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I-Shayz-I
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1292
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Posted - 2013.11.09 12:30:00 -
[1] - Quote
What if there was a stacking penalty for modules like armor plates and shield extenders?
This means that heavy suits with more ehp would have a significant advantage over medium suits in terms of ehp (no more 1000+ ehp logistics). This would also increase the advantage of suits with higher base ehp.
This also means that logistics would be valued for their VERSATALITY. More module slots = more TYPES of modules you can fit on a suit, as stacking more than two of one type of module would be very ineffective. The main difference between Assaults and Logistics being that Assaults already have the ehp and speed without modules...whereas a logi has to take up high/low slots with armor/shield/speed modules in order to be on even ground with the assaults (in terms of combat effectiveness that is).
Essentially, you can still be an effecive killer as a logi, but having 5 low slots instead of 3 isn't going to let you stack more armor than an assault could. It also isn't going to give you the ehp of a heavy.
OR
What about a very heavy penalty for running more than one module? For instance, each plate slowing down the user even more than the last one...or each extender making the shield recharge/delay longer.
This option makes it so that the effectiveness of the module isn't reduced, but using more than 2 modules actually has some sort of downside. So if you really want to have more ehp than a heavy as a medium suit go right ahead...but you also BECOME A HEAVY with your slow movement speed and long shield delay. _______________________________________
IMPORTANT PART:
If this was to happen, there would need to be some sort of drastic change to damage...maybe somewhere in the range of 20-30% of what it is now
OR
We reduce the Assault Rifle's effectiveness (NOT damage) at range by actually giving the gun recoil/dispersion while ADS and reduce damage across the board by at least 10-20% to account for the lower ehp values.
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I-Shayz-I
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1293
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Posted - 2013.11.09 13:01:00 -
[2] - Quote
Zatara Rought wrote:Hold shitfucksbatman people...if I see one more thread detailing how to reduce the ar's effectiveness when the SCR is better than the AR I'm gonna lose hope in the community.
The AR is an automatic sniper rifle with no downsides or balancing features. It can down a heavy with 1300 ehp in less than 2 seconds from 50+ meters away.
The ASCR actually has recoil and dispersion while ADS, which prevents it from being an automatic sniper rifle, thus balancing it.
The SR is NOT automatic and overheats if fired too quickly. It also is less effective in terms of damage AND accuracy at close range. This weapon is balanced.
Why is the SR better than the AR again?
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I-Shayz-I
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1293
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Posted - 2013.11.09 13:24:00 -
[3] - Quote
Zatara Rought wrote:I-Shayz-I wrote:Zatara Rought wrote:Hold shitfucksbatman people...if I see one more thread detailing how to reduce the ar's effectiveness when the SCR is better than the AR I'm gonna lose hope in the community. Why is the SR better than the AR again? charged shot and you still volley another 5 shots (with heat to spare) and you do over 1k damage.
...because it's a skill weapon, not an automatic sniper. It's what balances the weapon and makes it so that not everyone can use it. It also isn't as effective against armor and armor tanks.
If I die by a scrambler I know that the person had to aim his shot percicely and make it count. If I die by an AR from 100 meters away because he held down a trigger while aiming at my body and hit me with every single round, I know that there needs to be something done with the recoil/dispersion of that weapon.
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I-Shayz-I
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1295
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Posted - 2013.11.09 13:52:00 -
[4] - Quote
Cat Merc wrote:Anyone saying the SCR is a skill weapon is full of **** and never actually tried a fully skilled SCR. If it wasn't for the SCR's CPU/PG requirements, I would use it on all suits.
Proficiency V right here :P
And yes, it IS a skill weapon. I could be wrong, but I don't see just anyone picking up the SR and killing a heavy in 2 seconds.
Yet I see noobs with Militia ARs downing them left and right almost every round.
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I-Shayz-I
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1295
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Posted - 2013.11.09 14:00:00 -
[5] - Quote
He meant how much they do against armor/shields.
Scrambler is -20% armor +20% shields because it is LASER AR is -5% armor +10% shields because it is PLASMA
Hybrid is 100% damage to both shields/armor (i.e. forge gun) Railgun is ? (I know it's good against armor) Projectile is +10% armor...not sure about shields Explosive is +20% armor -20% shields
I bet if you hit the search button and typed in "plasma hybrid 20%" something might come up.
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I-Shayz-I
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1295
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Posted - 2013.11.09 14:05:00 -
[6] - Quote
Cat Merc wrote: lolno. I kill people with my SCR faster than any assault rifle could. Psst, it has 931 DPS if you can tap the trigger fast enough, and that's not including proficiency or damage mods ;)
Exactly, because you are a skilled player and therefore use the weapon more effectively because it is a skill based weapon. Any other non-skilled player would find the SR hard to use and a piece of crap compared to the AR.
You just made your argument invalid...?
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