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LHughes
Under 16's Club
171
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Posted - 2013.11.10 21:31:00 -
[1] - Quote
Here is a list of things I think need changing <3
- Scrambler rifles and assault rifles need a nerf (I use duvolle btw)
- Grenade resupply needs to be nerfed (I run with gauged nanohives for this precise reason)
- Vehichle lock (I didn't need to put these brackets but my OCD got the better of me)
- More Isk gain from Skirmish and Domination (Ambush pays the same yet is 2-3 times shorter)
- If you choose to leave a game you should have be given no SP or ISK, your kills shouldn't count (but your deaths should)
- Get rid of aim assist (who actually enjoys the game playing for them? I'd rather do worse knowing it's me)
- Make OBs need an Eve counter-part in order to prevent pubstomping & increase PC co-operation between dust & Eve
I'm sure there are more that I can't think of. I've also refrained from listing glitches and errors for obvious reasons
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LHughes
Under 16's Club
171
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Posted - 2013.11.10 21:34:00 -
[2] - Quote
Tectonic Fusion wrote:Scrambler Rifles are a skill weapon and should not be nerfed.
Yeah I agree but it still needs a nerf, although I do agree the harder the weapons is to use the more rewarding it should be |
LHughes
Under 16's Club
178
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Posted - 2013.11.11 14:19:00 -
[3] - Quote
Please can people read carefully. I said if you choose to leave a game, not if you DC
I understand this won't entirly fix the problem as people can unplug their router or ps3 but I doubt few people are prepared to do that & relog in whereas leaving battle and remaining in game should was what I was refering to
Stop grenade cooking? GTFO. Just reduce the amount of grenades in game, it's kind of like having unlimited Balacs or Thales, if you reduce the quantity of nades in game it would stop spamming.
I understand the aim assist isn't half as bad as COD or BF4, I guess it's just a matter of opinion so I'll drop it.
The damage MODs are fine how they are & I'll explain (my opinion anyway)
In a one on one fight with 2 people with identical stats & dropsuits, the only difference being on the high slots one has all Complex Damage MODs and the other Complex Shield Extenders, the Damage MOD user should win everytime
- Damage MODs effect nothing but your damage output, the one guy you are shooting with the weapon that that Damage MOD effects (sidearm, light etc). That's it. Nothing else
-Shield Extenders give you the ability to take more damage, from everyone & everywhere, snipers explosions melees etc
-If a sniper shoots you Damage MODs have no effect, Shield Extenders do.
-If a nade hits you Damage MODs have no effect, Shield Extenders do.
-If someone melees you Damage MODs have no effect, Shield Extenders do.
-If an LAV hits you Damage MODs have no effect, Shield Extenders do.
-If a vehichle explodes near you Damage MODs have no effect, Shield Extenders do.
-If my mum comes in to give me my daily bed bath so I'm temporairly unable to play, Damage MODs have no effect, Shield Extenders might.
So even though I don't use Damage MODs (except commando suit) I think if anything they need a buff. All the **** kids whining about being killed by them, that person has gone out of their way and sacrificed alot of 'security' in order to be better in that one specific instance. |
LHughes
Under 16's Club
178
|
Posted - 2013.11.11 14:31:00 -
[4] - Quote
Cpl Foster USMC wrote:i stopped reading after 'i use a douche-volle'....
The only people who don't use proto are the ones who die to much to maintain them. Fed up of 90% people moaning.
It's 30x more expensive than a standard assualt rifle for a reason. |
LHughes
Storm Wind Strikeforce Caldari State
179
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Posted - 2013.11.12 13:58:00 -
[5] - Quote
I would like to add one thing to the list.
- Peoples ingame stats should be visible next to their forum posts. (So we can seperate the special kids)
or
- People with K/D and/or W/L of less than 2 shouldn't be allowed to post (I have a logi Character with 1.5mill SP with a K/D & W/L better than 2)
Papa Chanoli K/D = 0.69 W/L = 1.67 |
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