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Kasote Denzara
A Vulture
686
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Posted - 2013.11.06 11:11:00 -
[1] - Quote
Bethhy wrote: Assault's need a built in 10% damage buff, removal of all tank health point buff's. signature profile bonus's...
Heavies needs built in resistance to long range damage *50m+*, and extender/plate efficacy. they would also need a penalty for light weaponry use.
I specifically pulled these two lines out for a reason. No suit should ever have a damage boost, especially a general one. The Nova Knife one is alright for now, as they are still rather broken to use. A suit with a damage boost would be overly abused, especially given the Plasma Rifle's ability to be a fully automatic sniper rifle at advanced and higher.
No suit should also ever have a damage reduction, as that would defeat the purpose of certain modules. For example: armor plates. One that reduces at range would be extremely unfair towards the long range weapons, such as the sniper rifles.
I go commando in my Commando. Feels good, man.
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Kasote Denzara
A Vulture
686
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Posted - 2013.11.06 11:20:00 -
[2] - Quote
Atiim wrote: NO
Sidearms are worthless as a primary weapon, and are incapable of competing with Light & Heavy Weapons. Giving any suit a sidearm only will effectively make the class non-viable.
If you get flanked, or need to kill the person stopping you from reviving someone, your screwed
I'm going to have to disagree with you.
Even without a certain suit that amps sidearm ammo (you know that one), certain sidearms can be monstrous to encounter. Submachine Guns and Scrambler Pistols are an example of this. In capable hands, the Scrambler Pistol can drop people with very little effort. That headshot multiplier is insane. Personally, I like the dual Assault Scrambler Pistols. Pewpewpewpewpewpewpewpew, change, pewpewpewpewpewpewpewpew. If it isn't dead in six shots, I better be dead.
I go commando in my Commando. Feels good, man.
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Kasote Denzara
A Vulture
686
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Posted - 2013.11.06 11:33:00 -
[3] - Quote
Atiim wrote: Ok fine while you try to get in your optimal range, I'm gonna load you with 6 clips from a prof V Freedom MD. And see if you live,
When you die, I'm gonna ask "Why didn't you kill me?, I thought sidearms were perfect rivals to primary weapons?"
If you are forced to use a sidearm, when you get flanked you will be the first to die. Why? Because you won't be able to defend yourself against anything but scrubs and starter fits. And people always try to kill the logistics first.
Headshot multiplier? Yeah while you aim for the head I'm gonna empty an entire clip into you
Plus, why would anyone want to use it? Why would they want to be limited to only 3 weapons in the game. I sure as heck wouldn't.
The MD can't unload a clip as fast as the Assault Scrambler Pistol. I'm not sure what world you're in, but the MD is unable to shoot even four before the Assault Scrambler Pistol empties. If I remember correctly, when maxed for operation, the Assault has eleven shots. That's eleven chances for me to hit you in the head. When the servers come back up, I'll give you the exact default damage per shot, then I'll add my damage amps, then I'll add my prof. Let me say that I am deep in the weapons I use.
You also assume that you'll see me before I see you. I dampen heavily on all of my suits. You'll only know where I am if you see me or you scan me (which has a rather likely chance of failing unless proto). I don't use a scout for dual pistols. That's silly. You'll have to use the Plasma Rifle to kill me without me retaliating. In the aspect of who sees who, it's a gamble. You can't assume.
I can drop a proto heavy with little issues if I'm not spotted. If it isn't dead in six shots, I better be dead. Those last bullets will drop them. If that isn't enough, I have another one fully loaded.
Please do consider the situation before assuming. That's how people get killed.
I go commando in my Commando. Feels good, man.
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