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Reav Hannari
Red Rock Outriders
1784
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Posted - 2013.11.11 17:06:00 -
[1] - Quote
I agree that heavies should be the monsters of area denial. Currently, I can kill them using a scout with SMG. They should be super heavy and super slow but unleash massive amounts of damage.
I've been thinking about the assault bonus lately and having it directly influence damage seems wrong. Lately I've been considering removing the equipment slot but giving them a bonus to ammunition carried might work. The Amarr heat bonus is good. Each race could have something like that which makes it just a little more effective to use their native weapon systems.
I run prototype Minmatar scout about a third of the time and I don't have the same complaints that other scouts do. I scout to be a scout and to sneak behind enemy lines to hack their stuff. I would like more of a speed difference with other suits again and the ability to carry two equipment for scanner and uplinks. I can kill the enemy when I find them alone and I can dictate the encounter which seems balanced.
Logistics is my primary suit and seems to be fine.
AKA: Rees Noturana https://twitter.com/reesnoturana
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Reav Hannari
Red Rock Outriders
1784
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Posted - 2013.11.11 17:22:00 -
[2] - Quote
Seymor Krelborn wrote:I agree that there needs to be more EWAR equipment, but giving scouts an extra equip slot is counter productive to the balance issues of link spam for one, and the logi needs to be the supreme equipment carrier, especially if they were to get a dmg nerd. scouts should be quick, stealthy, and deadly, able toget in hack and get out and flank enemy positions with ease.
I think link spam needs to be solved in a different way than limited equipment slots. Such as limiting each mercenary to a maximum of three uplinks total instead of limiting them per uplink type. Tactically the scout should be the one that gets in first, determines where the enemy is and then provides the means for the friendlies to get there. They should be more efficient at this than the logistics.
AKA: Rees Noturana https://twitter.com/reesnoturana
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Reav Hannari
Red Rock Outriders
1784
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Posted - 2013.11.11 17:38:00 -
[3] - Quote
Seymor Krelborn wrote:I see your point. scouts would still retain their ability to use links, allowing logies to spawn there and reinforce the position with more links. I think putting a cap on links on the field would have unintended consequences like bad up link deployment or 1 merc dropping the max in a battle.
logies should be equipment kings. assault slayer kings. scouts, stealth kings and heavies area denial kings.
also keep in mind, most of us don't just have one suit, so a scout could start with a link suit and then switch to a scan suit as an example.
Excuse me while this veers off into an uplink discussion... Uplinks are CPU intensive which would seem to indicate they rely on the dropsuit for processing power. Should uplinks be tied to that dropsuit and either go off-line or self destruct once that suit has been switched or destroyed? If a scout or logistics drop some uplinks maybe they should be more tactically careful until their squad has spawned in. This would end uplink spam and make deployment and protection of them and the deployer more important.
AKA: Rees Noturana https://twitter.com/reesnoturana
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Reav Hannari
Red Rock Outriders
1785
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Posted - 2013.11.11 17:56:00 -
[4] - Quote
Spinning off the uplink discussion: https://forums.dust514.com/default.aspx?g=posts&m=1486034#post1486034
AKA: Rees Noturana https://twitter.com/reesnoturana
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