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Cosgar
ParagonX
7664
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Posted - 2013.11.11 17:07:00 -
[1] - Quote
Mia Romani wrote:Not willing to let go of your AR logis, huh?
Alright, how would you guys go about stopping the Logi suit from stepping on the Assault suit's toes? Do you really want an army of logis armed with Carthium Pistols and Ishukone SMGs?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7669
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Posted - 2013.11.11 18:58:00 -
[2] - Quote
ADAM-OF-EVE wrote:only iff you increase the range of sidearms on logi suits to compensate. must match AR range just to be fair :) Unerf the flaylock
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7669
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Posted - 2013.11.11 19:14:00 -
[3] - Quote
CLONE117 wrote:y not just make the fully fitted logi suit weaker than the fully fitted assault suit of the same tier?
for all tiers levels. Because they already are. Assaults have better base stats and a sidearm over logis, take less SP/ISK to use and can use a better variety of weapons. Logis get a bit more CPU/PG and equipment at the cost of base stats and a sidearm, but get one more module slot at prototype over assaults. (Except the CaLogi, which gets 2)
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7686
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Posted - 2013.11.11 21:57:00 -
[4] - Quote
KingBabar wrote:You're all deluded. Get a proto suit of both the logi and assault, from the same race, then you'll see that nothing is that out of balance.
The only thing that needs fixing is the class bonuses, and some of the racial bonuses like the CAL logi, + 2% effectiveness to shield regulators????
I'd suggst fitting bonus for all logi suits for equipment, and fitting bonuses for assaults for light weapons and sidearms. End. The way I see it, logis are so much different from basic medium suits compared to assaults, they're worth the prerequisite. Assaults aren't that much better than medium suits and some aren't even worth the SP sink. Make assaults better in their base stats compared to basic suits. It's not a logi problem, but an assault problem.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7699
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Posted - 2013.11.12 05:02:00 -
[5] - Quote
Mobius Kaethis wrote:We all agree that the assault bonuses are terrible and result in assaults not being able to really fulfill their role. While fixing that problem would go a long way towards dealing with the OP's issue I think that these buffs to assaults would have to be substantial and this would mean massive buffs would be needed to the already severly underpowered heavy and scout suits.
Which would be easier for CCP to do correctly, buff three classes of suits or kill the ability of one suit to operate outside of its intended role? If you nerf one class, there's a good chance that the other 5 are still going to suck. Commando is a PoS, but you don't see them crying for everyone else to be nerfed because their suit under performs.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7702
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Posted - 2013.11.12 06:24:00 -
[6] - Quote
Meeko Fent wrote:Just need dem fitting skills. Out of curiosity, I tried that fit out. It's pretty useless since you're not taking advantage of equipment. Might as well be a heavy with a Duvolle.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7703
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Posted - 2013.11.12 06:40:00 -
[7] - Quote
Meeko Fent wrote:Cosgar wrote:Meeko Fent wrote:Just need dem fitting skills. Out of curiosity, I tried that fit out. It's pretty useless since you're not taking advantage of equipment. Might as well be a heavy with a Duvolle. *facepalm* THATS THE ******* POINT You get heavy EHP with assault speed. Can you not see the freaking issue?! Gahdamn, muthathukker, stupid ass forums.. *walks away from the computer* But I mean, you REALLY don't think nothing is wrong with a suit having Heavy level EHP while maintaining the majority of its speed? Have you factored in how much ISK and SP you need to even make that abomination? Also, you're going to win a 1 v 1 fight with the first guy you meet, but what after? That 5HP/s is going to take a long ass time to rep all that armor. Might be a bit faster than a heavy, but you're going to die just as fast too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7706
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Posted - 2013.11.12 07:00:00 -
[8] - Quote
Meeko Fent wrote: *Still moves faster then a Amarr logi*
*With 1157 HP*
You do realize that the normal logis aren't the ducking issue?
It's that it's being aboard to get such high HP while maintaining such speed, enabling it to be better then a suit that is specialized in that field.
The TAR was being abused, just like the logi. It got nerfed.
The flay was being abused, just like the logi. It got nerfed.
The CalLogi was being abused to be better then its assault variant (which it still is). It got nerfed
Why are the logis special? Why aren't they being balanced, even though it's being abused?
Hmm?
You're reaching for straws to KING CHECKMATE levels: -TAR eliminated any incentive to use any other AR, let alone any weapon.
-Flaylock was overpowered when splash hit detection finally worked.
-CaLogi was better than every suit in the game, haven't seen Nyain Sain using Amarr or Minmatar logi in droves yet. They only started using GaLogi after the plate buff.
-Logis aren't special, just constantly targeted by forum butthurt. Just because a class is as viable as an assault suddenly makes it OP. I've seen this with heavies- nerfed!, scouts- nerfed! and since the commando came in pre-nerfed, the only thing left to be neutered by the almighty assault is the logi.
1.7 is around the corner and you're going to need logis more since there will no longer be an ISK payout for FW. In other words, don't bite the injector that saves you. Not like assaults can't carry injectors either, but they'd rather carry that militia nanohive and complain that logis don't drop ammo.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7707
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Posted - 2013.11.12 07:24:00 -
[9] - Quote
Meeko Fent wrote: TAR was abused by those with modded controllers. Abused
Flaylock was abused by those to get 200 damage per shot within a 3 merer radius. Abused
Logis are being abused by those who can afford to run proto every single time to get heavy level EHp while maintaining a speed comparable to a assault. Abused.
Every other weapon, suit, or thing in the game that people exploited to gain a huge upper hand has been nerfed so that the exploitation ends.
The entire logi class is being used, through its generous slots, to create mega tanks that can rival heavies.
But they aren't touched?
Seriously?
Wasn't just the modded controllers, it had a higher DPS than a blaster turret, hip fire spread tighter than a breach AR, all with a ridiculous high clip size. But it didn't get nerfed, it got re-balanced. People still use it because it's still viable.
This whole game is balanced based on bad hit detection. That's why AR DPS is so insane, M-1/Core locus grenades are overpowered, the MD was nerfed/buffed and the flaylock needed to be worked on.
Buffer tanking isn't everything and there's more modules than just shield extenders and plates. 1.4-1.6 has put too much emphasis on buffering, but I used to get by in my M/1 series that barely had 500HP and the only thing proto being my equipment. (Or sidearm if I was bored) Difference between the TAR and the flaylock is what got fixed before the other. If hit detection got fixed in 1.2, I'm pretty sure we would have seen less flaylocks since the AR would have gone back to being the god gun it's been for several builds. Probably would still need to be re-balanced, but not as heavy handed as CCP did. It's only partially usable at proto and with prof 3 or a damage mod. Which brings me to another point.
Every nerf logi topic before this one has done the same damn thing- base everything on prototype. Logi suits only get their highest module slots at protoype. Some suits are pretty horrible at standard and somewhat decent at advanced. But you wouldn't know that just from looking at spreadsheets, huh? Even if every logi suit gets +1 module slot compared to an assault at proto, (Caldari gets 2) assaults still get that extra weapon, which makes them more dynamic in their weapon choices. How many non-Amarr logis have you seen with swarm launchers and lasers?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7733
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Posted - 2013.11.13 14:21:00 -
[10] - Quote
Cat Merc wrote:Cosgar wrote:Mia Romani wrote:Not willing to let go of your AR logis, huh?
Alright, how would you guys go about stopping the Logi suit from stepping on the Assault suit's toes? Do you really want an army of logis armed with Carthium Pistols and Ishukone SMGs? Why not? Now with hit detection poperly working, SMG's shred things to pieces extremely quick. How come when I say the assaults are better because they get sidearms, you try to downplay it, but you say they're good enough for logis?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8023
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Posted - 2013.11.27 02:16:00 -
[11] - Quote
DEZKA DIABLO wrote:Cosgar wrote:Mia Romani wrote:Not willing to let go of your AR logis, huh?
Alright, how would you guys go about stopping the Logi suit from stepping on the Assault suit's toes? Do you really want an army of logis armed with Carthium Pistols and Ishukone SMGs? Lol dude they got no clue what their in for, 3 complex dam scr pistol, core nades an remotes an hives an scanners, lol Imagine if we got raw input for kb/m too.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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