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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
81
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Posted - 2013.11.11 10:35:00 -
[1] - Quote
all i want is a blue tag acknowledge devs read it. here are the changes needed. change shield regen rate to 180, or 200 because armor can get a constant 181 hp/s with skills. change complex heavy shield extender to 1300>1500 hp or increase base shields to 2800. have the gunlogi have better acceleration than it is now. great decrease the cooldown time on shield hardeners, it will be hit and hide at the current cooldown times, shield booster seems ok. maybe reduce missile turrets dps slightly as i heard it will be like 2 seconds to kill a madrugar.
thats all at the top of my head, will edit more. |
dogmanpig
black market bank
34
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Posted - 2013.11.11 10:40:00 -
[2] - Quote
the math shows that it would take around 11 seconds for missiles to kill a decent fit maddy post 1.7
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
81
|
Posted - 2013.11.11 10:41:00 -
[3] - Quote
dogmanpig wrote:the math shows that it would take around 11 seconds for missiles to kill a decent fit maddy post 1.7 not what i READ, so idk. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
81
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Posted - 2013.11.11 23:40:00 -
[4] - Quote
bump |
Harpyja
Royal Uhlans Amarr Empire
762
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Posted - 2013.11.12 01:10:00 -
[5] - Quote
All of the numbers posted by CCP look fine to me. Except maybe give mIssiles more range.
Also, a booster will let you recover full shields much faster than an armor rep. So your argument that shield recharge should be higher than the armor rep is invalid.
PS Im looking forward to using Gunnlogis in 1.7, so you can't say I'm biased toward armor.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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dogmanpig
black market bank
37
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Posted - 2013.11.12 01:12:00 -
[6] - Quote
hey OP will you edit this when they push vehicle update again?
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Harpyja
Royal Uhlans Amarr Empire
762
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Posted - 2013.11.12 01:14:00 -
[7] - Quote
dogmanpig wrote:hey OP will you edit this when they push vehicle update again? I'm vey certain that they aren't pushing the changes further back.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
81
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Posted - 2013.11.12 01:17:00 -
[8] - Quote
Harpyja wrote:All of the numbers posted by CCP look fine to me. Except maybe give mIssiles more range.
Also, a booster will let you recover full shields much faster than an armor rep. So your argument that shield recharge should be higher than the armor rep is invalid.
PS Im looking forward to using Gunnlogis in 1.7, so you can't say I'm biased toward armor. so? shields ALWAYS regen faster than armor, plus it would make not having a booster a good option |
dogmanpig
black market bank
37
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Posted - 2013.11.12 01:22:00 -
[9] - Quote
Harpyja wrote:dogmanpig wrote:hey OP will you edit this when they push vehicle update again? I'm vey certain that they aren't pushing the changes further back. you never know... it is CCP. so its more probable then it come out on time.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Harpyja
Royal Uhlans Amarr Empire
762
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Posted - 2013.11.12 01:27:00 -
[10] - Quote
jerrmy12 kahoalii wrote:Harpyja wrote:All of the numbers posted by CCP look fine to me. Except maybe give mIssiles more range.
Also, a booster will let you recover full shields much faster than an armor rep. So your argument that shield recharge should be higher than the armor rep is invalid.
PS Im looking forward to using Gunnlogis in 1.7, so you can't say I'm biased toward armor. so? shields ALWAYS regen faster than armor, plus it would make not having a booster a good option It's exactly that where you don't need a module and still able to regenerate which sets shield apart. Armor needs to give up a slot so it can regenerate on its own. And then it's only on par with shield regeneration. Throw in a booster to balance out the number if slots used and your regen is much higher now.
So just look at it this way. Shields can always "1-up" armor on regeneration. Without zero mods on both vehicles, shield has higher regeneration. If both vehicles spend one slot for regeneration, shield will again have higher regeneration. And armor will only have a slightly better regeneration when the shield vehicle doesn't give up any slots for regeneration.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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dogmanpig
black market bank
40
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Posted - 2013.11.12 01:33:00 -
[11] - Quote
Harpyja wrote:jerrmy12 kahoalii wrote:Harpyja wrote:All of the numbers posted by CCP look fine to me. Except maybe give mIssiles more range.
Also, a booster will let you recover full shields much faster than an armor rep. So your argument that shield recharge should be higher than the armor rep is invalid.
PS Im looking forward to using Gunnlogis in 1.7, so you can't say I'm biased toward armor. so? shields ALWAYS regen faster than armor, plus it would make not having a booster a good option It's exactly that where you don't need a module and still able to regenerate which sets shield apart. Armor needs to give up a slot so it can regenerate on its own. And then it's only on par with shield regeneration. Throw in a booster to balance out the number of slots used and your regen is much higher now. So just look at it this way. Shields can always "1-up" armor on regeneration. Without regeneration mods on both vehicles, shield has higher regeneration. If both vehicles spend one slot for regeneration, shield will again have higher regeneration. And armor will only have a slightly better regeneration when the shield vehicle doesn't give up any slots for regeneration. or thats how it should work post vehicle update, whenever it may happen.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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KalOfTheRathi
Nec Tributis
863
|
Posted - 2013.11.12 01:36:00 -
[12] - Quote
jerrmy12 kahoalii wrote:all i want is a blue tag to acknowledge that devs read it. -- snip optimistic suggestions that were offered too late for 1.7 -- You would have better luck wishing for a pony.
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Kallas Hallytyr
Skullbreakers
90
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Posted - 2013.11.12 01:56:00 -
[13] - Quote
So, shields natively regenerating faster than fully skilled armour modules is a...bad thing for shields.
I am le confuse... |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
81
|
Posted - 2013.11.13 06:25:00 -
[14] - Quote
Kallas Hallytyr wrote:So, shields natively regenerating faster than fully skilled armour modules is a...bad thing for shields.
I am le confuse... i just want the gunlogi to have a bit higher regen so we can regen effectively without boosters, 180 or 200 is a good balance |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
81
|
Posted - 2013.11.14 00:20:00 -
[15] - Quote
bump for CCP Logibro |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
74
|
Posted - 2013.11.14 01:49:00 -
[16] - Quote
Don't you know already that the Madrugar is the favorite of most tank users ( I use Gunnlogi's ) so any upgrade that is asked for concerning them are mostly ignored .
How many times does the shield regenerates when it's taking fire ??? You can say vise versa about both : One has more than the other , but to me it takes longer to cut threw armor than it does shields and for the Gunnlogi there is NO way to throw extra armor on it enough for it to be super effective .
I run Madrugars with almost twenty five hundred shields and find with my armor , that I have more than enough time to fall back if I have to , but with the Gunnlogi's it seems that you have to be intuitive enough and have that much more forward thinking , so you can get away earlier because of the shield conditions and the lack or armor . Just because it has more shields doesn't make it better or make the shields stronger . You have to go threw the shields to get to the armor , so that's that tank's disadvantage , being that you face it's strength ( shields ) first and it not an offensive force but coupled with the turrets strength it could be given the time to be effective . With the Madrugars it the opposite , where you face their weakness ( shields ) first to get to their strength ( being it's armor ).
You can talk about shield regeneration all day , because that would be an argument that will go back and forth for a long time but with the NEW CHANGES that are being installed I might just stop using my vehicles all together . People will get use to the changes but it just seems to me ( like it matters ) that they ( the vehicles ) will be worst off than before .
I just can't wait to see how many will complain about the changes and what will be done afterwards .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
123
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Posted - 2013.11.22 09:07:00 -
[17] - Quote
bump, updated OP
recuruit link
5 to 11 mil isk per 100k recuruit
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
113
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Posted - 2013.11.22 15:42:00 -
[18] - Quote
Harpyja wrote:jerrmy12 kahoalii wrote:Harpyja wrote:All of the numbers posted by CCP look fine to me. Except maybe give mIssiles more range.
Also, a booster will let you recover full shields much faster than an armor rep. So your argument that shield recharge should be higher than the armor rep is invalid.
PS Im looking forward to using Gunnlogis in 1.7, so you can't say I'm biased toward armor. so? shields ALWAYS regen faster than armor, plus it would make not having a booster a good option It's exactly that where you don't need a module and still able to regenerate which sets shield apart. Armor needs to give up a slot so it can regenerate on its own. And then it's only on par with shield regeneration. Throw in a booster to balance out the number of slots used and your regen is much higher now. So just look at it this way. Shields can always "1-up" armor on regeneration. Without regeneration mods on both vehicles, shield has higher regeneration. If both vehicles spend one slot for regeneration, shield will again have higher regeneration. And armor will only have a slightly better regeneration when the shield vehicle doesn't give up any slots for regeneration.
Really , that's the way that it is now . Using a shield regenerator was always a waste of a slot because boosters always worked better and faster . That's why they even said and talked about using booster to regenerate your shields . That part was well know by most who use tanks and had access to most of the mods . Most of the things that they stated was well known but most of the changes are counterproductive to me .
Yes they needed to get rid of mods that were not being used , make since but a lot of the changes didn't to me but my opinion doesn't and didn't matter . I wrote threads about suggest changes like the frailty of the tanks and they brought about the 40-60% damage resistance , well that should have been there instead of the 4-6% and there was no difference ( like now ) between the militia and the skill pointed used tanks . There should be a difference . A lot of people will be using militia at first , not only because of the skill points needed but to get a feel of the vehicles because the militia has the same mods now as well but just with longer cool down times . Getting rid of slots will be a BIG difference and that hasn't even been talked about by the collective but I guess most have a wait and see attitude .
Only those who are in it to stay will actually invest the skill points and that will be fun to see .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
113
|
Posted - 2013.11.22 15:48:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Don't you know already that the Madrugar is the favorite of most tank users ( I use Gunnlogi's ) so any upgrade that is asked for concerning them are mostly ignored .
How many times does the shield regenerates when it's taking fire ??? You can say vise versa about both : One has more than the other , but to me it takes longer to cut threw armor than it does shields and for the Gunnlogi there is NO way to throw extra armor on it enough for it to be super effective .
I run Madrugars with almost twenty five hundred shields and find with my armor , that I have more than enough time to fall back if I have to , but with the Gunnlogi's it seems that you have to be intuitive enough and have that much more forward thinking , so you can get away earlier because of the shield conditions and the lack or armor . Just because it has more shields doesn't make it better or make the shields stronger . You have to go threw the shields to get to the armor , so that's that tank's disadvantage , being that you face it's strength ( shields ) first and it not an offensive force but coupled with the turrets strength it could be given the time to be effective . With the Madrugars it the opposite , where you face their weakness ( shields ) first to get to their strength ( being it's armor ).
You can talk about shield regeneration all day , because that would be an argument that will go back and forth for a long time but with the NEW CHANGES that are being installed I might just stop using my vehicles all together . People will get use to the changes but it just seems to me ( like it matters ) that they ( the vehicles ) will be worst off than before .
I just can't wait to see how many will complain about the changes and what will be done afterwards .
Hey where did this come from ???
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
113
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Posted - 2013.11.22 15:52:00 -
[20] - Quote
jerrmy12 kahoalii wrote:bump for CCP Logibro
Jerrmy did you do that ???? You liked that huh ??? You know it's true . I try to fight with logic for what I'm passionate about , I.E. Snipers and Tanks .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
113
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Posted - 2013.11.22 15:58:00 -
[21] - Quote
Please " J " don't get me started about tanks because I'm trying to calm that fire down because I was on the brink of leaving this game but I put in too many hours and too much work as well as the fact that there are SOME great people who play this game and I know that I would miss them as well . So that makes that fire grow all the more and I've looked at most of your threads " J " and I like what you say , so fighting for people like you just makes me feel like I'm doing it for myself but ," what is it all for " ???... if it goes upon deaf ears because those in the upper chamber " knows best " .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
113
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Posted - 2013.11.22 16:00:00 -
[22] - Quote
Oh yeah I forgot DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
113
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Posted - 2013.11.22 16:21:00 -
[23] - Quote
Did I post on this subject before ???? Oh man I need some medicinal ( if you know what I mean ) but shields were always something that could be tickled with a feather . WEAK !!!!!!!! Running over some of the terrain on this game causes you to loose shields and not some but hundreds of HP's in some cases and that will be one of the things that I will be watching for .
Look ... most of the real issues haven't been addressed looking at the numbers . Looking at the numbers , it seems like in order to NOT HAVE TO deal with those issues , they just eliminated the catalyst that were causing the issues in the first place and that's not addressing the issues . That's called " sweeping under the rug " and that doesn't help anyone . You think I will forget about how great these tanks that we have now are ????? Even with the problems that they had I still can say that they are great because problems can be solved . If they are addressed and not swept under a rug . Looking at the numbers and I might be wrong but , it seems like people are in for a storm and it might just turn into a flood for the " powers that be " and rightfully so .
Yeah you have those who tow the line and pat you on the back and tell you that , " your doing great " but if you do something that they don't like they can be some of your worst enemies and in this case I hope that comes to a reality . People have the habit of messing up a good thing .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.87 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
127
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Posted - 2013.11.23 05:08:00 -
[24] - Quote
bump, appreciate more feedback
recuruit link
5 to 11 mil isk per 100k recuruit
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