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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Soraya Xel
Violent Intervention Top Men.
741
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Posted - 2013.11.07 16:54:00 -
[1] - Quote
CCP Nullarbor wrote:Jadek Menaheim wrote:From a Corp created in Dust standpoint, I simply want to confirm that making an Eve pilot a director, even if I had never granted him a CEO position would not jeopardize my ability to retain control of the Dust Corporation as CEO through the shares system. I can confirm this. A corporation created in DUST cannot have shares reassigned so long as the CEO remains a DUST character. Giving an EVE character director role is safe in this regard (they can still kick all of the other members etc).
However, you should clarify that if the corp has EVER had an EVE player as CEO, those shares are released, and the risk is there.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Soraya Xel
Violent Intervention Top Men.
741
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Posted - 2013.11.07 17:22:00 -
[2] - Quote
CCP Nullarbor wrote:shaman oga wrote:This time CCP it's your fault, we don't have control over shares and the only way to join an alliance in DUST is to trust an EVE player and give him the CEO role. Give back all the shares to that guy and his CEO role. Then add a way to join an alliance from DUST without the need of an EVE character.
Alliances are cool and we will add them officially to DUST at some stage but for now they serve little game play purpose and remain an EVE feature just like shares. If you want an alliance you better understand the implications of doing so. Also, you do have control over shares if you assigned the corporation to an EVE character they can take the shares out of the corporation wallet for safe keeping before giving back the CEO to the DUST character. This all assumes you trust the EVE character though, which is a tough commodity to come by in this game.
It sounds to me like you have a disconnect with reality on what's important to your game. Alliances continue to be a hugely important content driver for PC, and the DUST team's failure to implement them properly time and time again is embarrassing.
The biggest conflict drivers in this game are things like EoN (an alliance), and then people rising up against EoN. Or Public Disorder (an alliance), and people trying to push them around. Alliances are the number one most important thing for your dev team to be doing.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Soraya Xel
Violent Intervention Top Men.
741
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Posted - 2013.11.07 17:40:00 -
[3] - Quote
With alliance names not even appearing in-game, DUST players have to rely on third party EVE tools to see what's what. That affects every player in Planetary Conquest. As someone with an active EVE account, I'm constantly solicited to bridge the gap by looking up employment histories, alliance membership, corp sizes, etc.
It's crippling to the MMO nature of the game for this information to be totally unavailable to DUST players.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Soraya Xel
Violent Intervention Top Men.
741
|
Posted - 2013.11.07 17:48:00 -
[4] - Quote
Rasatsu wrote:Soraya Xel wrote:With alliance names not even appearing in-game, DUST players have to rely on third party EVE tools to see what's what. That affects every player in Planetary Conquest. As someone with an active EVE account, I'm constantly solicited to bridge the gap by looking up employment histories, alliance membership, corp sizes, etc.
It's crippling to the MMO nature of the game for this information to be totally unavailable to DUST players. http://evemaps.dotlan.net/alliance/GoonSwarm
I bolded the part you obviously didn't read or comprehend.
A lot of players can't readily look up stuff on a PC while playing DUST, by the way.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Soraya Xel
Violent Intervention Top Men.
744
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Posted - 2013.11.07 18:41:00 -
[5] - Quote
Aeon Amadi wrote:On the other hand, there are those of us that can. CCP made it very clear that they wanted to work on the core aspects of the game first and afterward work on the rest of the fluff - this falls into that category as it's not used by the vast majority of players as opposed to something like weapon/dropsuit/vehicle balancing, which everyone does use.
For an MMO, player-based organizations is kinda core.
They're wasting their time on balancing, because they keep breaking balancing anyhow. They balanced everything around bad hit detection, and then fixed hit detection, and now balancing is completely wrong again. They'll fix that, then another bug, that'll break balance again. It's never going to be perfect, and they're wasting time with it.
We need real content that encourages gameplay. And EVE has proven, time and time again, alliances, rivalries, wars. That creates gameplay. That creates content.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Soraya Xel
Violent Intervention Top Men.
745
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Posted - 2013.11.07 19:20:00 -
[6] - Quote
Most of the top corps in the game are in some form of alliance. And it has an extremely strong effect on how PC battles are carried out. Failing to see the importance of it being represented in game is a rookie mistake.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Soraya Xel
Violent Intervention Top Men.
745
|
Posted - 2013.11.07 19:24:00 -
[7] - Quote
Dachande Anasazi wrote:If we have mix corps it is safe right? As long as a EVE player is never given roles? Or any eve player who joins can just be like houdini?
You are completely safe if an EVE character has never ever held CEO of that corp.
Otherwise, you are potentially not safe.
Scheherazade VII wrote:this **** does NOT belong in a first-person-shooter.
This isn't your run-of-the-mill first-person shooter. This is New Eden.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Soraya Xel
Violent Intervention Top Men.
750
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Posted - 2013.11.07 22:47:00 -
[8] - Quote
Aeon Amadi wrote:Soraya Xel wrote:Aeon Amadi wrote:On the other hand, there are those of us that can. CCP made it very clear that they wanted to work on the core aspects of the game first and afterward work on the rest of the fluff - this falls into that category as it's not used by the vast majority of players as opposed to something like weapon/dropsuit/vehicle balancing, which everyone does use. For an MMO, player-based organizations is kinda core. They're wasting their time on balancing, because they keep breaking balancing anyhow. They balanced everything around bad hit detection, and then fixed hit detection, and now balancing is completely wrong again. They'll fix that, then another bug, that'll break balance again. It's never going to be perfect, and they're wasting time with it. We need real content that encourages gameplay. And EVE has proven, time and time again, alliances, rivalries, wars. That creates gameplay. That creates content. Curious.... What weapons have they balanced ever since hit detection/aim assist were fixed/implemented..? Further more, how is balancing wrong again? They've made some pretty great strides since Uprising first released - Armor Tanking is viable, Heavies got some love, Laser Rifle got some love, Logistics got a slight tweak to ease their Master Race issues, Repair Tools are now viable... Just saying, they've had their teeter totter moments but they've done a pretty damn good job. It's gotten nothing but better, in my opinion.
Um... no they haven't. It's now a twitch shooter. Whoever fires first wins, in less than a second. Little to no skill is left. Gear does not matter.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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