Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3712
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Posted - 2013.11.12 21:37:00 -
[1] - Quote
Shield tankers aren't supposed to hold their own against Armor Tankers in frontline combat. That's the exact reason you armor tank. It's a philosophy of fighting style and a lot of people (still) can't wrap their head around it because of some misconception that running means you're a coward.
A Gallente Assault is designed to be able to take a lot of punishment and dish a lot of it out, consequentially it is very very slow. A Caldari Assault, on the other hand, doesn't have as much absorption but can recover very very quickly and a good Caldari Assault will know when to disengage instead of trying to endure the punishment - this is an armor tanking style.
The reason shield tanking started to lose it's flavor is because when Armor Tanking got it's much needed buffs and the Scrambler Rifle was introduced, diversity caused counters in playstyle. Accompany this with Aim Assist and mobility wasn't the end-all-be-all to countering your enemy as they could keep up with you a hell of a lot easier now that the controls weren't the threshold in who was going to win the fight.
Consider that the Gallente Assault doesn't have that much shields. Three to five bullets, depending on what you're using, can hammer through them and you're applying armor damage. You will -always- be able to outrun him solely because he is using armor, so engage from range/cover and when he starts to engage you - run away. Shield tanking isn't about frontline combat, it's about guerilla warfare. You have to utilize that fast regeneration and keep the target guessing while you're recovering from the damage, since he can't.
As far as Logi's having nothing to do with it? IMO, Logi's have EVERYTHING to do with it. The passive 5HP/sec armor repair rate from their skill bonus, combined with high resources and extensive slot layouts results in Logi suits that -should- be shield tanked being better armor tankers than the Gallente Assault. Point in case: Caldari Logi, which -normally- runs armor tanked with a bunch of stacked damage mods.
In regards to omni-tanking? Some suits are practically designed for it, like the Amarr Assault which has even HP values and slot layout. Cross that with the fact that there's nothing really to put into the high slots outside of shield modules and damage modules and you're left with a conundrum in playstyle. A shield tanker can always fit shield regulators, codebreakers, profile dampeners, etc.... An armor tanker doesn't have much choice but to add shield modules or damage mods.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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