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Oswald Rehnquist
502
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Posted - 2013.11.10 18:21:00 -
[1] - Quote
Essentially how Amarr light weapons have an overheat mechanic, the Caldari weapons need to be consistent with the spool up time. The Amarr make great assaults because their bonus indirectly effects their weapons utility.
So for Caldari
Make the Rail Rifle take .50 seconds before firing
And make all Caldari sniper rifles have a charge time like the charge sniper rifle (Faster and slower for different variants)
The Cal Assault bonus could be like a 10% reduction to charge/spool up time. Any other light weapons of Caldari nature that are introduced should also have the same mechanic for the assault to add to its collection of weapons.
I know there is going to be resistance to this one, but the reason why the Amarr assault is able to fly high is due to the same mechanic implementation, making it a superior fighter to the Amarr Logi (which the other logis don't have), so by this nature the Cal Assault would become superior to the Cal Logi is the Assault is better able to use his weapons better.
The spool up time and % bonus is subject to change, but what are your thoughts on this?
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Oswald Rehnquist
509
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Posted - 2013.11.10 20:18:00 -
[2] - Quote
Chunky Munkey wrote:This just turns all the assaults into generic footsoldiers. There's no variety to fittings if the best we can get out of our suits forces us to build them in a certain way.
A bonus should compliment certain weapons/playstyles not apply exclusively to them.
Lets not pretend that is not limited already to brick tanking auto fire variants
ReGnYuM wrote:
I am very very against the idea of racial weapons be tied to racil suits. Decreases Suit diversity and turns this game into a rock paper scissor match.
First it would apply to multiple weapons, meaning there are multiple play styles. Second a bonus to shields extenders has the same effect to play limitations defensively, you are going to use extenders. Under the new bonuses you could still use the shield base unit with mass drivers to reduce the explosion damage and still make it a very viable alternative.
Also the bonuses are small perks, not overarching make it or break it bonuses. The SCR are used on more than just Amarr Assaults. I've also seen Amarr assaults use other weapons just fine.
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Oswald Rehnquist
509
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Posted - 2013.11.10 20:35:00 -
[3] - Quote
Eris Ernaga wrote:You know rails are actually Gallente tech all hybrid tech is, Caldari just use hybrids some times like blasters and rails they are mainly missiles
In Eve, Cal ships mainly support missile/rail, Gal is blaster/drone, and everybody has at least one missile boat. Rails are heavily apart of the Caldari arsenal, you don't have to invent it for the military to specialize in it. Dust has even solidified this more cal owning all the rail tech weapons.
Edit:
and someone beat me too it
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Oswald Rehnquist
513
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Posted - 2013.11.11 02:38:00 -
[4] - Quote
Cat Merc wrote:https://forums.dust514.com/default.aspx?g=posts&m=1479447#post1479447
so I take it your in agreement then?
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Oswald Rehnquist
524
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Posted - 2013.11.11 06:58:00 -
[5] - Quote
Talos Alomar wrote:Going along with what the previous posters have said I'd have to agree that you wouldn't need to worry about race specific assault suits having race specific weapon bonuses killing diversity.
If someone is going assault spec you can be pretty well assured that they want to use that races weapons.
I've got all racial medium frames up to 3 so I can play around with the different suits for less SP. If I wanted to get the most out of Hybrid rifles I'd go gallente assault, so if we carry that logic to the other suits the assault bonus would have to change.
I'd say CCP should move the Caldari and minmatar assault specs to be a basic frame bonus and add a more rail/kinetic weapon bonus to those suits for assault. Amarr and Gallente suits should get a basic frame bonus too, but their ass. spec bonuses are decent as is.
That is more what I was thinking, generic bonuses for the T1 suits, more specialized bonuses for the t2 suits
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