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Talos Vagheitan
183
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Posted - 2013.11.12 07:28:00 -
[1] - Quote
Right now nobody uses the prototype or even advanced injectors. It earns a Logi more points to use a basic injector, then get extra triage points healing them with the rep tool. I know how to fix this! Two step process
1.) After revival, let the Injectors give temporary damage resistance.
Militia - Zero Basic - 10% Damage reduction for 3 seconds Advanced - 50% Damage reduction for 3 seconds Prototype - 75% Damage reduction for 5 seconds.
2.) Give the 60 PT Revive bonus to Logi's only if the player you healed survives for 10 seconds after you have revived him. With a system like this, Logi's would have the incentive to make sure downed players survive after they're healed, and will have a reason to pull out more expensive Nanite Injectors.
Quick note about the damage reduction: It's already in the game. Players have temporarily invulnerability when spawning in, so a damage reduction after being revived isn't that much of a leap.
Who cares what some sniper has to say
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Talos Vagheitan
195
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Posted - 2013.11.13 04:40:00 -
[2] - Quote
Asya Belentine wrote:***Just a Thought** Make it so you can't revive anyone that did not call for help.
But just think about Lt. Dan and Forrest Gump. Lt. Dan was wounded in battle and wanted to be left there to die. He fought and screamed while Forrest Gump heroically risked his life to save him. At first Lt. Dan was furious at Forrest, but was time went on, he gained a new outlook on life, began a crewman on a shrimp boat, and found happiness again. If he had got his way, and died there in Vietnam, he wouldn't have had any of that... :(
So the next time you lie there, dead, with your life-timer slowly ticking away, just think of Lt. Dan, and all the happiness being revived ultimately gave him. When the time comes, you'll know what to do.
Who cares what some sniper has to say
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Talos Vagheitan
196
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Posted - 2013.11.13 04:57:00 -
[3] - Quote
Vyzion Eyri wrote:I'd say keep the prototype down at 3 seconds as well. I instantly start repairing people when I pick people up, and if the 80% injector brings you up with 75% damage resistance for 5 seconds plus a logibro healing you, and you're a heavy, you could easily demolish everything in your path without taking a scratch.
Scale damage reduction like so: 0, 15%, 35%, 60%.
And finally, I think it'd be cooler if higher tier injectors gave more WP.
So from mlt to prototype,
15WP -> 30WP -> 45WP -> 60WP
Just my thoughts based on your excellent idea.
Thanks for the compliment.
I came up with the exact numbers off the top of my head, so they could certainly be up for debate.
As for the bit about a heavy. Heavies have it tough these days, being aim-assist magnets with giant hit-boxes; I can't see a 3 or even 5 second armor buff being too game-breaking.
Who cares what some sniper has to say
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