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Atiim
Living Like Larry Schwag
722
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Posted - 2013.11.08 03:27:00 -
[1] - Quote
GET GOOD SCRUB
If you have a problem with my Duvolle killing you in half a second because you decided not to be a COD Scrub or because you want things to be balanced then it is your own fault
ARs don't need to be nerfed, all other guns in the game need to though. I jumped in front of a heavy and he was able to survive for 3 seconds. 3 SECONDS! See, that's way to long for a TTK.
We need this game to be more like CoD.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
724
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Posted - 2013.11.08 03:31:00 -
[2] - Quote
True Adamance wrote:Atiim wrote:GET GOOD SCRUB
If you have a problem with my Duvolle killing you in half a second because you decided not to be a COD Scrub or because you want things to be balanced then it is your own fault
ARs don't need to be nerfed, all other guns in the game need to though. I jumped in front of a heavy and he was able to survive for 3 seconds. 3 SECONDS! See, that's way to long for a TTK.
We need this game to be more like CoD. I don't fear Duvolles infact they don't impact my game at all. You could achieve effectively the same results ever will smaller magazines as you do now, and free up a niche weapon class. And later with modular upgrades then regain your old Duvolle ways with extended mags.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
727
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Posted - 2013.11.08 03:38:00 -
[3] - Quote
True Adamance wrote: Yeah I was thinking of making guns with module slots which affect weapon utility in Dust.
There are EVE side rail gun modules that increase rate of fire, missile guidance systems or ballistic war head systems, effective and maximum range extending modules.... all affect turret functionality.
This is dust would be epic.
I was thinking something similar, like being able to have a separate loadout for you weapons similar to dropsuit and vehicle fittings. Their would be limitations of course (CPU/PG), and/or the modules on the weapon would affect how much CPU/PG the weapon has
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
740
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Posted - 2013.11.08 12:26:00 -
[4] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: Yeah I was thinking of making guns with module slots which affect weapon utility in Dust.
There are EVE side rail gun modules that increase rate of fire, missile guidance systems or ballistic war head systems, effective and maximum range extending modules.... all affect turret functionality.
This is dust would be epic.
I was thinking something similar, like being able to have a separate loadout for you weapons similar to dropsuit and vehicle fittings. Their would be limitations of course (CPU/PG), and/or the modules on the weapon would affect how much CPU/PG the weapon has Meh limited slots would do it just fine. 3 slots max at proto for scopes, internals and damage mods. You choose Damage Mods you sacrifice precision scopes, you want accuracy you sacrifice RoF, you want RoF you sacrifice one of the other two utilities. Sounds good.
Put it in the Feedback/Requests section.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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