IAmDuncanIdaho II
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Posted - 2013.11.07 11:17:00 -
[1] - Quote
Krom Ganesh wrote:Laurent Cazaderon wrote:- Lowest HP amount of all suits => That's the case already. Scouts are made of paper. HD \ aim assist emphasize that a lot. Out of curiosity, how much HP do you usually have on your fits ? After 1.4, I switched from using biotics on my gal scout and now use a basic armor plate and a basic reactive plate to make my scout have enough ehp to be usable. So around 310 without considering the bonus from the Shield & Armor skills. [/quote]
Minmatar advanced, around 270 + 84 sh/ar hp
[...]
Quote:- Fastest of all suits => Also the case. But not enough considering damage output \ HD \ aim assist. Even though i hated them, i loved the time where i was seeing scouts going at the speed of light. They were troubling basterds and it seemed fun to play with. That got nerfed due to HD making hitting them a nightmare. So that would be my first pick for a buff. restore them as speed tankers. This would be much appreciated.
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Completely concur with Krom. I picked Minmatar for the speed (and knives). As an aside, if the fastest scout can't speed tank, no other suit can, and that would seem to make the most of the Biotics sub-tree irrelevant. Biotics should mean more.
Quote:- Sneakiest of all suits => it is since 1.6 it appears. Tacnet stealth is fine against other suits. Installations and objectives being omniscient within a certain radius is a major problem for us. Still need visual stealth like cloak. [/quote][/quote]
I realise something new every day - didn't even occur to me that installations are scanning *me*, even though I use it tactically myself for spotting reds. Why should installations have scanners at all? But if they do - yeah...make the precision in line with an assault suit or something.
Quote:Overall, scouts should be deadly but require a very specific and demanding play style. The slightest error getting you killed. Does that match what you would expect of scouts ?
For stats and risk vs reward proportions, yes. However, scouts still lack some utility on the battlefield that no other suit can do as well as us. We need E-War and to be the suit most proficient at it so that scouts can start fulfilling what I believe is their true purpose, to be the anti-logi and debuff the enemy.[/quote]
Yes it does, but the reward should also match the risk - no error means I get close enough or into the right position to have the major advantage in a one-on-one. |
IAmDuncanIdaho II
R 0 N 1 N
124
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Posted - 2013.11.07 11:27:00 -
[2] - Quote
Laurent Cazaderon wrote:
[...]
- Lowest HP amount of all suits => That's the case already. Scouts are made of paper. HD \ aim assist emphasize that a lot. Out of curiosity, how much HP do you usually have on your fits ?
Minmatar advanced, around 270 + 84 sh/ar hp
Laurent Cazaderon wrote: - Fastest of all suits => Also the case. But not enough considering damage output \ HD \ aim assist. Even though i hated them, i loved the time where i was seeing scouts going at the speed of light. They were troubling basterds and it seemed fun to play with. That got nerfed due to HD making hitting them a nightmare. So that would be my first pick for a buff. restore them as true speed tankers. Just like i'd love seeing heavies slower but a lot more deadly like they were a long time ago.
Completely concur with Krom earlier. I picked Minmatar for the speed (and knives). As an aside, if the fastest scout can't speed tank, no other suit can, and that would seem to make the most of the Biotics sub-tree irrelevant. Biotics should mean more.
Laurent Cazaderon wrote: - Sneakiest of all suits => it is since 1.6 it appears.
Re: Krom and installations:I realise something new every day - didn't even occur to me that installations are scanning *me*, even though I use it tactically myself for spotting reds. Why should installations have scanners at all? But if they do - yeah...make the precision in line with an assault suit or something.
Laurent Cazaderon wrote: Overall, scouts should be deadly but require a very specific and demanding play style. The slightest error getting you killed. Does that match what you would expect of scouts ?
Yes it does, but the reward should also match the risk - no error means I get close enough or into the right position to have the major advantage in a one-on-one, or similar if it's objective based.
It's great to hear a CPM asking these questions :) There's 180 pages of Scout registry for you to read too! also a whole host of threads relating to various in-game testing that our dedicated brothers have undertaken ;-) |