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Meeko Fent
Xer Cloud Consortium
1451
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Posted - 2013.11.08 05:33:00 -
[1] - Quote
I can agree with everything here besides the reducing AA bit, and the mechanics bit, excluding the scout mechanics part.
I feel AA is just fine, I know you scouts are beaten to death by it, but that's where making you guys fast enough to effectively outrun the bullets will help.
That, and I feel that med frames turn slow enough already (From a DS3 standpoint, it takes between 1-2 seconds to do a complete 180) and that people already through a bitchie fit about heavies being ballerinas.
So, make scout fast enough to outrun bullets, and the other points I find a good idea, however they should be taken in a moderate way.
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Meeko Fent
Xer Cloud Consortium
1451
|
Posted - 2013.11.08 05:35:00 -
[2] - Quote
Ghost Kaisar wrote:Shotty GoBang wrote:Hi CCP! Mechanics- Assault: Decrease strafe speed, decrease rotation speed.
- Logi: Decrease strafe speed, decrease rotation speed.
- Heavy: Increase rotation speed.
- Scout: Increase strafe speed, increase walk speed.
- Commando: No idea.
Thanks for your time and consideration. o7 - Shotty GoBang This needs to change. Since they changed the strafe and rotation speeds, scouts and light frames lost one of their greatest advantages. Maneuverability. We could strafe faster than the enemy, and could pivot faster, allowing us to use our speed to our advantage. Since everything is now the same, you must realize that with the current buff you are proposing, is that the heavy will have the fastest turn speed of all suits. I personally think we should go back to the old ways, which was that light frames had the fastest turn, med was slower, and that heavies were NOTICEABLY slower. Getting killed by pirouetting heavies gets old after awhile. Perhaps Meds and heavies share turn speed, and scouts turn noticeably quicker
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Meeko Fent
Xer Cloud Consortium
1453
|
Posted - 2013.11.08 14:05:00 -
[3] - Quote
Cass Caul wrote:Meeko Fent wrote:I can agree with everything here besides the reducing AA bit, and the mechanics bit, excluding the scout mechanics part.
I feel AA is just fine, I know you scouts are beaten to death by it, but that's where making you guys fast enough to effectively outrun the bullets will help.
That, and I feel that med frames turn slow enough already (From a DS3 standpoint, it takes between 1-2 seconds to do a complete 180) and that people already through a bitchie fit about heavies being ballerinas.
So, make scout fast enough to outrun bullets, and the other points I find a good idea, however they should be taken in a moderate way. Aim Assist is fine, I guess, but it's the Sharpshooter skill. The Sharpshooter "skill" this time around is what makes the AR overpowered. Aiming down sight should be the only way to have the ridiculous accuracy that the AR has. Even the Scrambler Rifle, it has more dispersion using ADS than it does hip-firing, except for ADS while moving (don't really understand why the ScR is more accurate while you move, but whatever). But, my recent conversion to the medium suit today has me feeling sluggish as I turn around. I got destroyed in my 1k HP logi suit as Valor G-1 scout danced around me and I couldn't turn fast enough. So that point I agree. Last bit, Scouts can't go any faster. The shoddy hit-detection only gets worse at those speeds. Also the shotgun hit-detection doesn't work as well when you're zooming around the map at 10m/s compared to 8m/s. Have we not fixed the hit detection lately?
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Meeko Fent
Xer Cloud Consortium
1460
|
Posted - 2013.11.09 02:09:00 -
[4] - Quote
Cass Caul wrote:Meeko Fent wrote:Cass Caul wrote:Meeko Fent wrote:I can agree with everything here besides the reducing AA bit, and the mechanics bit, excluding the scout mechanics part.
I feel AA is just fine, I know you scouts are beaten to death by it, but that's where making you guys fast enough to effectively outrun the bullets will help.
That, and I feel that med frames turn slow enough already (From a DS3 standpoint, it takes between 1-2 seconds to do a complete 180) and that people already through a bitchie fit about heavies being ballerinas.
So, make scout fast enough to outrun bullets, and the other points I find a good idea, however they should be taken in a moderate way. Aim Assist is fine, I guess, but it's the Sharpshooter skill. The Sharpshooter "skill" this time around is what makes the AR overpowered. Aiming down sight should be the only way to have the ridiculous accuracy that the AR has. Even the Scrambler Rifle, it has more dispersion using ADS than it does hip-firing, except for ADS while moving (don't really understand why the ScR is more accurate while you move, but whatever). But, my recent conversion to the medium suit today has me feeling sluggish as I turn around. I got destroyed in my 1k HP logi suit as Valor G-1 scout danced around me and I couldn't turn fast enough. So that point I agree. Last bit, Scouts can't go any faster. The shoddy hit-detection only gets worse at those speeds. Also the shotgun hit-detection doesn't work as well when you're zooming around the map at 10m/s compared to 8m/s. Have we not fixed the hit detection lately? If you check the latest patch notes they'll say they improved hit-detection. Improved being the key word here. There are still times where you will have false hits with the shotgun. Now it just becomes a single shot not dealing damage rather than a whole clip. I thought the HD issue was with shooting at scouts.
So, your saying that a scout shooting also had HD issues?
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