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CharCharOdell
1500
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Posted - 2013.11.10 16:22:00 -
[1] - Quote
Basically spot on: lolz: http://www.youtube.com/watch?v=F1hpUDzfxXo
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Sgt Buttscratch
R 0 N 1 N
966
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Posted - 2013.11.10 16:31:00 -
[2] - Quote
I'd prefer better difference in the damage dealt between Tiers, and nerf aim bot and shoot through walls hit detection
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Bethhy
Ancient Exiles
297
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Posted - 2013.11.10 16:35:00 -
[3] - Quote
Sgt Buttscratch wrote:I'd prefer better difference in the damage dealt between Tiers, and nerf aim bot and shoot through walls hit detection
Thats hit boxes that get blown up bigger then the mercenary.. thats a huge problem for people like scouts... which should have a naturally small hitbox... but when they are sprinting they are fatter then a heavy...
This has been an issue since 1.4
We don't need a computer to help us aim when our shot's actually hit now... just ditch the AA and become a different shooter again from all the other options. |
Kahn Zo
Turalyon 514 Turalyon Alliance
69
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Posted - 2013.11.10 16:36:00 -
[4] - Quote
Agreed.
Pure Gallente
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Needless Sacermendor
Red Fox Brigade
569
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Posted - 2013.11.10 16:39:00 -
[5] - Quote
Bethhy wrote:We don't need a computer to help us aim when our shot's actually hit now... just ditch the AA and become a different shooter again from all the other options. This should be tried for a week ... just hotfix it to disabled and see how it plays for a week. |
byebye beautiful
Unkn0wn Killers
0
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Posted - 2013.11.10 16:39:00 -
[6] - Quote
How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil |
Zion Shad
ZionTCD Public Disorder.
1965
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Posted - 2013.11.10 16:41:00 -
[7] - Quote
AA is not that bad in this game and for new bros it helps with hit detect. If its Nurf any lower it be same as before.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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CharCharOdell
1501
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Posted - 2013.11.10 16:54:00 -
[8] - Quote
Zion Shad wrote:AA is not that bad in this game and for new bros it helps with hit detect. If its Nurf any lower it be same as before.
But Pyrex is right. Because the TTK is so low, this game is no longer a "high HP and TTK" shooter. Proto doesn't even matter, anymore. I'll run a 400 HP suit and die just as quickly vs my 800 HP callogi. Hell, scouts dont even die that much faster and ive been running mlt MN light frame.
The AR needs a 10% damage reduction and a massive range nerf. HIt boxes need to be appropriately sized, and strafing speeds and turn speeds need to be returned to their chromosome stats (except the super fast side-strafe glitch. lol.)
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Bethhy
Ancient Exiles
299
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Posted - 2013.11.10 17:10:00 -
[9] - Quote
Zion Shad wrote:AA is not that bad in this game and for new bros it helps with hit detect. If its Nurf any lower it be same as before.
It's bad in this game... because you need sustained fire on the target... and when it's tracking the target's for you there is a massive problem...
Having a LDS snap onto the target is fine... that is something everyone plays for.... But all your fine movement's are completely tracked by a computer system... and this is well documented on several video's...
This is where the problem is. You arent having to track target's for yourself... And in a game where each death costs you assets... Not a bubblegum shooter where a death is just a mark on your epeen... it's something no player want's to think a computer assisted with.
The AA has completely changed DUST... for the worse.
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Nocturnal Soul
Immortal Retribution
1051
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Posted - 2013.11.10 17:47:00 -
[10] - Quote
byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil Did you seriously say the Scr has no recoil.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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cecil time
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.11.10 18:21:00 -
[11] - Quote
CharCharOdell wrote:Zion Shad wrote:AA is not that bad in this game and for new bros it helps with hit detect. If its Nurf any lower it be same as before. But Pyrex is right. Because the TTK is so low, this game is no longer a "high HP and TTK" shooter. Proto doesn't even matter, anymore. I'll run a 400 HP suit and die just as quickly vs my 800 HP callogi. Hell, scouts dont even die that much faster and ive been running mlt MN light frame. The AR needs a 10% damage reduction and a massive range nerf. HIt boxes need to be appropriately sized, and strafing speeds and turn speeds need to be returned to their chromosome stats (except the super fast side-strafe glitch. lol.)
The range is out of control! Last night I was dropped by a GEK at 90m in a matter of 2 seconds. I have had a few matches where it seemed like people were running "normal" suits and a wide range of weapons it was really fun! |
Tectonic Fusion
527
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Posted - 2013.11.10 18:55:00 -
[12] - Quote
byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil Wow. Try the AR...
Solo Player
Squad status: Locked
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Keri Starlight
0uter.Heaven Proficiency V.
1924
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Posted - 2013.11.10 19:03:00 -
[13] - Quote
CharCharOdell wrote:Proto doesn't even matter, anymore. I'll run a 400 HP suit and die just as quickly vs my 800 HP callogi. Hell, scouts dont even die that much faster and ive been running mlt MN light frame.
To all of you saying this, I have to reply: "I can't believe you".
Why? Because I still rarely die running my proto suit. 0-2 deaths most matches. It didn't change much for me, I've simply noticed that I have to take cover faster and my 800 HP give me enough time to do that without being insta-gibbed.
I may agree that now a cheap suit gets vaporized in no time, but to say that Proto is pointless... God, no. I'm basing on my personal experience, so I wonder why it is so different for you people.
Proto gives you an obvious boost. You have more HP, you deal more damage. I can't believe people can't take advantage of Proto any longer. Maybe the reduced TTK made more difficult to do so, but when I see this coming from supposed good players, such as yourself, I feel simply atonished. To me, a good player is someone capable of valuing every single HP he/she's got, every single extra damage he/she does. I can't and I don't want to believe that you can't make your 800 HP count.
Please, tell me that you're just exaggerating because you want a higher TTK (which I wouldn't mind, but it's not absolutely necessary neither).
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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Spectre-M
The Generals EoN.
98
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Posted - 2013.11.10 19:10:00 -
[14] - Quote
Wow,indeed. You have to be sparing your shots with the Scr, usually leading with a charged shot. Overheat keeps me from just going bonkers with it. When you graduate from the AR, you'll know exactly what I mean, as it teaches you to be SO MUCH more aware in combat.
No recoil? Wow, again. |
DJINN Marauder
Ancient Exiles
2791
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Posted - 2013.11.10 19:11:00 -
[15] - Quote
Funny thing is once ar gets nerfed in 1.7... Everyone will spam rail rifle no?
That or scrambler.. Scramblers are really good...
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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Keri Starlight
0uter.Heaven Proficiency V.
1925
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Posted - 2013.11.10 19:17:00 -
[16] - Quote
DJINN Marauder wrote:Funny thing is once ar gets nerfed in 1.7...
Nerfed?
Duvolle AR Optimal range: 42m -> 48m
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=117279&find=unread
Am I missing something?
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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Denchlad 7
Heavy Reign inc. Freek Alliance
14
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Posted - 2013.11.10 19:17:00 -
[17] - Quote
DJINN Marauder wrote:Funny thing is once ar gets nerfed in 1.7... Everyone will spam rail rifle no?
That or scrambler.. Scramblers are really good...
Id say both. Albeit I'll be going straight for Rail Rifle regardless cause Caldari master race.
I have a feeling the next FOTM will be something involving these two. |
Fox Gaden
Immortal Guides
1553
|
Posted - 2013.11.10 19:33:00 -
[18] - Quote
No, just nerf the AR, and possible the Scrambler rifle and SMG a bit. Basically rebalance based on aim assist and hit detection actually working. Either that or give every suit an additional 20% EHP.
On my heavy I have swapped my HMG for an AR. I feel terrible about it but it more than doubled my average kill count. It just seems wrong. I have no AR skills at all, while I had Proficiency 3 on the HMG, yet my Dren (standard) AR is significantly better than the standard HMG in every way. It feels like I am cheating. I feel really bad whenever I gun down an HMG Heavy. And the range of the AR is ridiculous.
Before I started using the AR I thought they should reduce the Optimal Range down to 25 or 30 m, while keeping the Effective range the same. After using the AR I now think it needs a slight DPS nerf as well. It is unbelievable how quickly you can kill someone with an AR now. |
Fox Gaden
Immortal Guides
1553
|
Posted - 2013.11.10 19:37:00 -
[19] - Quote
byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil What nerf. Everyone who says it is getting nerfed tells me it is getting an Optimal range of 45 and an effective rang eof 65, but that is what it has now, so what's the nerf? |
Keri Starlight
0uter.Heaven Proficiency V.
1928
|
Posted - 2013.11.10 19:42:00 -
[20] - Quote
Fox Gaden wrote:byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil What nerf. Everyone who says it is getting nerfed tells me it is getting an Optimal range of 45 and an effective rang eof 65, but that is what it has now, so what's the nerf?
No, it's gonna be actually better than now, see my post above.
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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MINA Longstrike
2Shitz 1Giggle
15
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Posted - 2013.11.10 20:02:00 -
[21] - Quote
Sgt Buttscratch wrote:I'd prefer better difference in the damage dealt between Tiers, and nerf aim bot and shoot through walls hit detection
The problem with this is that it would only exacerbate problems with 'proto-stomping' which is already a pretty big fun-killer |
Soldiersaint
Deepspace Digital
569
|
Posted - 2013.11.10 20:03:00 -
[22] - Quote
byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil Scrambler over heats if you dont know how to use it and its semi auto so yea its supposed to have almost no recoil. also the assault variant has way more recoil than any assault rifle. The ar is first up to get smacked...enjoy. |
Iron Wolf Saber
Den of Swords
10083
|
Posted - 2013.11.10 20:04:00 -
[23] - Quote
Why nerf Hit detection?
It should always be buff hit detection.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
360
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Posted - 2013.11.10 20:25:00 -
[24] - Quote
Nerfing hit detection makes no sense, it's like asking to nerf clean maps so the environment can start killing people again! Core mechanics are OP now, lol.
Personally, I have yet to encounter the aim bot. It's not like say, GTA IV where you could barely get headshots because the damn thing would pull the cursor to the chest every time. I think the reticle is a little stickier but that's about it. My theory is that since AA and hit detection were fixed at the same time everyone wants to blame the AA b/c it might have been a little strong the first week (didn't play that first week, just going on what people have said).
IMO, it's the weapons that need to be adjusted but it makes no sense to do anything b4 the new rifles come out. Also, it's totally true that the rail rifle is going to be OP b/c it's the master race's weapon! Get ready for a good 4-8 weeks of constant QQ about those...
Templar'd for her pleasure
Amarr victor!
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Shotty GoBang
Pro Hic Immortalis
2138
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Posted - 2013.11.10 20:43:00 -
[25] - Quote
Thanks for sharing! Great commentary by Pyrex. |
Cat Merc
Ahrendee Mercenaries EoN.
4267
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Posted - 2013.11.10 20:46:00 -
[26] - Quote
The LAST thing you guys should be complaining about is the AR. The SCR, the Rail Rifle and the Combat Rifle all seem to obliderate the AR, even in CQC.
Sauce: I switched to the SCR a while ago and it's an amazing piece of equipment. (And it's getting a 30m range buff btw)
Rail Rifle has the same DPS as an AR with +30m range. 0.2 spool up time is nothing. - Time between beats = 0.2 seconds
Combat Rifle does 630 DPS with more range. But it's a burst variant so we'll see how it performs. The assault variant does 440 DPS (vs Duvolle's 480) but with more range, much less CPU/PG, and it has a better damage model (AR: 110/90 shield/armor% vs CR 95/110 shield/armor%). Oh and according to wolfman, this weapon has barely an recoil if any.
AR seems to be "nerfed" by having new rifles introduced that overshadow it, even the SCR overshadows it, people just didn't learn it's power yet. The SCR master race can testify to that.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4267
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Posted - 2013.11.10 20:49:00 -
[27] - Quote
Soldiersaint wrote:byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil Scrambler over heats if you dont know how to use it and its semi auto so yea its supposed to have almost no recoil. also the assault variant has way more recoil than any assault rifle. The ar is first up to get smacked...enjoy. Assault variant has slight kick. BUT, it NEVER rises up. Try holding down the fire button with both while aiming down sights. AR will kick like a mule and go while, while ASCR will stay static. It also has a larger clip, slightly more range (even more range in 1.7), tighter hip fire.
So uh... Your move.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Matticus Monk
Ordus Trismegistus
682
|
Posted - 2013.11.10 21:06:00 -
[28] - Quote
In terms of getting the hit detection to be reliable in terms of having shots register, I definitely think that CCP is on the right track and made a big improvement here (nova knives are still the exception w/ terrible hit detection.) I really think that a nerf to hit detection shouldn't even be jokingly entertained.
Damage of the AR/SCR; to be honest I'd be fine with it receiving a smaller adjustment, provided AA disappeared. Honestly, I hate it on principle and never use it.... but that's just me. If it's tuned down instead of just trashed then I think some of the rifles need a bigger downward adjustment (like the 10% reduction that keeps being mentioned).
In any case, I'd really like TTK to go up so that some semblance of tactics, strategy, skill etc.... can return to the game.
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darkiller240
K-A-O-S theory
176
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Posted - 2013.11.10 21:22:00 -
[29] - Quote
yes/yes/and why would you want bad hit detection
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Th3rdSun
L.O.T.I.S. Public Disorder.
498
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Posted - 2013.11.10 21:24:00 -
[30] - Quote
Cat Merc wrote:The LAST thing you guys should be complaining about is the AR. The SCR, the Rail Rifle and the Combat Rifle all seem to obliderate the AR, even in CQC. Sauce: I switched to the SCR a while ago and it's an amazing piece of equipment. (And it's getting a 30m range buff btw) Rail Rifle has the same DPS as an AR with +30m range. 0.2 spool up time is nothing. - Time between beats = 0.2 secondsCombat Rifle does 630 DPS with more range. But it's a burst variant so we'll see how it performs. The assault variant does 440 DPS (vs Duvolle's 480) but with more range, much less CPU/PG, and it has a better damage model (AR: 110/90 shield/armor% vs CR 95/110 shield/armor%). Oh and according to wolfman, this weapon has barely an recoil if any. AR seems to be "nerfed" by having new rifles introduced that overshadow it, even the SCR overshadows it, people just didn't learn it's power yet. The SCR master race can testify to that.
Wow,I didn't know that people were playing with the Combat and Rail Rifles already.
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Eskel Bondfree
DUST University Ivy League
161
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Posted - 2013.11.10 22:20:00 -
[31] - Quote
Aim assist is starting to annoy me tbh. Imho it kinda ruines the game for the kb/m users (yeah, I know they are not loved much around here, please spare me the ds3 vs mouse debate). Playing this game with a mouse just feels more frustrating than ever: While I struggle with the crappy frame trying to get my aim on target, everyone else is shooting self guided bullets at me and I get killed as soon as I pop my head out of cover.
Making this game run with an acceptable framerate would go a long way in alleviating this situation. But something tells me this won't happen before Dust is finally ported to PC or next gen years from now. In the mean time, might as well turn down the aim assist a little, or drastically increase TTK so the kb/m users get some time to react and land a few hits before they are shredded by a hail of bullets homing in on them. |
Patrick57
GunFall Mobilization Covert Intervention
1356
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Posted - 2013.11.10 22:23:00 -
[32] - Quote
Iron Wolf Saber wrote:Why nerf Hit detection?
It should always be buff hit detection. The game required more skill before hit detection was "fixed" in 1.6.
Now it's just whoever sees who first kills them.
I, personally, would rather have faulty hit detection and a game that takes skill than good hit detection that only relies on stacking HP.
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
176
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Posted - 2013.11.11 00:19:00 -
[33] - Quote
Cat Merc wrote:Soldiersaint wrote:byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil Scrambler over heats if you dont know how to use it and its semi auto so yea its supposed to have almost no recoil. also the assault variant has way more recoil than any assault rifle. The ar is first up to get smacked...enjoy. Assault variant has slight kick. BUT, it NEVER rises up. Try holding down the fire button with both while aiming down sights. AR will kick like a mule and go wild, while ASCR will stay static. It also has a larger clip, slightly more range (even more range in 1.7), tighter hip fire. So uh... Your move.
Uh.. you have not used both have you?
Try ADS, you will notice that the dispersion on the assault scrambler makes it damn near useless past 30 meters...
The AR has pinpoint accuracy out past it's optimal.
an easy fix to Matchmaking
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Talos Vagheitan
167
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Posted - 2013.11.11 00:39:00 -
[34] - Quote
Here's an absolutely insane idea.
Decrease the AA as your weapon tier gets higher.
Example: Militia AR: Leave AA as it is Adv AR: Reduced AA Proto AR: Very little AA
Also, have damage mods apply a slight penalty to AA.
The more damage you do, the more skilled you need to be since the computer will be doing less and less aiming for you.
This would increase TTK, still give noobs a chance, and not punish skilled players.
CCP already encorporated something similar with dropships. The militia dropship now auto-levels itself, but once you upgrade to advanced, the training wheels come off.
Who cares what some sniper has to say
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21yrOld Knight
Pradox One Proficiency V.
276
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Posted - 2013.11.11 03:14:00 -
[35] - Quote
I wonder if the developers actually look at your posts.
I don't fight for the Amarr. I fight with them.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
362
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Posted - 2013.11.11 04:25:00 -
[36] - Quote
LOL, I'll have to show you the 898 DMG and 800+ DMG screen shots that I have from your beloved AR at 60+ m away. They're lovely to trolololol with.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Mikey Ducati
Xer Cloud Consortium
5
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Posted - 2013.11.11 04:29:00 -
[37] - Quote
nerf the pfc
nerf the order
buff the chaos |
castba
Penguin's March
195
|
Posted - 2013.11.11 05:15:00 -
[38] - Quote
Magnus Amadeuss wrote:Cat Merc wrote:Soldiersaint wrote:byebye beautiful wrote:How about we leave the ar alone knowing its getting nerfed and start lining up the nerf bat for the scrambler rifle and its 0 recoil Scrambler over heats if you dont know how to use it and its semi auto so yea its supposed to have almost no recoil. also the assault variant has way more recoil than any assault rifle. The ar is first up to get smacked...enjoy. Assault variant has slight kick. BUT, it NEVER rises up. Try holding down the fire button with both while aiming down sights. AR will kick like a mule and go wild, while ASCR will stay static. It also has a larger clip, slightly more range (even more range in 1.7), tighter hip fire. So uh... Your move. Uh.. you have not used both have you? Try ADS, you will notice that the dispersion on the assault scrambler makes it damn near useless past 30 meters... The AR has pinpoint accuracy out past it's optimal. Oh and muzzle rise for the AR is non-existant for the first half a clip, enough to kill most suits. There is no muzzle rise if you feather the fire button. |
Pent'noir
Algintal Core Gallente Federation
178
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Posted - 2013.11.11 05:25:00 -
[39] - Quote
Remove AA! Nerf gun damage, but always improve hit detection. |
Keri Starlight
0uter.Heaven Proficiency V.
1945
|
Posted - 2013.11.11 11:13:00 -
[40] - Quote
Cenex Langly wrote:LOL, I'll have to show you the 898 DMG and 800+ DMG screen shots that I have from your beloved AR at 60+ m away. They're lovely to trolololol with.
I don't generally use the standard AR, unless it's a CQC map. I dislike the AR.
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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Michael Arck
Anubis Prime Syndicate
1865
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Posted - 2013.11.11 11:27:00 -
[41] - Quote
Just you wait.
Just you wait until the ARs are nerfed. You folks wanna complain now? The SCR is a major problem but the big mouths always complaining about ARs don't talk about that.
A SCR range will tear your head off. Skilled up, it kills you just as fast as a Duvolle if not faster. The damage and rapid fire of its shots will sit you down flicking your finger between your lips like you wear dunce caps to school.
But we want to constantly, over and over again talk about ARs are the problem. I beg to differ... |
byebye beautiful
Unkn0wn Killers
1
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Posted - 2013.11.21 21:10:00 -
[42] - Quote
Michael Arck wrote:Just you wait.
Just you wait until the ARs are nerfed. You folks wanna complain now? The SCR is a major problem but the big mouths always complaining about ARs don't talk about that.
A SCR range will tear your head off. Skilled up, it kills you just as fast as a Duvolle if not faster. The damage and rapid fire of its shots will sit you down flicking your finger between your lips like you wear dunce caps to school.
But we want to constantly, over and over again talk about ARs are the problem. I beg to differ... +1 |
Meeko Fent
Commando Perkone Caldari State
1636
|
Posted - 2013.11.21 21:40:00 -
[43] - Quote
CharCharOdell wrote:Zion Shad wrote:AA is not that bad in this game and for new bros it helps with hit detect. If its Nurf any lower it be same as before. But Pyrex is right. Because the TTK is so low, this game is no longer a "high HP and TTK" shooter. Proto doesn't even matter, anymore. I'll run a 400 HP suit and die just as quickly vs my 800 HP callogi. Hell, scouts dont even die that much faster and ive been running mlt MN light frame. The AR needs a 10% damage reduction and a massive range nerf. HIt boxes need to be appropriately sized, and strafing speeds and turn speeds need to be returned to their chromosome stats (except the super fast side-strafe glitch. lol.) While I feel proto SHOULDNT be that much of a great thing, I won't say no to a massive TTK buff
I like halo-like games, and if that is brought back I'd be happy.
I don't find TTK THAT exaggerated as you all complain about.
But bumping it up a bit cannot be hated.
Leave aim assist alone. It has nothing to do with HP being underwhelming.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Shotty GoBang
Pro Hic Immortalis
2347
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Posted - 2013.11.21 21:57:00 -
[44] - Quote
CharCharOdell wrote:Nerf the AR. Nerf Aim Assist. Nerf hit detection. Don't forget the ScR!
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KA24DERT
Pure Innocence. EoN.
259
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Posted - 2013.11.21 21:58:00 -
[45] - Quote
Nerf the AR, Nerf the SCR, Remove Aim Assist, Buff hit detection.
If aim assist stays as is, the SCR and AR need a 30% damage nerf.
If aim assist is removed entirely, the AR still needs recoil/dispersion, and the ScR *might* still need a nerf (we'll see after the overheat bypass glitch is patched). |
Vell0cet
Company of Marcher Lords Amarr Empire
581
|
Posted - 2013.11.21 22:16:00 -
[46] - Quote
AR, ScR, SMG, (probably the new rifles based on the stats) need a significant base DPS nerf. ARs need a little kick (less than what the AScR has) and need to be turbo-proof. Keep AA, it's very weak compared to other games and is in-line with people's expectations of a console shooter. Improve KB/M. Boost LR range to 120m. Speed up the Plasma Cannon projectile speed. Make grenades only restockable at supply depots. Limit equipment spamming to x units per character. Keep improving hit detection. If CCP does all of this, I think the core gameplay will be in a solid, fairly-balanced place.
Quick/Dirty Test Range Idea
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