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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
174
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Posted - 2013.11.09 19:15:00 -
[1] - Quote
Now I really have no clue how CCP went about the current matchmaking but it is obviously a failure. I'd say during off-peak hours that maybe 1 in 5 matches are anywhere near close. I understand that CCP will not be able to make game modes that are exclusive because of the small user-base, but I do have a suggestion. A point system;
Each side in a pub-match has a running point total and as players are added the point total goes up until a minimum number is met, then a countdown (i.e. warbarge time) is initiated to allow time for Skotty to fill up the teams further, but ensure matches take place in a timely manner.
I propose point tallies should be as follows;
10 points for characters >10 million sp 20 points for characters 10million< >20 million sp 30 points for characters 20million<
(character points would be pre-stored on characters, much like skills or name, to reduce computational load)
+10 points per squad member
This way teams can start to resemble balance. A 6-man squad of proto-players would be between 180 and 240 points meaning that a 6-man protosquad would have to go up against and entire team of random newberries (they would probably still win), or a team of between 9 to 12 moderately skilled solo-players, or possibly even a similar squad with newberries sprinkled throughout.
You would never again have a 12 vs 1 match as we are all familiar with.
This is a non-computationally expensive method to make matches much more balanced.
Of course CCP would need to monitor matches to see if these numbers would need tweaking (which is why the numbers are 10,20,30 isntead of 1,2,3)
Thoughts? |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
175
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Posted - 2013.11.09 20:29:00 -
[2] - Quote
Melchiah ARANeAE wrote:It's a pretty good method actually. Though, instead of having a point system based on total SP for the character, I think it'd be better if it was based on WP/death. That way people with SP spread over many roles aren't penalised.
I am one of those that have a bunch of sp spread about... I have 15 mil sp and no proto suits. By 20 mil sp I will definately have a protosuit though.
10 mil sp increments definately makes a large difference, and does put you on a different level than someone under that amount. Of course you will have people fighting above/below their fight class on the edges of those sp boarders, but they will not be there for long.
There is sooo much more to consider when you use WP/deaths as to make it a huge headache.
Plus think about this from an ease of deployment standpoint. I really can not think of a simpler system that would have immediate and profound results. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
175
|
Posted - 2013.11.09 21:35:00 -
[3] - Quote
Seymor Krelborn wrote:anything based on SP will still be imbalanced, because skill points do not measure actual skill. I know a few players with 8 - 10 mil SP that can put 20 + mil sp mercs to shame. so I can imagine that's prevalent across the dust universe.
a character point system could work, but I would think it would have to be a new stat based on personal effectiveness from match to match.
none of the stats right now are any real measure of your personal contribution to a battle.
How can you possibly make a metric like personal effectiveness? Where do you even start, and how incredibly complicated must the formula be in order to ensure that you don't have a team of just effective snipers or logis or whatever?
This proposed example has simplicity in mind, and I think on average you can say that people with less than 10 mil sp will be outmatched by someone over 20 mil sp.
Ask yourself this: How much would this proposed system go towards getting better fights? I would say quite a bit. Sure you will find people that are worth more/less than their point total adds to the team, but I think it will all wash out in the end. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
176
|
Posted - 2013.11.11 03:35:00 -
[4] - Quote
Seymor Krelborn wrote:Magnus Amadeuss wrote:Seymor Krelborn wrote:anything based on SP will still be imbalanced, because skill points do not measure actual skill. I know a few players with 8 - 10 mil SP that can put 20 + mil sp mercs to shame. so I can imagine that's prevalent across the dust universe.
a character point system could work, but I would think it would have to be a new stat based on personal effectiveness from match to match.
none of the stats right now are any real measure of your personal contribution to a battle. How can you possibly make a metric like personal effectiveness? Where do you even start, and how incredibly complicated must the formula be in order to ensure that you don't have a team of just effective snipers or logis or whatever? This proposed example has simplicity in mind, and I think on average you can say that people with less than 10 mil sp will be outmatched by someone over 20 mil sp. Ask yourself this: How much would this proposed system go towards getting better fights? I would say quite a bit. Sure you will find people that are worth more/less than their point total adds to the team, but I think it will all wash out in the end. you have a point. I honestly don't have any solid, detailed answer for a solution, I think yours is on the right track with a point system, but as you mentioned with low player count and no real way to define an individual mercs skill, I see any strict system having the consequence of long ques, different imbalance issues and of course, new bugs.
I really can't see this expanding wait times by that much. This should be a super fast calculation. Lets say you throw 30-45 secs on the warbarge timer and that should be more than enough time to populate games.
an easy fix to Matchmaking
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