Oswald Rehnquist
494
|
Posted - 2013.11.09 06:40:00 -
[1] - Quote
Saw Scout in the title so was hoping you'd cover that more, was kind of sad that e-war was being thrown at logis, definitely regurgitating this but many of us think the scout should be the anti logi.
The difficulty with scouts is that they actually lack roles and while simple hotfixes will allow them to "assault" better its not a scout role per say because it gets eclipsed so easily, so when building up the scout the possibilities are so great that you can theoretically go in any direction depending on how you want to set them, active modules, equipment, or just stats.
But the archetypes I think which a tech 2 light frame suit aka scout should be able to cover the following
Lurker- Essentially this is your sneaky info sharing and assassination unit
Since scouts passive scans will be around 20 to 60 range, it literally has one purpose CQC, otherwise the situational awareness means little else. In CQC, two things are done, stalking and killing, and when it comes to the king of CQC spike damage there is none other I can think of a better role for that then the Gallente scout due to their short range high dps weaponry and their passive scans. Within the role they should be able to be able to divert themselves from Alpha (effective assassinations), to Beta (intel sharing) roles.
Harrier- This will be the scouts who constantly screw with the flow of battle by misleading and providing false intel.
I think if EWAR was based of off precision stat to be able to locate the hostile and distort the other suits then (meaning you can't distort their information if you can't bypass their profile signature, itGÇÖs a no brainer that this scout should have a precision bonus
Essentially ewar should be based on the precision stat and only effect suits your passive scans can pick up. The ewar role would effectively be a debuffer which screws with the enemyGÇÖs tacnet, contrasting the gallentes GÇ£truthGÇ¥ based abilities with finding targets with caldariGÇÖs GÇ£deceptionGÇ¥ based abilities with tacnet phantoms, like simulating false hacking signals on installations, or appearing as a friendly from far distances.
Demolition / Mob Breaker- Scouts are very much alone and usually near a large group of enemies, the ability for one unit to scatter or break them with aoe destructive power is not entirely out of the question, especially once grenades get nerfed. Grenades also allow scouts to offer indirect damage without straight LOS which benifits accurate auto fire weapons. Having the fastest speed, knifing and a unique grenade bonus would make this a very alpha base scout without breaching on the other alpha roles due to the uniqueness of the damage source. The grenade and Knifing bonus would cover a good range of options for a speedster.
Support- The equipment based scout, I figured if logis are allowed to be scout like, a single scout can be logi like, this one would get +1 extra slot than the other scouts. Scouts are already used for distant running to drop vialuble places so having a scout with extra high stamina and even greater cpu/pg here would be massive onto itself, it would also relieve some stress people place on logis.
Below 28 dB
|