| Pages: 1 [2]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Text Grant
 Death Firm.
 
 220
 
 
      | Posted - 2013.11.14 17:34:00 -
          [31] - Quote 
 
 God Anpu TheImmortal wrote:Text Grant wrote:K123a12 wrote:Text Grant wrote:Damage 40ROF 800
 Effective range 60 meters
 Clip size 200
 Max ammo 1000
 Reload time 5.0 s
 Meta Level 1
 Slot (H)
 Spool up time 1-2 seconds (needs further thought)
 Iron sights
 
 This is my idea for an alternative to the HMG. It has higher damage than the AR, it has about the same range, bigger clip size, but for its drawback, it should immobilize the user at the beginning of the spool up until the user stops firing. Also if that isn't enough of a drawback you could give it a short deployment time with a limited angle of use. Say perhaps 90 degrees. This way it is VERY good for suppressive fire but you are a huge easy to hit target, that if flanked has to swap to his sidearm or wait to spool up in the direction of the flankers. The benefit for heavies is there is an alternative to the HMG that can kill from AR range. Since the heavies cant move even during spool the HMG would still be better for chasing someone but the LMG would provide better suppressive fire, in a small angle of fire, if your team was defending.
 
 What are your ideas for this weapon?
 Lmg is a light machine gun wich defeats the purpose of it being a heavy weapon Light weapon just to emphasize accuracy. It's ment to put down long range suppressive fire.  So your telling me that an HMG is not better at suppression fire than an AR.  No. I'm saying that the HMG has too much dispersion to be a distance weapon so now it's a shotgun. Buff the HMG. This post isn't about the HMG. It's a request for a long range anti infantry weapon for heavies.
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        |  The Terminator T-1000
 The Praetorian Legionary
 
 58
 
 
      | Posted - 2013.11.16 18:50:00 -
          [32] - Quote 
 
 Text Grant wrote:Damage 40ROF 800
 Effective range 60 meters
 Clip size 200
 Max ammo 1000
 Reload time 5.0 s
 Meta Level 1
 Slot (H) (if CCP could add it then an M slot and change commando's slots from L to M)
 Mount time 2 seconds (can't fire till mounted press R1 to mount X to dismount)
 Iron sights
 Heat build up 7 per round to 100
 
 This is my idea for an alternative to the HMG. It has higher damage than the AR, it has about the same range, bigger clip size, but for its drawback, it should immobilize the user at the beginning of the spool up until the user stops firing. Also if that isn't enough of a drawback you could give it a short deployment time with a limited angle of use. Say perhaps 90 degrees. This way it is VERY good for suppressive fire but you are a huge easy to hit target, that if flanked has to swap to his sidearm or wait to spool up in the direction of the flankers. The benefit for heavies is there is an alternative to the HMG that can kill from AR range. Since the heavies cant move even during spool the HMG would still be better for chasing someone but the LMG would provide better suppressive fire, in a small angle of fire, if your team was defending.
 
 What are your ideas for this weapon?
 
 How is this better than a Duvolle AR?
 
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        |  Text Grant
 Death Firm.
 
 224
 
 
      | Posted - 2013.11.16 20:46:00 -
          [33] - Quote 
 
 The Terminator T-1000 wrote:Text Grant wrote:Damage 40ROF 800
 Effective range 60 meters
 Clip size 200
 Max ammo 1000
 Reload time 5.0 s
 Meta Level 1
 Slot (H) (if CCP could add it then an M slot and change commando's slots from L to M)
 Mount time 2 seconds (can't fire till mounted press R1 to mount X to dismount)
 Iron sights
 Heat build up 7 per round to 100
 
 This is my idea for an alternative to the HMG. It has higher damage than the AR, it has about the same range, bigger clip size, but for its drawback, it should immobilize the user at the beginning of the spool up until the user stops firing. Also if that isn't enough of a drawback you could give it a short deployment time with a limited angle of use. Say perhaps 90 degrees. This way it is VERY good for suppressive fire but you are a huge easy to hit target, that if flanked has to swap to his sidearm or wait to spool up in the direction of the flankers. The benefit for heavies is there is an alternative to the HMG that can kill from AR range. Since the heavies cant move even during spool the HMG would still be better for chasing someone but the LMG would provide better suppressive fire, in a small angle of fire, if your team was defending.
 
 What are your ideas for this weapon?
 How is this better than a Duvolle AR? It costs less, does much more damage, and takes much less SP.
 
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        |  Cash Gash
 1 36 Infantry Battalion
 
 23
 
 
      | Posted - 2013.11.16 21:47:00 -
          [34] - Quote 
 
 K123a12 wrote:Text Grant wrote:Damage 40ROF 800
 Effective range 60 meters
 Clip size 200
 Max ammo 1000
 Reload time 5.0 s
 Meta Level 1
 Slot (H)
 Spool up time 1-2 seconds (needs further thought)
 Iron sights
 
 This is my idea for an alternative to the HMG. It has higher damage than the AR, it has about the same range, bigger clip size, but for its drawback, it should immobilize the user at the beginning of the spool up until the user stops firing. Also if that isn't enough of a drawback you could give it a short deployment time with a limited angle of use. Say perhaps 90 degrees. This way it is VERY good for suppressive fire but you are a huge easy to hit target, that if flanked has to swap to his sidearm or wait to spool up in the direction of the flankers. The benefit for heavies is there is an alternative to the HMG that can kill from AR range. Since the heavies cant move even during spool the HMG would still be better for chasing someone but the LMG would provide better suppressive fire, in a small angle of fire, if your team was defending.
 
 What are your ideas for this weapon?
 Lmg is a light machine gun wich defeats the purpose of it being a heavy weapon 
 Ummm not really true at all. HMG does not only describe the weight of a weapon but also its ability to sustain fire for longer rates and usually require a crew to operate. The compact smaller variety would be the sub machine guns (think MP5) which fire pistol rounds (9mm) so very little knock down power and we have this in game with our SMGs. Now a "heavy" machine gun would be most WWI era machine guns (if not all), gatling guns, .50 cal, etc. These weapons are cumbersome and make it hard to move, are crew operated, and are made to sustain high rates of fire. An LMG is a machine gun designed to be employed by an individual soldier, with or without an assistant, as an infantry support weapon. Light machine guns are often used as squad automatic weapons. Think assault rifles on crack. The RPK is actually made from an assault rifle and a lot of LMGs are basically just that, assault rifles that are made to have high rates of fire (for fire suppression, which is the role of the heavy armor). Now you may think a LMG is not considered a heavy slot weapon because in reality an LMG is probably under 30 lbs but the role an LMG serves is the same as an HMG, fire suppression. So yes to keep scouts from having this kind of fire suppression you need to make it a heavy slot which it really is anyway. I mean yeah an LMG does probably not have the RoF or the knockdown power of an HMG but in reality HMGs are always mounted and crew fired and not able to be walked around with. Even the M60 was considered to be too heavy but was still an LMG. Trust me that any fire suppression weapon should be a heavy slot since the role of machine guns are fire suppression as mass casualty producing weapons.
 
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        |  TechMechMeds
 Swamp Marines
 Kleenex Inc.
 
 1437
 
 
      | Posted - 2013.11.16 22:57:00 -
          [35] - Quote 
 
 Text Grant wrote:TechMechMeds wrote:Sounds ok but scrap the spool up, just keep the basic idea and stats and think a bit simpler like maybe a wide dispersion hip firing, like SMG without any skills and a large recoil rate, like ar with no skills. So it would be a niche weapon. I'd definitely skill into that I love LMGs.
 Maybe give it an overheat mechanic as well, skills could be reduction to heat build up per level and sharpshooter reduces recoil, that way it wouldnt beast cqc as dispersion can't be reduced, I'd lower the ROF though to just above breach ar and offer an assault variant.
 
 Just my thoughts.
 That would put it right back to where the HMG is. I'm looking for a distance weapon for the heavy. 
 I didn't mention anything about it being short ranged.
 
 Level 1 forum warrior. Minmatar and Gallente fw. Fix PC lag please CCP. | 
      
      
        |  Text Grant
 Death Firm.
 
 225
 
 
      | Posted - 2013.11.17 19:16:00 -
          [36] - Quote 
 
 TechMechMeds wrote:Text Grant wrote:TechMechMeds wrote:Sounds ok but scrap the spool up, just keep the basic idea and stats and think a bit simpler like maybe a wide dispersion hip firing, like SMG without any skills and a large recoil rate, like ar with no skills. So it would be a niche weapon. I'd definitely skill into that I love LMGs.
 Maybe give it an overheat mechanic as well, skills could be reduction to heat build up per level and sharpshooter reduces recoil, that way it wouldnt beast cqc as dispersion can't be reduced, I'd lower the ROF though to just above breach ar and offer an assault variant.
 
 Just my thoughts.
 That would put it right back to where the HMG is. I'm looking for a distance weapon for the heavy. I didn't mention anything about it being short ranged.  I still think it would be OP to be able to fire at any time, even with wide dispersion.
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        |  Leithe Askarii
 Isuuaya Tactical
 Caldari State
 
 4
 
 
      | Posted - 2013.11.17 20:41:00 -
          [37] - Quote 
 
 Text Grant wrote:TechMechMeds wrote:Text Grant wrote:TechMechMeds wrote:Sounds ok but scrap the spool up, just keep the basic idea and stats and think a bit simpler like maybe a wide dispersion hip firing, like SMG without any skills and a large recoil rate, like ar with no skills. So it would be a niche weapon. I'd definitely skill into that I love LMGs.
 Maybe give it an overheat mechanic as well, skills could be reduction to heat build up per level and sharpshooter reduces recoil, that way it wouldnt beast cqc as dispersion can't be reduced, I'd lower the ROF though to just above breach ar and offer an assault variant.
 
 Just my thoughts.
 That would put it right back to where the HMG is. I'm looking for a distance weapon for the heavy. I didn't mention anything about it being short ranged.  I still think it would be OP to be able to fire at any time, even with wide dispersion. 
 Think of any FPS game where an :LMG has a spool up time.... I don't think there are many, if any. LMG with higher than AR dispersion, RoF, increased bullet damage, and increased range, but higher CPU and PG costs seems pretty balanced to me.
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        |  deepfried salad gilliam
 Sanguine Knights
 
 139
 
 
      | Posted - 2013.11.17 20:45:00 -
          [38] - Quote 
 Well I like the idea, but make this the heavy and current the light version
 mainly because hmgs irl are mounted snd lmgs are the non mounted versions
 And this just sounds big
 
 Christ is lord Sanguine knights , open recruitment, join now. Free tacos | 
      
      
        |  Text Grant
 Death Firm.
 
 227
 
 
      | Posted - 2013.11.18 00:12:00 -
          [39] - Quote 
 
 Leithe Askarii wrote:Text Grant wrote:TechMechMeds wrote:Text Grant wrote:TechMechMeds wrote:Sounds ok but scrap the spool up, just keep the basic idea and stats and think a bit simpler like maybe a wide dispersion hip firing, like SMG without any skills and a large recoil rate, like ar with no skills. So it would be a niche weapon. I'd definitely skill into that I love LMGs.
 Maybe give it an overheat mechanic as well, skills could be reduction to heat build up per level and sharpshooter reduces recoil, that way it wouldnt beast cqc as dispersion can't be reduced, I'd lower the ROF though to just above breach ar and offer an assault variant.
 
 Just my thoughts.
 That would put it right back to where the HMG is. I'm looking for a distance weapon for the heavy. I didn't mention anything about it being short ranged.  I still think it would be OP to be able to fire at any time, even with wide dispersion. Think of any FPS game where an :LMG has a spool up time.... I don't think there are many, if any. LMG with higher than AR dispersion, RoF, increased bullet damage, and increased range, but higher CPU and PG costs seems pretty balanced to me. I changed it
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        |  NotTheBrent
 Death Firm.
 
 9
 
 
      | Posted - 2013.11.19 16:20:00 -
          [40] - Quote 
 ccp look at this it going be a awesome weapon
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        |  CLONE117
 planetary retaliation organisation
 
 480
 
 
      | Posted - 2013.11.19 19:19:00 -
          [41] - Quote 
 if this lmg is a heavy weapon then why does it have the word light in its name?
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        |  Text Grant
 Death Firm.
 
 235
 
 
      | Posted - 2013.11.19 22:08:00 -
          [42] - Quote 
 
 CLONE117 wrote:if this lmg is a heavy weapon then why does it have the word light in its name? because its not a gatling cannon and it was suggested that it may fit in a medium slot
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        |  NotTheBrent
 Death Firm.
 
 10
 
 
      | Posted - 2013.11.20 05:52:00 -
          [43] - Quote 
 I would love to have a long range weapon like this LMG but all though it not going to be good at close ranger that what the HMG is for
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        |  NotTheBrent
 Death Firm.
 
 11
 
 
      | Posted - 2013.11.20 17:33:00 -
          [44] - Quote 
 Bump
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        |  NotTheBrent
 Death Firm.
 
 11
 
 
      | Posted - 2013.11.21 06:47:00 -
          [45] - Quote 
 Ok come on guys lets try and get this heavy weapon. u now all the heavys in the game are sick of the assault getting all the stuff so comment on this post so ccp see it
 
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        |  Asya Belentine
 Death Firm.
 
 60
 
 
      | Posted - 2013.11.23 21:51:00 -
          [46] - Quote 
 Keep my sexy heavies HAPPY
  
 ~~Anything is possible when your man smells like Old Spice and not a lady. IGÇÖm on a horse.~~-¥ | 
      
      
        |  Thurak1
 Psygod9
 D.E.F.I.A.N.C.E
 
 379
 
 
      | Posted - 2013.11.24 01:36:00 -
          [47] - Quote 
 
 Text Grant wrote:Damage 40ROF 800
 Effective range 60 meters
 Clip size 200
 Max ammo 1000
 Reload time 5.0 s
 Meta Level 1
 Slot (H) (if CCP could add it then an M slot and change commando's slots from L to M)
 Mount time 2 seconds (can't fire till mounted press R1 to mount X to dismount)
 Iron sights
 Heat build up 7 per round to 100
 
 This is my idea for an alternative to the HMG. It has higher damage than the AR, it has about the same range, bigger clip size, but for its drawback, it should immobilize the user at the beginning of the spool up until the user stops firing. Also if that isn't enough of a drawback you could give it a short deployment time with a limited angle of use. Say perhaps 90 degrees. This way it is VERY good for suppressive fire but you are a huge easy to hit target, that if flanked has to swap to his sidearm or wait to spool up in the direction of the flankers. The benefit for heavies is there is an alternative to the HMG that can kill from AR range. Since the heavies cant move even during spool the HMG would still be better for chasing someone but the LMG would provide better suppressive fire, in a small angle of fire, if your team was defending.
 
 What are your ideas for this weapon?
 If i can move with a HEAVY machine gun why should a light version immobilize me? besides have you seen how slow heavies move?
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        |  Text Grant
 Death Firm.
 
 236
 
 
      | Posted - 2013.11.24 03:08:00 -
          [48] - Quote 
 
 Thurak1 wrote:Text Grant wrote:Damage 40ROF 800
 Effective range 60 meters
 Clip size 200
 Max ammo 1000
 Reload time 5.0 s
 Meta Level 1
 Slot (H) (if CCP could add it then an M slot and change commando's slots from L to M)
 Mount time 2 seconds (can't fire till mounted press R1 to mount X to dismount)
 Iron sights
 Heat build up 7 per round to 100
 
 This is my idea for an alternative to the HMG. It has higher damage than the AR, it has about the same range, bigger clip size, but for its drawback, it should immobilize the user at the beginning of the spool up until the user stops firing. Also if that isn't enough of a drawback you could give it a short deployment time with a limited angle of use. Say perhaps 90 degrees. This way it is VERY good for suppressive fire but you are a huge easy to hit target, that if flanked has to swap to his sidearm or wait to spool up in the direction of the flankers. The benefit for heavies is there is an alternative to the HMG that can kill from AR range. Since the heavies cant move even during spool the HMG would still be better for chasing someone but the LMG would provide better suppressive fire, in a small angle of fire, if your team was defending.
 
 What are your ideas for this weapon?
 If i can move with a HEAVY machine gun why should a light version immobilize me? besides have you seen how slow heavies move? This has already been answered.
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