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mr GATTIC beowolf
NECROM0NGERS
1
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Posted - 2013.11.08 22:26:00 -
[1] - Quote
Okay I get the point of the fact that red line rail gun tankers will pull their tank back and u won't hit them with swarms wooppie ****. There's other ways to kill tanks, but as a blaster tanker it's ******** to all the sudden get hit by a full volly of Proto swarms and ur looking everywhere to see the culprit but u can't because he's some 400 meteres away with swarms u don't see by this time in the 5 seconds u had to turn ur turret and try and get ur rep on another volly will hit from where, dunno doesn't really matter tho does it because that third volley will hit before ur rep turns on and ur a dead tank, couldn't see where they were coming from to use objects to block couldn't do anything literally a useless tank . This is a huge reason vehicles will never be fun, as much as u balance as much as u nerf as much as u do w.e tanks will get nailed from invisible swarms from around some corner 175 meters away and all your going to see is your health drop not knowing anywhere where there coming from or where to run to to try and be safe. Takes a swarmed a minute to get up top launch 3 volleys of swarms and then the tanks done. Something needs to be done about that or u will never have "fun vehicles " as u want to put it. |
ThePrinceOfNigeria
Zumari Force Projection Caldari State
229
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Posted - 2013.11.08 22:29:00 -
[2] - Quote
Don't worry, because of complaints like this ya'll are responsible for getting Swarms nerfed into Potato Cannons in the next patch or two. |
Scheherazade VII
93
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Posted - 2013.11.08 22:31:00 -
[3] - Quote
mr GATTIC beowolf wrote: Okay I get the point of the fact that red line rail gun tankers will pull their tank back and u won't hit them with swarms wooppie ****. There's other ways to kill tanks, but as a blaster tanker it's ******** to all the sudden get hit by a full volly of Proto swarms and ur looking everywhere to see the culprit but u can't because he's some 400 meteres away with swarms u don't see by this time in the 5 seconds u had to turn ur turret and try and get ur rep on another volly will hit from where, dunno doesn't really matter tho does it because that third volley will hit before ur rep turns on and ur a dead tank, couldn't see where they were coming from to use objects to block couldn't do anything literally a useless tank . This is a huge reason vehicles will never be fun, as much as u balance as much as u nerf as much as u do w.e tanks will get nailed from invisible swarms from around some corner 175 meters away and all your going to see is your health drop not knowing anywhere where there coming from or where to run to to try and be safe. Takes a swarmed a minute to get up top launch 3 volleys of swarms and then the tanks done. Something needs to be done about that or u will never have "fun vehicles " as u want to put it.
they are nerfing swarm range by roughly 60% in 1.7 so save your QQ
i'm bad at maths but im sure its 400m down to 170m
GêÜGëêDUST VIDEOSGëêGêÜ
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mr GATTIC beowolf
NECROM0NGERS
1
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Posted - 2013.11.08 22:34:00 -
[4] - Quote
Tanks are getting a huge nerf to if they kept the swarms the way they are tanks would get obliterated even faster. 3 lows doesn't leave much of variation on a maddy. But for a single warmer to shoot 3 volleys of swarms and instance kill a tank like it was dust on the ground being swept away it's a good thing there nerfing them to potato cannons as ur saying. Hop n a tank for this lae st mounth and tell me it's not ****. I dare u
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Syeven Reed
RETR0 PR0 GAMERS
153
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Posted - 2013.11.08 22:37:00 -
[5] - Quote
Invisible swarms will be fixed in 1.7, because the range has been nerfed so much that they simply wont be rendering at the 'invisible' distance!
Gÿé
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8213
Grade No.2
577
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Posted - 2013.11.08 22:38:00 -
[6] - Quote
I would just settle for being able to hear the Swarm Rockets coming... or a Forge Blast through the air.. |
Luk Manag
of Terror TRE GAFFEL
161
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Posted - 2013.11.08 22:53:00 -
[7] - Quote
I'm worried about that swarm launcher nerf - maybe they'll let us fire our Swarm Launchers from the side door of the dropships to make up for the range limits? |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.11.08 23:12:00 -
[8] - Quote
Luk Manag wrote:I'm worried about that swarm launcher nerf - maybe they'll let us fire our Swarm Launchers from the side door of the dropships to make up for the range limits?
no |
Delta 749
Kestrel Reconnaissance
2318
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Posted - 2013.11.08 23:20:00 -
[9] - Quote
5 seconds isnt enough for you to turn on your reps and become effectively invulnerable against one guy with swarms? Maybe tankers really do need the extra crutches and everything that can kill them nerfed if they are all like you
Im not drunk, the planet just happens to be especially wobbly today.
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mr GATTIC beowolf
NECROM0NGERS
3
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Posted - 2013.11.09 00:05:00 -
[10] - Quote
Delta 749 wrote:5 seconds isnt enough for you to turn on your reps and become effectively invulnerable against one guy with swarms? Maybe tankers really do need the extra crutches and everything that can kill them nerfed if they are all like you
It takes about 5 or so seconds for the rep to even start giving u reps so by the time the swarms hits and u turn that on the delay doesn't let u even get reps from it because the third volley hits so fast with the new speed to launchers.
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8213
Grade No.2
580
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Posted - 2013.11.09 00:35:00 -
[11] - Quote
If I hear the Swarm; the Hardeners go on and I begin my escape route... But when you don't hear them, and all the sudden you're hit with a triple volley out of nowhere, you might as well kiss your HAV goodbye.
When I get bored, I spawn in with my Swarm and just snipe Turrets, LAVs, and HAVs. I Can fire off 3 shots at an HAV and be on my way to reloaded and locking onto it again by the time the first set of rockets hits the target. So, the HAV driver have 4 shots coming at him before he realizes he's in trouble. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
346
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Posted - 2013.11.09 00:49:00 -
[12] - Quote
Luk Manag wrote:I'm worried about that swarm launcher nerf - maybe they'll let us fire our Swarm Launchers from the side door of the dropships to make up for the range limits?
I'd actually be fine with that as it promotes some teamwork, which we are normally severely lacking.
There are no facts, only interpretations.
I am a monument to all your sins
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Kane Fyea
DUST University Ivy League
2174
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Posted - 2013.11.09 00:50:00 -
[13] - Quote
8213 wrote:If I hear the Swarm; the Hardeners go on and I begin my escape route... But when you don't hear them, and all the sudden you're hit with a triple volley out of nowhere, you might as well kiss your HAV goodbye.
When I get bored, I spawn in with my Swarm and just snipe Turrets, LAVs, and HAVs. I Can fire off 3 shots at an HAV and be on my way to reloaded and locking onto it again by the time the first set of rockets hits the target. So, the HAV driver have 4 shots coming at him before he realizes he's in trouble. Well good thing they nerfed the damage by 33% and the range by about 57%. Now us swarm users will be useless YAY. |
Atiim
Living Like Larry Schwag
762
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Posted - 2013.11.09 00:52:00 -
[14] - Quote
Dear god, I blew your tank up not to long ago.
Were the swarms invisible?
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
762
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Posted - 2013.11.09 01:04:00 -
[15] - Quote
Kane Fyea wrote:8213 wrote:If I hear the Swarm; the Hardeners go on and I begin my escape route... But when you don't hear them, and all the sudden you're hit with a triple volley out of nowhere, you might as well kiss your HAV goodbye.
When I get bored, I spawn in with my Swarm and just snipe Turrets, LAVs, and HAVs. I Can fire off 3 shots at an HAV and be on my way to reloaded and locking onto it again by the time the first set of rockets hits the target. So, the HAV driver have 4 shots coming at him before he realizes he's in trouble. Well good thing they nerfed the damage by 33% and the range by about 57%. Now us swarm users will be useless YAY. Yep low damage and low range, that's completely balanced :D
Now tanks can lock entire squads out of combat, and dropships will be invincible if they fly high enough, and when we have the tank on fire, an idiot with a MLT forge gun can finish him off and get all the credit
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4025
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Posted - 2013.11.09 01:07:00 -
[16] - Quote
Atiim wrote:Kane Fyea wrote:8213 wrote:If I hear the Swarm; the Hardeners go on and I begin my escape route... But when you don't hear them, and all the sudden you're hit with a triple volley out of nowhere, you might as well kiss your HAV goodbye.
When I get bored, I spawn in with my Swarm and just snipe Turrets, LAVs, and HAVs. I Can fire off 3 shots at an HAV and be on my way to reloaded and locking onto it again by the time the first set of rockets hits the target. So, the HAV driver have 4 shots coming at him before he realizes he's in trouble. Well good thing they nerfed the damage by 33% and the range by about 57%. Now us swarm users will be useless YAY. Yep low damage and low range, that's completely balanced :D Now tanks can lock entire squads out of combat, and dropships will be invincible if they fly high enough, and when we have the tank on fire, an idiot with a MLT forge gun can finish him off and get all the credit
Hardly, now you have to come into a range we can both fire at each other from. I am sick of you guys sitting at 300m+ where I cannot see you nor shoot you at while you destroy tanks with impunity.
Soon AV ambushes will be well used and necessary tactics, co ordination, massed fire power, and Tanks can have a place on the battlefield.
What you Atiim are complaining about is not tanks, it is the Large Blaster turret and I have made no attempts to hide that I too want it removed/ rebalanced to be a medium MAV turret. from the game for tanks to fill the niche role the should.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Lorhak Gannarsein
565
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Posted - 2013.11.09 01:09:00 -
[17] - Quote
Atiim wrote:Kane Fyea wrote:8213 wrote:If I hear the Swarm; the Hardeners go on and I begin my escape route... But when you don't hear them, and all the sudden you're hit with a triple volley out of nowhere, you might as well kiss your HAV goodbye.
When I get bored, I spawn in with my Swarm and just snipe Turrets, LAVs, and HAVs. I Can fire off 3 shots at an HAV and be on my way to reloaded and locking onto it again by the time the first set of rockets hits the target. So, the HAV driver have 4 shots coming at him before he realizes he's in trouble. Well good thing they nerfed the damage by 33% and the range by about 57%. Now us swarm users will be useless YAY. Yep low damage and low range, that's completely balanced :D Now tanks can lock entire squads out of combat, and dropships will be invincible if they fly high enough, and when we have the tank on fire, an idiot with a MLT forge gun can finish him off and get all the credit
Until we run out of ammo, which is actually the point. Then we have to leave. So no locking squads anywhere. Why not spec into tanks yourself? XD
Too busy clicking cookies to play DUST...
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Kane Fyea
DUST University Ivy League
2178
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Posted - 2013.11.09 01:10:00 -
[18] - Quote
True Adamance wrote:Atiim wrote:Kane Fyea wrote:8213 wrote:If I hear the Swarm; the Hardeners go on and I begin my escape route... But when you don't hear them, and all the sudden you're hit with a triple volley out of nowhere, you might as well kiss your HAV goodbye.
When I get bored, I spawn in with my Swarm and just snipe Turrets, LAVs, and HAVs. I Can fire off 3 shots at an HAV and be on my way to reloaded and locking onto it again by the time the first set of rockets hits the target. So, the HAV driver have 4 shots coming at him before he realizes he's in trouble. Well good thing they nerfed the damage by 33% and the range by about 57%. Now us swarm users will be useless YAY. Yep low damage and low range, that's completely balanced :D Now tanks can lock entire squads out of combat, and dropships will be invincible if they fly high enough, and when we have the tank on fire, an idiot with a MLT forge gun can finish him off and get all the credit Hardly, now you have to come into a range we can both fire at each other from. I am sick of you guys sitting at 300m+ where I cannot see you nor shoot you at while you destroy tanks with impunity. Soon AV ambushes will be well used and necessary tactics, co ordination, massed fire power, and Tanks can have a place on the battlefield. What you Atiim are complaining about is not tanks, it is the Large Blaster turret and I have made no attempts to hide that I too want it removed/ rebalanced to be a medium MAV turret. from the game for tanks to fill the niche role the should. Most of the time I go against tanks its usually within 200m. The range nerf makes us useless to dropships not tanks although the 33% damage nerf sure doesn't help against tanks.
Also why are you even bringing up invisible swarms. It's not like I purposefully make my swarms invisible for you guys. It's a render problem and the way CCP tried to fix it (Swarm range nerf) is just fucking half assed work. |
Atiim
Living Like Larry Schwag
764
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Posted - 2013.11.09 01:13:00 -
[19] - Quote
Lorhak Gannarsein wrote: Until we run out of ammo, which is actually the point. Then we have to leave. So no locking squads anywhere. Why not spec into tanks yourself? XD
Well guys, It looks like it's gonna be one of those threads again
I am speced into tanks. Along with Scouts, Logistics, Heavies, Assualt, Commandos, AV, Snipers, Assualt Rifles, SGs, Mass Drivers, Laser Rifles, LLAVs, and a whole other crap-ton of roles I can't think of ATM.
Use facts before posting, It usually helps a lot
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Michael Arck
Anubis Prime Syndicate
1780
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Posted - 2013.11.09 01:14:00 -
[20] - Quote
Yea, the swarm launcher nerf is just terrible. It's a plus for tanks and dropships. Swarmers has so much to worry about on the field that the nerf seems to create even more obstacle for the player.
If teamwork was prominent in 90 percent of Scotty's matches, then both tanks and swarms would be at an equal standing.
This is hooray for tanks, womp womp womp for swarmers |
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Nguruthos IX
PEN 15 CLUB
2119
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Posted - 2013.11.09 01:15:00 -
[21] - Quote
"because _____ you, that's why".
is the attitude ccp has towards dropships.
https://forums.dust514.com/default.aspx?g=posts&t=120273&find=unread |
Benjamin Ciscko
The Generals EoN.
182
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Posted - 2013.11.09 01:25:00 -
[22] - Quote
Delta 749 wrote:5 seconds isnt enough for you to turn on your reps and become effectively invulnerable against one guy with swarms? Maybe tankers really do need the extra crutches and everything that can kill them nerfed if they are all like you At 400m a swarmer can have three volleys in the air before the first one hits. The total time in between the three volleys is under five seconds so you are pretty screwed. On top of all that with my rep I can survive 3 more shots, but then a sneeze in my direction kills me, if they get multiple rear shots and have proficiency forget it.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
328
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Posted - 2013.11.09 01:38:00 -
[23] - Quote
What I don't see here is the realization of many people that the rate of fire of swarms was increased, while damage was decreased, so that the range could be decreased. Theoretically they deal less overall damage, but the same basic DPS as before the speed buff. However I would like to see some calculations on that to be sure.
If you can read this, it means you are reading.
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mr GATTIC beowolf
Hot Lead Enterprizes
5
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Posted - 2013.11.09 06:20:00 -
[24] - Quote
Dovallis Martan JenusKoll wrote:What I don't see here is the realization of many people that the rate of fire of swarms was increased, while damage was decreased, so that the range could be decreased. Theoretically they deal less overall damage, but the same basic DPS as before the speed buff. However I would like to see some calculations on that to be sure.
They might have taken the damage down a tad but even doing so with the ability for the swarms to all hit u within and around 5 seconds is to much. |
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