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Eris Ernaga
DUST University Ivy League
677
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Posted - 2013.11.07 21:48:00 -
[1] - Quote
So which ARs have the best optimal ranges and effective ranges.
Assault variants at Prototype:
Optimal then effective
Assault rifle 48, 78 Assault combat rifle 54, 84 Assault scrambler rifle 60, 90 Assault rail rifle 78, 102
Assault rifle is gonna be close quarters and the combat rifle is barely gonna push that assault scrambler rifle actually has good range and the assault rail rifle is beastly. Not every version has a tactical version only the scrambler and assault rifle the Caldari have a breach and the Minmitar have a burst.
Ba bang baby
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Delta 749
Kestrel Reconnaissance
2308
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Posted - 2013.11.07 21:52:00 -
[2] - Quote
Inb4 RR QQ
Im not drunk, the planet just happens to be especially wobbly today.
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Chunky Munkey
Amarr Templars Amarr Empire
2030
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Posted - 2013.11.07 21:54:00 -
[3] - Quote
Delta 749 wrote:Inb4 RR QQ
RR is going to imbalance the LR
No.
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Delta 749
Kestrel Reconnaissance
2308
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Posted - 2013.11.07 21:58:00 -
[4] - Quote
Chunky Munkey wrote:Delta 749 wrote:Inb4 RR QQ RR is going to imbalance the LR
Doubtful, the spool up and smaller clip size limit the gun more than most people realize
Im not drunk, the planet just happens to be especially wobbly today.
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Oswald Rehnquist
476
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Posted - 2013.11.07 22:04:00 -
[5] - Quote
Delta 749 wrote:Chunky Munkey wrote:Delta 749 wrote:Inb4 RR QQ RR is going to imbalance the LR Doubtful, the spool up and smaller clip size limit the gun more than most people realize
.2 seconds is nothing, it will out perform the laser rifle and the ar is both close and far range encounters if that is literally the only negative side of the RR. Higher Damage and range makes it better overall, so unless there is another unwritten downside that is not clearly shown to us yet, it will be over powered.
AR was FOTY, and the RR will definitely knock the AR out of that status, I also don't believe CCP actually tests anything out before throwing stuff in due to the history of dust.
Below 28 dB
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Delta 749
Kestrel Reconnaissance
2310
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Posted - 2013.11.07 22:09:00 -
[6] - Quote
Oswald Rehnquist wrote:Delta 749 wrote:Chunky Munkey wrote:Delta 749 wrote:Inb4 RR QQ RR is going to imbalance the LR Doubtful, the spool up and smaller clip size limit the gun more than most people realize .2 seconds is nothing, it will out perform the laser rifle and the ar at both close and far range encounters if that is literally the only negative side of the RR. Higher Damage and range makes it better overall, so unless there is another unwritten downside that is not clearly shown to us yet, it will be over powered. AR was FOTY, and the RR will definitely knock the AR out of that status, I also don't believe CCP actually tests anything out before throwing stuff in due to the history of dust.
Im really not looking forward to sifting through nearly 40 pages of the new weapon stats thread to find the guy who put up the math but .2 seconds is a drastic amount of time, on just a standard level its something like 90+ damage from the standard AR before the RR gets its first shot out and you also lose the benefit of being able to feather the trigger and control your burst size without having to spool up again something the other rifles dont suffer from I do agree with you though that they never really test anything
Im not drunk, the planet just happens to be especially wobbly today.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
586
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Posted - 2013.11.07 22:12:00 -
[7] - Quote
Oswald Rehnquist wrote:Delta 749 wrote:Chunky Munkey wrote:Delta 749 wrote:Inb4 RR QQ RR is going to imbalance the LR Doubtful, the spool up and smaller clip size limit the gun more than most people realize .2 seconds is nothing, it will out perform the laser rifle and the ar at both close and far range encounters if that is literally the only negative side of the RR. Higher Damage and range makes it better overall, so unless there is another unwritten downside that is not clearly shown to us yet, it will be over powered. AR was FOTY, and the RR will definitely knock the AR out of that status, I also don't believe CCP actually tests anything out before throwing stuff in due to the history of dust.
Heinrich Jagerblitzen of the CPM saw video of the RR in action and said it had a lot of kick (and you can't feather it like the AR because of the spool up time) so there is another negative. |
Scheherazade VII
89
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Posted - 2013.11.07 22:14:00 -
[8] - Quote
the railrifle will be absolutely ridiculous I can guarantee it
I'm not looking forward to the new weapons, you just know it won't start off well.
GêÜGëêDUST VIDEOSGëêGêÜ
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XANDER KAG
Red Star. EoN.
448
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Posted - 2013.11.07 22:18:00 -
[9] - Quote
I want the Minmatar rifle so bad, but I have all my sp for the next month committed to upgrading other stats.....
Who says you can't kill in style?
Fear the tribes.
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DeadlyAztec11
Gallente Federation
2403
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Posted - 2013.11.07 22:18:00 -
[10] - Quote
All I know is that my Breach AR is now a beast... SO I am going to stick with that.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Oswald Rehnquist
476
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Posted - 2013.11.07 22:20:00 -
[11] - Quote
Delta 749 wrote:Oswald Rehnquist wrote:Delta 749 wrote:Chunky Munkey wrote:Delta 749 wrote:Inb4 RR QQ RR is going to imbalance the LR Doubtful, the spool up and smaller clip size limit the gun more than most people realize .2 seconds is nothing, it will out perform the laser rifle and the ar at both close and far range encounters if that is literally the only negative side of the RR. Higher Damage and range makes it better overall, so unless there is another unwritten downside that is not clearly shown to us yet, it will be over powered. AR was FOTY, and the RR will definitely knock the AR out of that status, I also don't believe CCP actually tests anything out before throwing stuff in due to the history of dust. Im really not looking forward to sifting through nearly 40 pages of the new weapon stats thread to find the guy who put up the math but .2 seconds is a drastic amount of time, on just a standard level its something like 90+ damage from the standard AR before the RR gets its first shot out and you also lose the benefit of being able to feather the trigger and control your burst size without having to spool up again something the other rifles dont suffer from I do agree with you though that they never really test anything
The majority of victories are based on who sees who first, which it takes more than .2 seconds to respond, and .2 seconds is literally the time it takes to double tap, it is nothing when it comes to real combat situations. If that is the RR CQC downside, then it literally has no downside as the pluses way outweigh any of the negatives.
Just to give you an example
http://www.estopwatch.net/
Press start, then freeze it somewhere so your cursor doesn't have to move, now click it fast, and now think how fast you can click the trigger on a DS3
.2 seconds is in no shape or form a balancing factor.
Below 28 dB
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Oswald Rehnquist
476
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Posted - 2013.11.07 22:22:00 -
[12] - Quote
Krom Ganesh wrote:Oswald Rehnquist wrote:Delta 749 wrote:Chunky Munkey wrote:Delta 749 wrote:Inb4 RR QQ RR is going to imbalance the LR Doubtful, the spool up and smaller clip size limit the gun more than most people realize .2 seconds is nothing, it will out perform the laser rifle and the ar at both close and far range encounters if that is literally the only negative side of the RR. Higher Damage and range makes it better overall, so unless there is another unwritten downside that is not clearly shown to us yet, it will be over powered. AR was FOTY, and the RR will definitely knock the AR out of that status, I also don't believe CCP actually tests anything out before throwing stuff in due to the history of dust. Heinrich Jagerblitzen of the CPM saw video of the RR in action and said it had a lot of kick (and you can't feather it like the AR because of the spool up time) so there is another negative.
I guess it then depends how soon the kick kicks in, because you literally have to go through 45 bullets before you see it on the AR, but the .2 seconds is literally nothing.
Below 28 dB
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Delta 749
Kestrel Reconnaissance
2311
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Posted - 2013.11.08 00:11:00 -
[13] - Quote
Oswald Rehnquist wrote:The majority of victories are based on who sees who first, which it takes more than .2 seconds to respond, and .2 seconds is literally the time it takes to double tap, it is nothing when it comes to real combat situations. If that is the RR CQC downside, then it literally has no downside as the pluses way outweigh any of the negatives. Just to give you an example http://www.estopwatch.net/Press start, then freeze it somewhere so your cursor doesn't have to move, now click it fast, and now think how fast you can click the trigger on a DS3 .2 seconds is in no shape or form a balancing factor.
I know that was meant to prove something but when my clicks come in at less than .1 of a second it doesnt support your cause There are many many many variables at work when it comes to reaction and motor speeds but personally Im a guy in his mid twenties that has been playing video games since he was a toddler so according to some studies yeah Im going to have better reflexes than some people since Im in my prime and have been working on them for decades now whereas you could be older and just naturally slowing down a bit Anyway point being I am not a unique individual and many others can click just as fast as I can and others even faster so while for you .2 seconds means nothing since you cant react in that time for me .2 seconds is all I need to target and start firing meaning I get the edge on someone whose weapon is delayed
If you want to work on your speed though I suggest fighting games over shooters since winning and losing in those at high play is measured in frames a second and .2 is by comparison a long time
Im not drunk, the planet just happens to be especially wobbly today.
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Oswald Rehnquist
477
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Posted - 2013.11.08 00:45:00 -
[14] - Quote
Delta 749 wrote:
I know that was meant to prove something but when my clicks come in at less than .1 of a second it doesnt support your cause There are many many many variables at work when it comes to reaction and motor speeds but personally Im a guy in his mid twenties that has been playing video games since he was a toddler so according to some studies yeah Im going to have better reflexes than some people since Im in my prime and have been working on them for decades now whereas you could be older and just naturally slowing down a bit Anyway point being I am not a unique individual and many others can click just as fast as I can and others even faster so while for you .2 seconds means nothing since you cant react in that time for me .2 seconds is all I need to target and start firing meaning I get the edge on someone whose weapon is delayed
If you want to work on your speed though I suggest fighting games over shooters since winning and losing in those at high play is measured in frames a second and .2 is by comparison a long time
Another gifted poster to ignore the last bit there, how fast now do you think you can do that with ds3 controller and how much control over that would you have? 25 and have played video games since I was young, I always play lighter classes which require faster than average response times, whether it is timing invincibility frames, to getting the first shot in run an gun classes, so your argument of "your old and decrepit is out the window", also you are still not looking at anything realistically
Here is 15.5 per second on a mouse and this is what it looks like, 10 clicks per second would be about the average most players could do which is .2 seconds
http://www.youtube.com/watch?v=_nX4NSHlb0Y
Below 28 dB
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