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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
4947
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Posted - 2013.11.05 16:42:00 -
[1] - Quote
I don't notice any difference. The attack arc feels slightly wider but I'm not sure if that's just because I got lucky or I'm getting good.
What "specific improvements" did you do to the nova knife hit detection? I want to know.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4948
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Posted - 2013.11.05 16:54:00 -
[2] - Quote
I'm bumping this thread until I get an answer. We ninjas deserve an answer.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4948
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Posted - 2013.11.05 17:00:00 -
[3] - Quote
Bump
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4974
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Posted - 2013.11.06 15:48:00 -
[4] - Quote
God Hates Lags wrote:CCP Wolfman wrote:We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning and scratching our heads wondering what was up. CCP Geediiiiky then did some more serious digging and found another sneaky bug hiding in there relating to the hit angles. We are currently fixing it in 1.7 and we are hoping to be able to hotfix it for you next week. IGÇÖll let you know.
WeGÇÖll have you ninjas back in business as soon as we can!
Now that he's here spring the trap! What are you doing to fix TTK? When will the heavies get new suits?
Shoo!
This is my thread. Spring your own trap elsewhere.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4974
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Posted - 2013.11.06 15:50:00 -
[5] - Quote
CCP Wolfman wrote:We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning and scratching our heads wondering what was up. CCP Geediiiiky then did some more serious digging and found another sneaky bug hiding in there relating to the hit angles. We are currently fixing it in 1.7 and we are hoping to be able to hotfix it for you next week. IGÇÖll let you know.
WeGÇÖll have you ninjas back in business as soon as we can!
Please do.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4980
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Posted - 2013.11.07 02:36:00 -
[6] - Quote
Mac Dac wrote:CCP Wolfman wrote:Aeon Amadi wrote:CCP Wolfman wrote:We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning and scratching our heads wondering what was up. CCP Geediiiiky then did some more serious digging and found another sneaky bug hiding in there relating to the hit angles. We are currently fixing it in 1.7 and we are hoping to be able to hotfix it for you next week. IGÇÖll let you know.
WeGÇÖll have you ninjas back in business as soon as we can!
Is the 'dash' you had proposed previously still on the table? It's still an idea we really like, personally I'm a big fan of it. However, it's not super high on the priority list right now. I prefer to sprint while charged.
Ditto. It's possible to hotfix it as well, isn't it? I mean, we really need to be able to sprint charge. Of course that won't do us any good if the knives can't register damage on a moving target.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4981
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Posted - 2013.11.07 06:58:00 -
[7] - Quote
@Cosgar
There was one player who claimed they were OP even while they are UP. His excuse was that they dished out too much damage for his heavy suit. But the funny part didn't come until the other heavy players came in and put that noob in his proper place. The heavy players were actually supportive of the knives even if it killed them a lot. Then more non-heavy, non-knifer guys came to make sure the noob felt just as stupid for even suggesting a nerf.
Lol
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
5056
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Posted - 2013.11.13 00:10:00 -
[8] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1468599#post1468599
So..... about that hotfix.
When's it coming?
Oh yeah, and bump.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
5057
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Posted - 2013.11.13 00:32:00 -
[9] - Quote
Bumpity bump
Bump bump bump
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
5060
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Posted - 2013.11.13 05:06:00 -
[10] - Quote
Can you at least tell me that you were unable to put together a hotfix? If it's that bad, then at least let us all know so that we're not tied up in epic suspense for the remainder of the month.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
5072
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Posted - 2013.11.14 15:21:00 -
[11] - Quote
0.o
/makes a mad dash to his PS3
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
5076
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Posted - 2013.11.14 21:02:00 -
[12] - Quote
I can finally confirm that the knives have definitely gotten better. Not perfect, but better none the less.
I have noticed two things. First is that the range of the attack seems slightly further. I don't need to hug my targets anymore. On that alone it means that I no longer have to be super close to a moving target which means that I can finally hit (and kill) a sprinting target. Using the quick-slash still interrupts the sprint, but damage still registers. The second part is that there is a noticeable curve when I hit a strafing target.
However, I noticed a blind spot with the nova knives. If the target is too close to you, they can definitely evade even a full-on charged attack. It seems that just like assault rifles whose damage starts at the tip of the barrel, the damage seems to start about a 1 foot ahead of you and then the damage curve spreads out from there. This creates a noticeable blind spot for a target to just simply sprint to the side of the knifer to dodge a hit.
Me and the rest of my squad noticed this when it came to close quarter combat. I have been playing for up to 5 hours until now to make sure I understood what was going on. The improvement wasn't noticeable at first but as I kept on playing match after match, I began to see real improvements.
I still have to hide in the shadows though.
But overall, the knives are practically useful once again and I have been able to achieve multiple kills in a single pass during one very special match when I managed to pounce behind an enemy group. I can even compete against a shotty for once while also surprising targets around corners.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
5083
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Posted - 2013.11.14 21:33:00 -
[13] - Quote
Updated my sig accordingly.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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