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Thread Statistics | Show CCP posts - 2 post(s) |
843 Epidemic
396
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Posted - 2013.11.07 10:26:00 -
[1] - Quote
This spawn system has always been a problem but with veterans returning for the SP event it seems more evident now more than ever. Whether I am stomping or being stomped, there are clear flaws in the ambush spawn system.
When one team is getting completely wrecked by the other one, they get spawned back into the ****-storm until everyone's dead just about. This is ridiculous as the team has no way to defend themselves especially if they are being spawned out in the open where they can be struck down by tanks, OBs or whatever.
Not only, CCP, do we need to have better auto-spawns in general which switch sooner once there is a clear team imbalance in one area (E.g. a massive bumrush of one side) but the dis-advantaged team needs to be given advantageous spawns to help them back on their feet. This might mean a city spawn, spawns up on buildings or hills, or next to a couple of turrets.
Either way the spawns are ridiculous, my team was in an OMS ambush yesterday and lost a grand total of 5 clones, as opposed to the other team's 80. only 4 people on the enemy team killed someone.
843-BANE
Director // Ranking Officer // BurgezzE.T.F
Contact me here
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843 Epidemic
BurgezzE.T.F Public Disorder.
452
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Posted - 2013.11.18 14:08:00 -
[2] - Quote
CCP LogicLoop wrote:So no one is spawning at the beginning of the match into a group of the opposing team still correct?
But the problem of spawning into groups further into the match is still occurring?
Essentially what Marauder said + 1
You need to enable the losing team to grant some sort of spawning advantage over the other one to try and recapture the game rather than it become a spawn kill match. Just yesterday I went 30-2 in a 50 clone ambush because I was just sitting at their spawn waiting for them to come back in.
843-BANE
Director // Ranking Officer // BurgezzE.T.F
Contact me here
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843 Epidemic
BurgezzE.T.F Public Disorder.
458
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Posted - 2013.11.19 14:00:00 -
[3] - Quote
CCP LogicLoop wrote:In regards to spawning into redzones. We tried this and it wasn't well received.
If players are still spawning into wrong team groups on initial spawn I really need to know about that. As the code fix was supposed to fix that.
As for the other part, this still clearly seems to need a lot of tweaking.
I've never had a problem with spawning with reds anymore, never seen it happen and never had my team mates complain about it. Dynamics need to be changed so that players can go into ambush without the pure intention of camping, of the fear of getting stomped.
843-BANE
Director // Ranking Officer // BurgezzE.T.F
Contact me here
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