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Shotty GoBang
Pro Hic Immortalis
2021
|
Posted - 2013.11.07 02:02:00 -
[1] - Quote
EVE Time: 2013.11.07 01:20 Playmode: Ambush
Decided to queue for a quick solo Ambush before dinner. Entered match underway vs Nyain San pubstompers.
Knew I was in for an arse-kickin' so I ran my tankiest Scout fit:
Scout GK.0 (~112k isk)
HS: Cmp Shield LS: Enh Plates (x3), Cmp ArmRep PW: K5 Specialist SW: M209 Assault SMG GR: Core Locus EQ: A-19 Scanner
Shields - 153 Armor - 512 Movement - 5.06 m/s Sprint - 7.44 m/s
Figured I'd play extra safe and sneaky.
Flanked hostiles. Snuck up behind Call-Me Lipton. Just the two us. Emptied entire clip of M209 into back of his head while moving into Shotgun range. I'm dead before firing second shotgun blast. His Duvolle AR and ridiculous HP were too much for me to assassinate.
Flanked hostiles again. Snuck up behind Kaizuka Sniper. Just the two of us. Changed tactics. Cooked Core Locus. Hit him nice and perfect. Moved in with Shotgun as he spun around trying to find me. He spots me as I close in and fire first blast ... he jumps backwards. I'm dead to Duvolle AR fire before he hits the ground. His Duvolle AR and ridiculous HP were too much for me to assassinate.
Sometimes I hate this game.
A Scout does everything right, just to be boned by an increasingly easier EZ Mode. I shouldn't have to armor tank my Scout to drop something I sneak up behind. The fact that we Scouts currently have to is utter bullkittens. The fact that I lost these two fights -- even after defiling my Scout -- is disgusting.
This should never have happened. This "QQ" post should not exist. |
Shotty GoBang
Pro Hic Immortalis
2021
|
Posted - 2013.11.07 02:03:00 -
[2] - Quote
Here's where you come in, EZ Mode ... Please explain where I went wrong in the above scenarios.
I'm all ears. |
Shotty GoBang
Pro Hic Immortalis
2024
|
Posted - 2013.11.07 02:22:00 -
[3] - Quote
Look, it's RegNums. I was hoping you'd come. Both of these players were running Gallente Logistics.
Still very much looking forward to your "How to Scout" training videos. I'll share 'em with the guys. You must have so many tips for us. |
Shotty GoBang
Pro Hic Immortalis
2031
|
Posted - 2013.11.07 03:14:00 -
[4] - Quote
xxwhitedevilxx M wrote:Live with the fact that Japanese connection is at least 20x faster than yours ( and at least 50 than mine D:). Add the "being good" factor. Welcome to any FPS. Played against Nyain San in numerous PC battles. Some of best matches PHI has had the pleasure of fighting. I have no ill-will toward Nyain San; its members are worthy of respect.
This thread is not a rant about pubstomping, latency, or Nyain San. This thread is about either reigning in EZ Mode or making other Modes viable against it. |
Shotty GoBang
Pro Hic Immortalis
2033
|
Posted - 2013.11.07 03:57:00 -
[5] - Quote
By some strange magic ... The next match I played (after dinner) was vs another Nyain San pubstomp squad.
Snuck up on Milkman, undetected. Blasted him twice in range with K5. Gunned down by his AR before I could place third shot. He was also running Slayer Logi + Duvolle.
The very following match was vs the very same pubstompers in original post! 3 pubstomps vs Nyain San, back-to-back! Teach me to queue solo.
Needless to say, I backed out of the 3rd match. ^ See RegNums, I can learn. I is can be smarts like you. |
Shotty GoBang
Pro Hic Immortalis
2053
|
Posted - 2013.11.07 07:14:00 -
[6] - Quote
Protocake JR wrote: Yeah dude, i'm not too convinced. It almost sounds like you engaged outside of your optimal range. And for someone to be able to turn around and gun you down before you can get off a third shot leads me to believe you either: hesitated, lost your bead on the target, and/or failed to strafe in order to avoid damage.
Also, I know what you are not trying to highlight latency/netcode issues when playing against players from a different region, however you cannot discount these issues just because you want ARs to be nerfed. Poor netcoding and foreign players probably had a bigger contribution to your demise than the fact he was using an AR.
Your post makes alot of sense. Thank you. I'd like to dissect your points and point out problems, not with your logic, but as it applies to balance (specific to this particular Proto Scout vs Proto Logi engagement).
Point A) It almost sounds like you engaged outside of your optimal range.
Engagement began in "perfect" range ... not too close, not too far. My approach vector on the other hand wasn't ideal; I was to his right and slightly behind, rather than directly behind. Either way I was undetected, in my optimal range, and alone with my target. Pretty good odds for a shotgunner.
Point B) And for someone to be able to turn around and gun you down before you can get off a third shot leads me to believe you either: hesitated, lost your bead on the target ...
An 1000HP Slayer Logi will require -- at minimum -- 3 full seconds to kill using an Advanced Shotgun. That's plenty of time for him to respond to a "surprise" shotgun attack. Herein lies the balance issue. Nothing should walk away from "surprise" shotgun attack (unless the shotgunner misses). Never happens with HMG Heavies. Why should it with EZ Mode?
Point C) ... and/or failed to strafe in order to avoid damage.
Perhaps I should switch to KB/M. In my Scoutly experience, DS3 strafing versus an AR or ScR in close quarters yields added lifespan measured in tenths of a second. DS3 strafing helps substantially in evading low RoF weapons; it protects little against high RoF weapons in close quarters (even as a Scout).
Point D) Also, I know what you are not trying to highlight latency/netcode issues when playing against players from a different region, however you cannot discount these issues just because you want ARs to be nerfed. Poor netcoding and foreign players probably had a bigger contribution to your demise than the fact he was using an AR
Latency/netcode is a really good point. As for nerfing the AR, I'd rather see CCP focus on close quarter combat mechanics as a whole, with specific focus on HMGs, SGs, ARs and ScRs. |
Shotty GoBang
Pro Hic Immortalis
2084
|
Posted - 2013.11.07 15:27:00 -
[7] - Quote
Thanks for all the tips and feedback, guys. I admit I was more peeved than usual when posting.
After posting this, I switched to Duvolle Specialist and had better luck.
Amazing how that tiny 'bit of added range keeps damage on target when folks backpedal or jump backward, just out of SG optimal range, following that first blast. Anyhow, I'll adapt. I stand by my position that CCP should take a hard look at both CQC mechanics and CQC weapon balance.
In order of appearance, by subject matter:
Thor Odinson42, Fire of Prometheus Best to backout vs Nyain San, you're right. Shame; the tough fights are often the most fun.
FunkMaster Whale I hope you're wrong, sir. This game has so much potential.
Patrick57 Nova Knife is a Scout. His playtime as of late has spiked, which we take as promising sign.
ReGnYuM No further comment.
THUNDERGROOVE Thanks for the detailed response.
xxwhitedevilxx, Protocake JR, Rei Shepard, 8213 Thanks for the feedback and pointing out the Latency factor. It likely played more of a part than I realized.
Icedslayer Looking forward to your return, Scout Brother. o7
IgniteableAura These lovely lady lumps?
Kasote Denzara Haven't tried that yet. Tend to stick to my home server.
Appia Vibbia, Matticus Monk Thanks for the tips. I'll learn to trust my Shotgun again, eventually.
Cat Merc, Spectral Clone That ScR is just as nasty upclose as an AR. Both make for a tough SG fight.
Shutter Fly Great SG vs SG combat with you yesterday. Thanks for the support, sir.
Acturus Galaxy, Zatara Rought Taking your advice to heart; will work on getting into point-blank range before opening up.
Mortedeamor If I switch to flux, I'll lose reputation :-). Will consider either way. Thank you.
Assert Dominance Thanks for the kind words, sir. o7
Medic 1879 Feel your pain, brother. My preferred proto scout fir dies in is 0.3 - 0.5 seconds.
Alldin Kan Skirmish. 5 vs Alldin Kan. Alldin, Victory. Good stuff, sir. Would've stayed, but hunting one guy for 20 minutes ...
Thanks again, everyone. o7 |
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