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Cash Gash
1 36 Infantry Battalion
17
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Posted - 2013.11.11 17:39:00 -
[1] - Quote
I wouldn't mind seeing a weapon like a LMG in game for a purpose of suppressive fire or a large casualty producing weapon. My time in the military was spent in the infantry and every fire team has a M249 SAW (squad automatic weapon) used for suppressing the enemy. I think DUST could use a similar style of weapon as in it has a similar range to the AR, lower damage than the AR (due to its high RoF), large magazine so it can suppress the enemy without having to reload and finally it should have an overheat setting as in real life your barrel will melt.
In regards to mobility a SAW can be fired from the hip while standing and does not make anyone unable to move. That is why fire teams will use them, it fires a 5.56mm round (same as a M4 but has a bit more knock down power) so it is basically a M4 on steroids. Now another LMG used by the infantry is the M240B, this does make a soldier immobile. It fires a 7.62mm round which makes it completely unable to be fired from the hip and is always fired while supported from a tripod or bipod. This weapon has more power and range but is traded for its mobility since like I said it is always fired while mounted.
I look at the HMG or chain gun as being the SAW (maybe we could get a machine gun with more accuracy than the HMG but less damage than an AR) which allows the heavy infantry to still be mobile and bound with his squad while providing suppressive fire. The machine gun that could be put into the game you are speaking about could be more like the M240B which would make the heavy infantry immobile while firing but provides a tight spread with decent damage and a nice RoF. Basically trading damage for mobility. |
Cash Gash
1 36 Infantry Battalion
18
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Posted - 2013.11.11 22:52:00 -
[2] - Quote
The reason for an AR rifle not getting too hot is due to the fact it is not belt-fed like machine guns are. If you do not fire an M240B in bursts you will melt your barrel, if you use a M4 magazine (30 rounds) in an M249 you do no have to worry about melting the barrel. This is also why you are required to switch out barrels every so often. Same could stand true in New Eden, ARs are not belt-fed therefor do not fire enough to over heat and LMGs with 100-200 round drums would fire enough to over heat the barrel. |
Cash Gash
1 36 Infantry Battalion
23
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Posted - 2013.11.11 23:48:00 -
[3] - Quote
I am not sure if anyone pointed this out yet BUT if a LMG style weapon for heavy armor was implemented into DUST then it might also help fix the Heavy assault/ AR combo going around by giving them a more accurate longer range weapon than the HMG that is meant for them while still keeping the fire suppression role. Maybe even giving some specific suit bonuses for the LMGs for heavy suits would help discourage heavies using ARs. |
Cash Gash
1 36 Infantry Battalion
23
|
Posted - 2013.11.16 21:47:00 -
[4] - Quote
K123a12 wrote:Text Grant wrote:Damage 40 ROF 800 Effective range 60 meters Clip size 200 Max ammo 1000 Reload time 5.0 s Meta Level 1 Slot (H) Spool up time 1-2 seconds (needs further thought) Iron sights
This is my idea for an alternative to the HMG. It has higher damage than the AR, it has about the same range, bigger clip size, but for its drawback, it should immobilize the user at the beginning of the spool up until the user stops firing. Also if that isn't enough of a drawback you could give it a short deployment time with a limited angle of use. Say perhaps 90 degrees. This way it is VERY good for suppressive fire but you are a huge easy to hit target, that if flanked has to swap to his sidearm or wait to spool up in the direction of the flankers. The benefit for heavies is there is an alternative to the HMG that can kill from AR range. Since the heavies cant move even during spool the HMG would still be better for chasing someone but the LMG would provide better suppressive fire, in a small angle of fire, if your team was defending.
What are your ideas for this weapon? Lmg is a light machine gun wich defeats the purpose of it being a heavy weapon
Ummm not really true at all. HMG does not only describe the weight of a weapon but also its ability to sustain fire for longer rates and usually require a crew to operate. The compact smaller variety would be the sub machine guns (think MP5) which fire pistol rounds (9mm) so very little knock down power and we have this in game with our SMGs. Now a "heavy" machine gun would be most WWI era machine guns (if not all), gatling guns, .50 cal, etc. These weapons are cumbersome and make it hard to move, are crew operated, and are made to sustain high rates of fire. An LMG is a machine gun designed to be employed by an individual soldier, with or without an assistant, as an infantry support weapon. Light machine guns are often used as squad automatic weapons. Think assault rifles on crack. The RPK is actually made from an assault rifle and a lot of LMGs are basically just that, assault rifles that are made to have high rates of fire (for fire suppression, which is the role of the heavy armor). Now you may think a LMG is not considered a heavy slot weapon because in reality an LMG is probably under 30 lbs but the role an LMG serves is the same as an HMG, fire suppression. So yes to keep scouts from having this kind of fire suppression you need to make it a heavy slot which it really is anyway. I mean yeah an LMG does probably not have the RoF or the knockdown power of an HMG but in reality HMGs are always mounted and crew fired and not able to be walked around with. Even the M60 was considered to be too heavy but was still an LMG. Trust me that any fire suppression weapon should be a heavy slot since the role of machine guns are fire suppression as mass casualty producing weapons.
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