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ShinyJay
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Posted - 2013.11.09 22:20:00 -
[1] - Quote
Atiim wrote:Logis are fine where they are, just give Assualts more eHP and slots.
Using more than one damage mod is a really stupid if you aren't AV or a Sniper or another role that really needs super high damage output.
Multiple mods just create glass cannons.
with that you might as well give scouts and heavies more slots as well to make up for the imbalance of the assault getting more. since most logis have like 8-9 slots (except for the amarr), the assault having 10 seems a bit unfair to what scouts and heavies have to work with
The bunneh minnie scout sniper, hopping along and leaving blood trails
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ShinyJay
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144
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Posted - 2013.11.09 22:30:00 -
[2] - Quote
Cat Merc wrote:ShinyJay wrote:Atiim wrote:Logis are fine where they are, just give Assualts more eHP and slots.
Using more than one damage mod is a really stupid if you aren't AV or a Sniper or another role that really needs super high damage output.
Multiple mods just create glass cannons. with that you might as well give scouts and heavies more slots as well to make up for the imbalance of the assault getting more. since most logis have like 8-9 slots (except for the amarr), the assault having 10 seems a bit unfair to what scouts and heavies have to work with This is kind of obvious. Any buff to assaults would require (demand) a buff to scouts and heavies.
i did forget to add that with that, it will make some suits blatantly OP and will call for a nerf regardless of how it's used. as i said in another thread, buffing isn't always good, but no one likes a nerf to what they use. scouts seemingly being nerfed every update though just became lenient and are just waiting for their time to shine and rain in hell when and if they do get that over due buff. a nerf or re-adjustment to one thing is sometimes easier to see and do then just buffing everything across the board.
The bunneh minnie scout sniper, hopping along and leaving blood trails
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ShinyJay
RETR0 PR0 GAMERS
148
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Posted - 2013.11.09 22:32:00 -
[3] - Quote
Atiim wrote:ShinyJay wrote:Atiim wrote:Logis are fine where they are, just give Assualts more eHP and slots.
Using more than one damage mod is a really stupid if you aren't AV or a Sniper or another role that really needs super high damage output.
Multiple mods just create glass cannons. with that you might as well give scouts and heavies more slots as well to make up for the imbalance of the assault getting more. since most logis have like 8-9 slots (except for the amarr), the assault having 10 seems a bit unfair to what scouts and heavies have to work with Seems fair. But you'd also need to increase their CPU/PG to accommodate the increased amount of slots. And when you are counting slots on the logistics, I truly hope you aren't including equipment slots. As they should always have more equipment than other roles.
i wasn't referring to equipment slots, just highs and lows, but for some suits, it can become more OP and called for a nerf and lead back to square one
The bunneh minnie scout sniper, hopping along and leaving blood trails
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