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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2334
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Posted - 2013.11.10 00:22:00 -
[1] - Quote
GÖª REACTIVE plates:
For the massive PG cost and sometimes even CPU, reactive plates are not doing it for us. I propose an increase in rep rate since its a buff EVERYBODY can use to some extent: Gùÿ Basic Reactive P:+25 HP +1 Rep/sec Gùÿ Enhanced Reactive plate : +40HP +2Rep/Sec Gùÿ Cx Reactive plate: +60HP +3Rep/Sec
This way you are giving Reactive plates a spot in dropsuit design as an alternative to Armor repairers but less effective and as Armor plates , but less HP buff while doing a little of both EFFECTIVELY.
GÖª Breach Weapons: This is an idea to improve Breach weapons while giving them a spot in everyone's arsenal. As it is,except the SMG they are all pretty much useless. REMOVE their Damage bonus reduction depending on shield and armor. Example: Breach AR: 100% shields / 110% armor Breach Mass Driver: 100%Shields / 120% Armor Breach S.Pistol: 120% Shields / 100% Armor
And so on.This way they might be considered as alternative to regular weapons/assault versions. Also with this change an INGAME description that help EVERYONE understand the damage bonuses and resistances of each weapon/
My 0.02 isk.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2336
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Posted - 2013.11.10 00:29:00 -
[2] - Quote
DeadlyAztec11 wrote:Reactive plates are fine.
The Breach AR, Breach Flaylock and SMG should all be lowered a tier; advanced becomes standard, proto becomes advanced and a new proto version is introduced.
For the CPU and PG usage, Reactive plates are NOT fine. There is a reason no one sane will use them. 1 ENH armor plate + 1 ENH Armor rep will always be better than 2 ENH Reactive plates.
With my change , 2 ENH reactive plates +80 HP +4 Armor rep per sec is an option too.... Just saying.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2336
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Posted - 2013.11.10 00:48:00 -
[3] - Quote
DeadlyAztec11 wrote:Viktor Hadah Jr wrote:DeadlyAztec11 wrote:Reactive plates are fine.
The Breach AR, Breach Flaylock and SMG should all be lowered a tier; advanced becomes standard, proto becomes advanced and a new proto version is introduced. Would you please share a fit of yours that uses reactive plates Basic Standard Minmatar light frame -º - Standard AR - Standard Breach Scrambler Pistol
- Sleek Locus Grenades - Compact Nanohive
- Enhanced Shield Extender - 1x
- Enhanced Armor Plate - 1x - Enhanced Reactive Plate - 1x -140 shields -232 armor -Movement speed: 5.45 m/s -Sprint Speed: 7.70 m/s My last game was 21/0. I even had to go back to the red line after running short on ammunition.
So you are against having 2 Hp per sec instead of 1? im not following bro.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2336
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Posted - 2013.11.10 00:53:00 -
[4] - Quote
DeadlyAztec11 wrote: Sir, I am not saying I would be terribly against the proposed, though I do not see it as necessary.
With all due respect i would change that reactive plate in your loadout for a Armor rep any day...and most people would too.
Just saying good sir.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2336
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Posted - 2013.11.10 01:15:00 -
[5] - Quote
DeadlyAztec11 wrote:KING CHECKMATE wrote:DeadlyAztec11 wrote: Sir, I am not saying I would be terribly against the proposed, though I do not see it as necessary.
With all due respect i would change that reactive plate in your loadout for a Armor rep any day...and most people would too.
Just saying good sir. A measly forty more armor may not seem worthy to most, though I assure you that it helps acquaint a crucial difference in minute scale ambushes. A spartan repair module will heal me after the fight, a reactive plate will see to it I live through the fight.
40 HP is a 1 Duvolle with Prof Bullet. I fail to see the difference.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2337
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Posted - 2013.11.10 01:25:00 -
[6] - Quote
DeadlyAztec11 wrote:KING CHECKMATE wrote:DeadlyAztec11 wrote:KING CHECKMATE wrote:DeadlyAztec11 wrote: Sir, I am not saying I would be terribly against the proposed, though I do not see it as necessary.
With all due respect i would change that reactive plate in your loadout for a Armor rep any day...and most people would too.
Just saying good sir. A measly forty more armor may not seem worthy to most, though I assure you that it helps acquaint a crucial difference in minute scale ambushes. A spartan repair module will heal me after the fight, a reactive plate will see to it I live through the fight. 40 HP is a 1 Duvolle with Prof Bullet. I fail to see the difference. All things considered, forty armor is a lot on a suit that is only given seventy.
110 HP> 40HP 2 HP/sec > 1HP/Sec
just saying. I see your point,you are just not understanding that except you on scouts and me on commandos,there is a REASON why the community does not use them,its not that we are enlightened and have discovered something secret, we are just insane...doesnt mean that the modules are ok...
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2337
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Posted - 2013.11.10 01:44:00 -
[7] - Quote
Borne Velvalor wrote: Currently, the benefit of Reactives is being able to split that last slot on your suit to gain a bit of repair, or using them to slower your speed penalties, along with saving a million SP on the Armor Repair Systems skill..
Exactly. But as it is Armor tankers with over 15 mill SP still have a module we would like to use but sucks...
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2338
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Posted - 2013.11.10 01:55:00 -
[8] - Quote
DeadlyAztec11 wrote: Are you sure? The module is not suited for frontline fighters, though works well on supporting units; the Logi repair bonus works wonders in conjunction with reactive plates. Furthermore, they work well on suits that do not make use of armor as their main leverage point, such as Caldari suits and Amarr medium suits if you shield tank.
Though now I understand why you are disgruntled, the commando suit is a very situational fit that is not effectively flexible.
The people know better.Yes im sure . Specially the ENH one. At least to 1.5 Rep per sec.
Caldari suits and Scouts can use them because they usually have LOW armor. 2Hp per sec is massive on a 180 Armor suit....But anything with over 300 Armor repairing at 1-2HP/sec is just ...not going to work.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2345
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Posted - 2013.11.10 02:35:00 -
[9] - Quote
Borne Velvalor wrote:KING CHECKMATE wrote:Borne Velvalor wrote: Currently, the benefit of Reactives is being able to split that last slot on your suit to gain a bit of repair, or using them to slower your speed penalties, along with saving a million SP on the Armor Repair Systems skill..
Exactly. But as it is Armor tankers with over 15 mill SP still have a module we would like to use but sucks... Which is why I suggested at the end that the speed penalties on Enhance be removed, the PG costs brought down and Armor Repair Systems have an effect on Reactive Plates. The last one matters the most for players with 15 million SP. Complex Reactive Plates aren't that bad. They are CHEAPER to fit than Complex Plates with a Complex Armor Repairer and slightly less effective in exchange for lower speed penalties. The main problem I have with using just Reactive Plates is that Armor Repair Systems doesn't work on them, making the gap in repair rate between just using a Armor Plates and Armor Repairers a lot bigger with that skill maxed (over 50% more effective). They are nice enough on Scouts, Minmatar fittings, Catalyzer/Shield Caldari suits and anything that can benefit from that little bit of extra speed or just needs a bit of armor repair and armor without using more than one slot. I wouldn't boost the armor repair as much as you said because that makes them too close to the normal modules at best and superior at worst. 16 armor and 0.25 repair for 3% speed is pretty good. Add in Repair Systems working and you'd have better everything except that tiny bit of armor. Really, the most utility they could gain would be by making them a module for high slots. However, then shield tankers would be annoyed that armor tankers have armor modules for both slot types that boost health, while they don't. Maybe give them passive shield hardeners for the high slots?
So basically ,you do agree with the reactive plates buff,you just dont like my idea. XD
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2354
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Posted - 2013.11.10 03:40:00 -
[10] - Quote
Borne Velvalor wrote:. However, the point of the reactives is that they are decent at both.
The Basic is decent The Cx Is decent. The ENH sucks. Needs a buff to 1.5 or 2 rep/sec, there by increasing the Cx one to 2.5 or 3.
IMO that is.
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