Eskel Bondfree
DUST University Ivy League
161
|
Posted - 2013.11.09 20:18:00 -
[1] - Quote
Yeah, I felt the same when I played a couple of ambush matches yesterday. Almost every ambush match evolves into one mob of players chasing another mob. Spawn locations are moving together with the mobs, and the mob that is being chased usually spawns right into multiple lines of fire from the enemy.
This is to a large part because of the OMS maps that are way too big and not suited for a deathmatch mode. As soon as the action moves to one of the smaller sockets (read: one mob of players is being chased there by the enemy mob), the rest of the map becomes inaccessable because the default spawn is placing players right back into the mob where they die quickly.
In contrast, matches on small maps with clear bounds and lots of cover are usually quite fun, like skim junction (my favourite ambush map), or the biomass outpost (provided the action takes place inside the outpost and not in the no mans land around it).
We simply need smaller maps that are better suited for a free for all death match mode, and that are designed to prevent players from blobbing. Also, if ambush does use large maps (OMS), spawns should probably be divided into a clear attacker and defender area, instead of using the 'intelligent' spawn system we have now. I think it used to be like that at some point, the problem back then was that the inferior team tended to hunker down in its spawn area and the match was static and not fun. However, this was mostly because there were no good routes for engagement out of the spawn area and too little cover. Cover is plentiful in the outpost at the center of the map, but reaching the outpost requires traversing large open areas with no cover, so people camped in their spawn area instead. Again, a problem of map design. |
Eskel Bondfree
DUST University Ivy League
174
|
Posted - 2013.11.23 20:15:00 -
[2] - Quote
CCP LogicLoop wrote: If players are still spawning into wrong team groups on initial spawn I really need to know about that. As the code fix was supposed to fix that.
This happened to me the other day. I spawned alone, and shortly after a lone enemy spawned near me. We started to shoot each other, then many more enemy players spawned in near the one I was shooting at. I got killed by them, and the next respawn took me to my own team, which was at a completely different place.
Edit: the map was impact ridge, and my intial spawn was somewhere between the silos at I4/I5 and the structure nearest to it. |