IgniteableAura
Pro Hic Immortalis
309
|
Posted - 2013.11.06 14:00:00 -
[1] - Quote
Laurent Cazaderon wrote: - Sneakiest of all suits => it is since 1.6 it appears.
The most frustrating thing is that we are not as sneaky as it appears. Ill explain
1. Even with scout level 5 and profile dampening 5 we need to fit a profile dampener to evade prototype scanners. Does that sound balanced? A good balance would be if like cancels like. EX: scout level 3 evades adv scanners, scout level 5 evades proto scanners. There can be one scanner in each tier that would have a "higher precision rating" to help balance further.
2. Installations have a scan radius of 50m and perfect scan precision. We can't even go anywhere near an enemy controlled objective and expect to survive. Thats not sneaky. Either give scouts the ability to evade installations scan radius, or change installations precision to be more in line with the suits ( 30-46dB).
My adv scout, which I usually run has 260 shield and 80 armor. When I want to live for more than 1 second, I have ~equal shield and armor to the tone of ~430hp.
I would love a speed buff again.....especially since I adored the speed the old winmitar had...and the reason I choose it over gallente.
PHI Recruitment
or PHIsh Tank in game
Twitch
|
IgniteableAura
Pro Hic Immortalis
320
|
Posted - 2013.11.07 21:52:00 -
[2] - Quote
Laurent Cazaderon wrote: I wasnt aware of the thing you're bringing up in 2. And i dont get why it even exists. I can understand for Turrets as they need to be able to scan the area to fire at enemies. But perfect precision ? Hell that's weird. I'll remember that.
As for other installations\objectives. Why would they spot anything ?
Now regarding 1. I dont think even a proto scout should be able to natively dodge a proto scanner. Actually, i'd say they should depending on the circumstances. Just like weapons have absolute range and effective range, i'd love the scanners to have a similar fall off system. Meaning that the radius of the scan may be 100m and 60-¦. But the precision of the scan should decrease over distance and edges of the angle.
There you'd have balance. A proto scout without supplemental profile dampener would dodge the proto scanner if not caught up at say less than 30m and directly facing the scanner. And a total sneaky scout would add a dampener and only be spotted when scanned at 10M for example. .
Im not 100% on their radius, but take a look next time you defend an objective, you will alway see red dots coming and going.
Why would a scout need to add a dampener to his suit to evade a scanner? I think for true balance you need to have a counter. Then a counter to that counter. A counter to that counter etc. We already have a proto scanner that is "focused" but its only proto level.
Example for better balance, scout level scanned up to: Std - Scout II Std "focused" - Scout III Adv scanner - Scout III Adv "focused" - Scout IV Proto - Scout IV Proto "focused" - Scout V
I would like it if scanners couldnt just sweep in a 360 and get a good scan rate. Right now the degrees of scan is useless. I worry about the complexity of the system you described, but I like it, however we cant even get grenades to have a % based explosion.
thanks for the discussion
PHI Recruitment
or PHIsh Tank in game
Twitch
|