Awry Barux
Shining Flame Amarr Empire
289
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Posted - 2013.11.08 04:58:00 -
[1] - Quote
X-posted from gen discussion:
One team: 7 members of Nyain San, 3 of Outer.Heaven, 1 Ancient Exile, 4 of Latino Killers Corp, and 1, count em, 1, random player. The other team: no two people from the same corp, with the vast majority of those being NPC corps. Photo proof is below, I'm not making this up for the sake of making a point: http://postimg.org/image/5uox4u9av/ http://postimg.org/image/gt06n0xw7/
I don't know if this happened by chance or through queue syncing, but either way, it's ruining the average player's Dust experience, and something has to be done about it. This is not acceptable matchmaking. This is in no way a fair fight. No matter how you want to compare these two teams (other than "herp derp it's 16v16"), be it total SP, number of squads, or gear meta level, they are not even mildly balanced. CCP, this is not acceptable, and this is why new players have an abysmal retention rate. They leave the academy after 2-3 battles, and get thrown into... this. Before anyone says "HTFU GET GUD", any FPS game will inevitably have a wide variety of skill levels of players. Good FPS games find a way to make the game fun and satisfying for all involved, whether they go 20/0 or 2/10. There's no game quite like Dust, that can inspire such an overwhelming feeling of futility, in the face of a truly impossible opponent.
I don't know how I can make it more clear that matchmaking needs work. IMHO it's now the #1 problem with this game, since mechanics are solid now. |
Awry Barux
Shining Flame Amarr Empire
290
|
Posted - 2013.11.08 06:14:00 -
[2] - Quote
Mostly I think this could be fixed with a two-step matchmaking process. First, the matchmaker should grab the first 32 players who queue. Then, out of this set of 32, it should partition it into two teams, first splitting by squad (squad A goes to team 1, squad B goes to team 2, squad C goes to team 1, etc) and then splitting randoms in SP order (i.e. clone w/ 24 mil to team 1, clone w/ 22 mil to team 2, clone w/ 21 mil to team 1, etc). Now, this may not always result in perfectly even teams, but that's just fine- someone has to win, after all, but it would be a huge improvement over the current system.
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