Talos Alomar
Subdreddit Test Alliance Please Ignore
1736
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Posted - 2013.11.10 15:53:00 -
[1] - Quote
Ryme Intrinseca wrote:Reno Pechieu wrote:Ryme Intrinseca wrote:Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with tower forging, cheap as it is, someone feels the benefit. Getting OHKed by an AI turret is the game griefing the player, plain and simple.
My suggestion would simply be to make AI rails not target infantry under any circumstances (or LAV drivers - they still hit vehicles themselves of course). That would just be silly, presuming that Dust 514 goal is realism. Also, while I been taken out from time to time, I mostly found AI to be easily outwitted, either by sidestepping or hiding behind cover until the ADHD-subroutine in the AI kicks in. Obviously Dust's goal is not realism. If it was ARs would be taking down targets at 200m. Why is AR range shorter? Because that makes for more enjoyable engagements and fewer cheap deaths. And there you have the reasons why large rail AI needs to be nerfed.
But that begs the question - What is realistic?
This is a sci-fi shooter. Obviously it's not grounded in modern day realities. The AR itself just isn't what we generally think of an AR being. It's a short ranged plasma rifle.
There is a term that some of you may know, it has it's start in theater but also has it's use in any other form of entertainment.
Suspension of disbelief is something that all audiences, or in this case gamers, use to let themselves truly get immersed into whatever they are trying to enjoy. Whether it be a getting scared in a horror flick even though you are safe, or getting lost in the story of a play even though you're just watching a bunch of people in makeup talking to each other on a stage.
When you spawn in you are in effect suspending your disbelief. and anything that breaks you out of that moment of having lost yourself in the world of the game, i.e. HOW THE **** DID THAT TURRET GET ME?, is bad. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1736
|
Posted - 2013.11.10 17:51:00 -
[2] - Quote
Reno Pechieu wrote:Talos Vagheitan wrote:I always hated the scramble to destroy all the neutral turrets right off the bat. I feel that destroying a neutral turret should offer zero WP, only reward destruction of enemy controlled turrets. Agree, even though I been guilty of doing it myself plenty of times (In WP, it makes sense) As I mentioned at the first post, if people want to take them out, a lot more effort should be put into outright destroy them and there should be a option to cause them to shut down (and then require a lengthy reboot time should anyone want them online again).
The people I know always wanted to destroy the turrets as that they are dangerous and unpredictable for vehicles. If a red hacks a rail turret and walks away it's kinda like giving vehicles a certain chance of rolling a critical fail and dying because the game decided that they felt like targeting you.
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