m twiggz
Eternal Beings
135
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Posted - 2013.11.06 04:36:00 -
[1] - Quote
Oswald Rehnquist wrote:The real issue is that CCP just invalided a huge chuck of the non ar like play styles, and I have physically watched friends and family play the different roles/weapons ranging from hmg heavies, MD users, and I scout, all of us range from 8 to 15 million sp, and all were very functional before hand. Yet their ability to perform has has taken nose dives,
Now we should be asking why,
The rest of the play styles were designed around certain mechanics that usually eat up more time. Other shooters with short TTK like Kill zone had balance based off of short TTK, Dust did not base things around short TTK, so essentially CCP just put COD mechanics in with Dust's old model.
Instantaneous pin point accuracy with a .1-3.0 second death inducing auto fire without mechanics designed around that functionality is the issue.
Hit detection means two things, greater dps and greater range
Scouts are not hurt in the slightest is you increased the dps to 10000 dps for all I care, our ehp is nothing, bu the massive accuracy and the massive range essentially blocks off scouts from moving and effectively on lock down, which is backwards for a suit that made trade offs for mobility with no real solid stealth.
But essentially, CCP introduced low TTK mechanics without even thinking about the other aspects of the game that were build around a longer TTK.
I don't use the MD but by buffing insane hitboxes, MDs should fire even faster to keep up with the other weapons, this was not changed and accuracy was never an MD issue. So either MDs were severely op for months now or they forgot about travel time and MD's are gimped now without considering how the changes effect different weapons differently.
The scariest part is that no alarms were set off by CCP in any test sever apparently, which ultimately makes me worried if anything has been tested with 1.7. It could also be that CCP has some distant build where everything works with all the appropriate mechanics and didn't see this coming, I honestly think CCP's balancing team is a two man unit theory crafting what sounds good from a top down approach. I think CCP would benefit by hiring a bunch of kids and stick them with one suit and one weapon and see how they perform.
Thoughts? When I first started playing this game in July it was impossible to join a match where 8 out of 16 players weren't spamming Mass Drivers in your face. Since then the amount of MD users has diminished. For whatever reason, this brings great happiness to me. If I wanted to get "noob tubed" I would have stuck to CoD. Occasionally I'll run into an MD player who uses it as its meant to be used, distract/deter enemies from pushing an objective.
BTW, Assault MDs fire faster than regular MDs. Assault MDs are still a very viable option to all MD users who want to rambo into groups of enemies for large amounts of kills.
You can make the argument the game went from MD514 to AR514 and whatever else before that. Regardless there will always be OP and UP weapons, its part of any FPS. Doesn't bother me at all. Its something we all have to deal with... or you can just QQ on the forums about everything... |