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Ryme Intrinseca
Seraphim Auxiliaries
194
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Posted - 2013.11.10 14:30:00 -
[1] - Quote
Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with tower forging, cheap as it is, someone feels the benefit. Getting OHKed by an AI turret is the game griefing the player, plain and simple.
My suggestion would simply be to make AI rails not target infantry under any circumstances (or LAV drivers - they still hit vehicles themselves of course). |
Ryme Intrinseca
Seraphim Auxiliaries
194
|
Posted - 2013.11.10 15:22:00 -
[2] - Quote
Reno Pechieu wrote:Ryme Intrinseca wrote:Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with tower forging, cheap as it is, someone feels the benefit. Getting OHKed by an AI turret is the game griefing the player, plain and simple.
My suggestion would simply be to make AI rails not target infantry under any circumstances (or LAV drivers - they still hit vehicles themselves of course). That would just be silly, presuming that Dust 514 goal is realism. Also, while I been taken out from time to time, I mostly found AI to be easily outwitted, either by sidestepping or hiding behind cover until the ADHD-subroutine in the AI kicks in. Obviously Dust's goal is not realism. If it was ARs would be taking down targets at 200m.
Why is AR range shorter? Because that makes for more enjoyable engagements and fewer cheap deaths. And there you have the reasons why large rail AI needs to be nerfed. |
Ryme Intrinseca
Seraphim Auxiliaries
194
|
Posted - 2013.11.10 16:28:00 -
[3] - Quote
Reno Pechieu wrote:Ryme Intrinseca wrote:Reno Pechieu wrote:Ryme Intrinseca wrote:Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with tower forging, cheap as it is, someone feels the benefit. Getting OHKed by an AI turret is the game griefing the player, plain and simple.
My suggestion would simply be to make AI rails not target infantry under any circumstances (or LAV drivers - they still hit vehicles themselves of course). That would just be silly, presuming that Dust 514 goal is realism. Also, while I been taken out from time to time, I mostly found AI to be easily outwitted, either by sidestepping or hiding behind cover until the ADHD-subroutine in the AI kicks in. Obviously Dust's goal is not realism. If it was ARs would be taking down targets at 200m. Why is AR range shorter? Because that makes for more enjoyable engagements and fewer cheap deaths. And there you have the reasons why large rail AI needs to be nerfed. Actually, the effective range on the M16 assault rifle is, 550 meters (point target) or 800 meters (area target) And I myself have no problems with that, but I yield in this regard as I see how that would demand much bigger maps and alter the current gameplay too much. But I still stand that the AI on the turrets are easy, you should have no problems avoiding it shots most of the time unless otherwise occupied or unlucky. Again, they are defensive installations. Taking one on your own should be a risk (yet I ATM solo them with ease in militia gear) But what benefit is there to it getting you when you're otherwise occupied or unlucky? In what way does getting OHKed by an AI hundreds of metres away make things more enjoyable for you? |
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