Oswald Rehnquist wrote:First congratulations on the improvement to hit detection, it does make shooting more fun for the larger community, whether that was hitbox increasing or shot registration, its definitely better
But I am a little skeptical that CCP play tested any scouts in this build, which makes me wonder how 1.7 is going to turn up because I have a feeling CCP is going off of theory than actual game play or worst case scenario doesn't care. Considering what pieces of information they have released for 1.7 and what they have not released, it seems more bones are being thrown to certain people over others.
First off, I am still holding positive ratios (about 1.4 if kdr was resetted) but its a hell of a challenge now, mostly its just finding the dumb assault players and over extensive planning for the seasoned ones, I prefer more defensive scouts builds anyways (stealth, cover, etc), but even those defenses are now being breached significantly, this is not even considering the even harder hit to the more offensive scouts builds, which I no longer see as viable, though that might just be my choice of weapons because I don't use mass drivers and I don't use any AR like weapon. I also don't brick tank my scout to act like a medium frame. So this just might be my needing to "adapt or die" but I'm not too keen an adapting myself to a medium frame, or I would just play it.
So scouts can't scout as effectively because moving becomes a sever liability with hit detection seemingly extending range distance and dps to even greater strides. On a non patch related note, proto scanners and focus scanners gained a boost in popularity too (I'm guessing focus for the fitting reduction and not to catch scouts).
What CCP did give us though was a radius buff, which works surprisingly well when you work in an abandoned but friendly objective and set up remotes, hide in a ditch, and patrol multiple installations, but this is painful to partake in because its high risk despite the fact it is literally thy most defensive set up we can do while still being relevant. It also does not have the same thrill as stalking individuals.
Mind you I am still adapting but this is what I have seen of the actual scout like scout builds that are viable are the kamikaze shotgunner, and the regional defense sniper or scp user. And I believe that regional defense build is the best scout build this patch at any rate, I liked mixing my offense and defense but I think defense is where its going to be for the month.
Anyways glad to hear any thoughts on this, later tonight I will make a page of recommendations which I think are needed. On the plus side I think this means that perhaps the AR514 crowd might be more accepting of more radical scout changes.