it is meant to be used.
I think Snipers could stand to have 10-15% more damage to them.
But, you have to be careful, because then matches would just turn into redline snipers vs. redline snipers with a big empty battlefield in between.
It;s like that map witht eh bridge on it. That map is huge, but everyone just trades back and forth on the bridge, no tactics, just a race to who clones outs quicker. |
8213
The Neutral Zone
673
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Posted - 2013.11.12 18:33:00 -
[10] - Quote
Sentient Archon wrote:Sleepy Zan wrote:SCR does more damage then my SR at that range. Havent you heard;- SCR is the new close range sniper rifle. Takes down my 750 EHP sniper in a single headshot ! But I disagree with buffing snipers. I have no problems taking down people at range. We need scoping options. 2x, 3x ,5x stuff like that.
750 SCR damge is impossible in one shot, even to the head from 2m away. It only seems like one shot, because you were hit with a charge and 6-7 perfect follow up shots. Blame the lag, not the gun.
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Paran Tadec
Imperfect Bastards
1634
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Posted - 2013.11.12 18:48:00 -
[11] - Quote
No. Snipers already dont leave the redline. Atleast sleepy had the sack/skill to snipe from the middle and move.
Bittervet Proficiency V
thanks logibro!
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TechMechMeds
Swamp Marines Kleenex Inc.
1388
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Posted - 2013.11.12 18:53:00 -
[12] - Quote
Literally a week ago I decided to get the charged sniper, its a beast, I have prof 2 in it now with a 10% damage mod.
Explain how charged needs buffing because it does massive damage and I have to say sniping does now take more skill. I'm not amazing at sniping and in chrome I went 48\1 whereas now its definitely harder.
The only thing I think that needs buffing is more sway reduction at level 5.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Sephirian Fair
0uter.Heaven Proficiency V.
125
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Posted - 2013.11.12 19:00:00 -
[13] - Quote
The key to this solution is to buff sniper damage, but give the freakin' thing fall-off. It does maximum damage whether it is 5 meters or 500 meters. Change that and you reward the marksmen that take up key positions to cover infantry and punish the red-liner hiders. I am stunned that CCP still has several weapons in the game that still have the functionality. |
Aramis Madrigal
SVER True Blood Public Disorder.
74
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Posted - 2013.11.12 19:05:00 -
[14] - Quote
calisk galern wrote:Xocoyol Zaraoul wrote:As a Thale-lover.... How about no? Snipers should be much more vulnerable at close then at range, it balances things otherwise we'll have tactical Kali shotgunners which sadly is already viable (The target info will tell you if you'll actually hit the target even when not scoping...). Now rendering at range, that I'd love. ok, let's nerf AR's till the only useful AR is the balac's gar....we'll maintain balac's damage and fire rate...but decrease all other ar's damage and range by 60% as a balac's gar lover, I believe my gun should be the only useful one in the tree.
This. I'm a dozen deaths away from not being able to snipe in PC matches. A the highest end, the Thales is the only viable weapon for a sniper. Having a whole play style predicated on access to an officer weapon doesn't make much sense. Getting OHKd by a Thales really doesn't happen very much in pub matches, it just happens to be one of those kinds of deaths that irks people. This is how we arrive at the somewhat pardoxical situation where the masses claim that red line sniping is a huge issue and that red line snipers are worthless. Someone with a proto sniper rifle, 5 prof and 3-4 damage mods should be at least a ltitle dangerous to someone in a tanked out proto suit and right now this is simply not the case. The difficulty in ameliorating this situation is that using the set up above, you can absolutely muder anyone in MLT and STD gear.
-Aramis |
Aramis Madrigal
SVER True Blood Public Disorder.
75
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Posted - 2013.11.12 19:14:00 -
[15] - Quote
Sephirian Fair wrote:The key to this solution is to buff sniper damage, but give the freakin' thing fall-off. It does maximum damage whether it is 5 meters or 500 meters. Change that and you reward the marksmen that take up key positions to cover infantry and punish the red-liner hiders. I am stunned that CCP still has several weapons in the game that still have the functionality.
I'd be on board with this. I like to play in the 100-250m range with a tac sniper rifle and SMG with quick access to cover in order to avoid having to fight in the AR/SCR wheelhouse. It combines marksmanship and CQC skills in a way that I find enjoyable. However, it's not terribly viable against high end gear. I can tag a forge sniper 3 times in the head and then get blasted. I can do a bit better against assault/logi suits, but the I still need to get at least one head shot to reliably kill with a single clip.
-Aramis |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
365
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Posted - 2013.11.12 19:28:00 -
[16] - Quote
calisk galern wrote:Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots. a buff is in order....but the game needs to increase TTK not decrease it, just nerf all the other weapons, they seriously need it...
Seriously Calisk!? You can already drop anyone with one shot. How would a buff help you kill them faster?! lol
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Heimdallr69
Imperfect Bastards
1258
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Posted - 2013.11.12 19:36:00 -
[17] - Quote
Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots. Remove damage from behind the redline and you got a deal...I'm sure you saw my pic last night that was some bs
I'm everyone's type
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calvin b
Molon Labe. RISE of LEGION
909
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Posted - 2013.11.12 20:38:00 -
[18] - Quote
Simple fix make the Thale the proto version and make a new officer weapon. The new officer weapon should have the damage of a Thale but the firing rate of a KAAL.
Do not eat the yellow snow
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Surt gods end
Demon Ronin
1175
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Posted - 2013.11.12 20:39:00 -
[19] - Quote
NO. You guys can snipe me out of my attack heli. Really? Your already OP.
*wrong game dude*
Oh... very well. yes buff snipers. carry on lads. |
DJINN Marauder
Ancient Exiles.
2863
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Posted - 2013.11.12 20:40:00 -
[20] - Quote
Dat quick scoping.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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VAHZZ
The dyst0pian Corporation
182
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Posted - 2013.11.12 20:42:00 -
[21] - Quote
How about we buff the Scope of the Sniper?...we need the zoom! the Scope now is just ugh.. come on 2x, 3x, 5x!
The merc with a mouth - beware of random bouts of insanity!
i should make an Everything Nixon Corp
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Sentient Archon
1264
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Posted - 2013.11.12 20:44:00 -
[22] - Quote
8213 wrote: 750 SCR damge is impossible in one shot, even to the head from 2m away. It only seems like one shot, because you were hit with a charge and 6-7 perfect follow up shots. Blame the lag, not the gun.
Pffffffttttt. You dont know what you are talking about! Dust and LAG!!! Check with CCP. They will tell you Dust has no lag.
The only troll to successfully troll CCP.
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Kodho
R 0 N 1 N
27
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Posted - 2013.11.12 21:55:00 -
[23] - Quote
I think the biggest issue at the moment for snipers is hit detection. It is very frustrating in the current build. A buff would be welcomed. But, only after hit detection gets fixed. That way we could see how much hit detection is having an impact on the game. Who knows, a buff may not be needed if hit detection is fixed.
Here's another idea. What if a certain sniper rifle had an adjustable zoom? It could be adjusted on the fly in accordance to your distance to the target. Just a thought.
Long Live the Scout!
Kodho
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Poonmunch
Sanguis Defense Syndicate
548
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Posted - 2013.11.12 22:07:00 -
[24] - Quote
VAHZZ wrote:How about we buff the Scope of the Sniper?...we need the zoom! the Scope now is just ugh.. come on 2x, 3x, 5x!
My wet dream.
Scope mods that you have to spec into would be a great idea.
Munch
What if the hokey pokey really is what it's all about?
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Mortedeamor
WASTELAND JUNK REMOVAL
709
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Posted - 2013.11.12 22:45:00 -
[25] - Quote
calisk galern wrote:Xocoyol Zaraoul wrote:As a Thale-lover.... How about no?
Snipers should be much more vulnerable at close then at range, it balances things otherwise we'll have tactical Kali shotgunners which sadly is already viable (The target info will tell you if you'll actually hit the target even when not scoping...).
Now rendering at range, that I'd love. ok, let's nerf AR's till the only useful AR is the balac's gar....we'll maintain balac's damage and fire rate...but decrease all other ar's damage and range by 60% as a balac's gar lover, I believe my gun should be the only useful one in the tree. cool lets do it |
Sleepy Zan
Xer Cloud Consortium
2796
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Posted - 2013.11.13 05:07:00 -
[26] - Quote
Kodho wrote:I think the biggest issue at the moment for snipers is hit detection. It is very frustrating in the current build. A buff would be welcomed. But, only after hit detection gets fixed. That way we could see how much hit detection is having an impact on the game. Who knows, a buff may not be needed if hit detection is fixed.
Here's another idea. What if a certain sniper rifle had an adjustable zoom? It could be adjusted on the fly in accordance to your distance to the target. Just a thought.
My hit detection has always been this bad with the sniper so **** you bitches I'm used to it
A real sniper doesn't provide battlefield intelligence, a real sniper leaves no intelligence left on the battlefield.
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Sleepy Zan
Xer Cloud Consortium
2796
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Posted - 2013.11.13 05:10:00 -
[27] - Quote
Xocoyol Zaraoul wrote:As a Thale-lover.... How about no?
Snipers should be much more vulnerable at close then at range, it balances things otherwise we'll have tactical Kali shotgunners which sadly is already viable (The target info will tell you if you'll actually hit the target even when not scoping...).
Now rendering at range, that I'd love. There was a time where all it took for me to OHKL most suits was an ishukone and one damage mod. Even then I was the only one who regularly used that play style.
A real sniper doesn't provide battlefield intelligence, a real sniper leaves no intelligence left on the battlefield.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
2
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Posted - 2013.11.13 05:32:00 -
[28] - Quote
Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots.
1st off, its becasue its NOT a CQ not a MID RANGE weapon,its a Long range ONLY weapon.Or at least this is how its intended.
2nd: i thought this would stay in other shooters, but its HERE ALREADY....
heh... |
2100 Angels
The Southern Legion The Umbra Combine
296
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Posted - 2013.11.13 08:22:00 -
[29] - Quote
pffff. snipers are an absolute joke at the moment, and any one who says otherwise needs a serious reality check. I can't remember the last time I was killed by a sniper, let alone taken active measures to avoid detection by one. They are currently a non issue on the battlefield, and need a serious buff to be taken seriously again.
I hardly ever play as a sniper anymore; it just isn't worth it when I can be far more effective running a shotgun. Aside from buffing my kdr and saving me ISK it's almost useless, but who cares about that? Snipers need an overhaul in a big way, and not just in terms of damage (though this is one thing sorely needed. 5 shots with a charge rifle with prof 5 and 3 damage mods to kill someone? what sort of sick joke is that?) - in game mechanics to provide recon are essential. |
TechMechMeds
Swamp Marines Kleenex Inc.
1391
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Posted - 2013.11.13 11:15:00 -
[30] - Quote
calvin b wrote:Simple fix make the Thale the proto version and make a new officer weapon. The new officer weapon should have the damage of a Thale but the firing rate of a KAAL.
You have to be joking lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Woka II
Ultramarine Corp
4
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Posted - 2013.11.13 13:39:00 -
[31] - Quote
Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots.
Why are you in CQC in the first place? |
Sephirian Fair
0uter.Heaven Proficiency V.
126
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Posted - 2013.11.13 13:48:00 -
[32] - Quote
Woka II wrote:Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots. Why are you in CQC in the first place?
Because Sleepy is the best Designated Marksmen in Dust, bar none. It's not CQC unless you consider anything less than 200m cqc for a sniper rifle. It makes perfect sense to have sniper rifles do more damage up close. Every single weapon that fires a projectile does more damage up close. CCP is just using an archaic damage structure for SR in which there is no damage drop off over distance. Because of this, Sniper Rifles suffer from having lower damage than they probably should and are a nightmare to attempt to balance because of this.
Change the damage structure and you reward the real snipers and punish the bush wookies hiding in the redlines. Win-win. |
Sleepy Zan
Xer Cloud Consortium
2796
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Posted - 2013.11.13 14:29:00 -
[33] - Quote
ACE OF JOKERS wrote:Sleepy Zan wrote:You read that correctly. Buff snipers.
I want an increase in effectiveness as you get closer to the target. It makes no sense to me why a charge shot from my SCR does more damage then my SR at that range. The sniper is a lot harder to use close up I feel I should be more rewarded for making those CQC shots. 1st off, its becasue its NOT a CQ not a MID RANGE weapon,its a Long range ONLY weapon.Or at least this is how its intended. You know nothing of the masterpieces I've painted with this weapon.
Quick, no, hard... I got all your scopes here
... and for a limited time only you can get the 360 edition.
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