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Syeven Reed
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142
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Posted - 2013.11.05 02:47:00 -
[1] - Quote
It's not a QQ thread! Iv rather enjoyed using it!
MD is way over powered. For example, I'm an assault AR user. But today I went to pick up an MD. I invested a total of around 12k SP. Really no that much, it's about 6 hours passive.
First game I go 15/5 Second game I go 33/4!
Q: I have literally just picked the thing up, I have NO skill in using this crap so why am I so good at it? Why am I getting all of these kills?
A: Range defiantly is the problem. 4m radius (8m diameter(in a circle people!) And this is the standard weapon btw, it only go's up from here on, and the main skill for the weapon increases it by 5% per level too!
With this sort of range you don't need worry about body shots, you don't have to worry about seeing the enemy, honestly, I killed 2 people by accident. The only thing you have to worry about is ammo, but carry some hives and your sorted.
So in summery, it takes no skill and barely any SP. A good weapon of choice for anyone coming out of the academy!
But seriously CCP, it needs a nerf, or everything else needs a buff.
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
142
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Posted - 2013.11.05 02:53:00 -
[2] - Quote
Void Echo wrote:is a crowd control weapon, working as intended, not everything that's not the ar is meant to shoot beebees out of the barrel you know You misunderstand I'm not complaining that is doesn't, I'm complaining that it does! And it's not running CC. I't slaughtering the crowd!
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
142
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Posted - 2013.11.05 03:03:00 -
[3] - Quote
Atiim wrote:Please tell me how the MD needs to be nerfed. It seems perfectly balanced to me
- Slow Travel Time
- Small Blast radius until upgraded to level 5
- Half a clip to kill a starter fit (unless using damage mods and/or prof. skills)
- Really low ammo (18 rounds total)
- Does jack all against shield tankers without flux grenades
- Terrible ADS
- Ability to be buttplugged by SCR and AR users before first shot even travels to the target (in mid range combat)
- Awful weapon when forced to aim up or in terrain obsticals such as hills and mountains)
- Only effective against scouts and armor tankers
This thread is disused as a QQ thread A no skill scrub weapon? You are an ASSault that uses ASSault Rifles? Try aiming up with the weapon and get back to me on that one. PS: Obvious troll is obvious You serious? Small blast radius? It's blast radius is so large that it mitigates the slow travel time. Like i said, carry a nano with you and your ammo troubles are sorted. And yeah I use AR but so does everyone else. An AR fighting an AR kinda cancels out the OPness...
My point was its a no skill weapon, at lease with the AR I have to aim at the head of a moving target, with a MD all i have to do is get the high ground and shoot in the correct direction!
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
144
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Posted - 2013.11.05 03:10:00 -
[4] - Quote
Atiim wrote:Void Echo wrote:is a crowd control weapon, working as intended, not everything that's not the ar is meant to shoot beebees out of the barrel you know Exactly. Just because it is not an AR doesn't mean that it needs to be weak. If Mass Drivers are so OP in your opinion then stop staking armor plates just use shield extenders. It is designed to be super effective against armor, so it's gonna be super effective against armor, that's just it doing its job (This is directed at OP, not you) OK how does this sound, keep the MD where it is stats n' all. But make it so you have to invest a bit more SP into it before it has such an enormous payout?
But again, this isn't a QQ thread, like I said Iv enjoyed using it today, its very easy to get kills with! If nothing is changed i will still enjoy using it! But from a balance prospective, the 12k SP iv put into the MD compared to the millions of SP in AR seems a bit stupid.
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
145
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Posted - 2013.11.05 03:21:00 -
[5] - Quote
Cosgar wrote:It's not a QQ thread! Iv rather enjoyed using it!
AR is way over powered. For example, I'm a logi MD user. But today I went to pick up an AR. I invested a total of around 12k SP. Really no that much, it's about 6 hours passive.
First game I go 15/5 Second game I go 33/4!
Q: I have literally just picked the thing up, I have NO skill in using this crap so why am I so good at it? Why am I getting all of these kills?
A: Range defiantly is the problem. 60m effective range (2/3 of an American football fiield(with no kick people!) And this is the standard weapon btw, it only go's up from here on, and the main skill for the weapon decreases kick by 5% per level too!
With this sort of range you don't need worry about body shots, you don't have to worry about seeing the enemy, honestly, I killed 2 people by accident. The only thing you have to worry about is aiming, but turn on aim-assist and your sorted.
So in summery, it takes no skill and barely any SP. A good weapon of choice for anyone coming out of the academy!
But seriously CCP, it needs a nerf, or everything else needs a buff. Ill just C&P this... posted this a bit before your troll but i don't think you took the time to read everything.
OK how does this sound, keep the MD where it is stats n' all. But make it so you have to invest a bit more SP into it before it has such an enormous payout?
But again, this isn't a QQ thread, like I said Iv enjoyed using it today, its very easy to get kills with! If nothing is changed i will still enjoy using it! But from a balance prospective, the 12k SP iv put into the MD compared to the millions of SP in AR seems a bit stupid.
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
145
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Posted - 2013.11.05 03:30:00 -
[6] - Quote
Cenex Langly wrote: Your argument can be made for any other weapon.
For Example: Change the MD and put Forge Gun. The militia forge gun can insta-kill anyone in one hit. EVERY TIME. Let's just make you have to put 600k SP into a skill just to be able to use the militia FG.
Yes but the forge gun is getting a radius nerf!
I do see what your saying though, but all i put in the skill was about 12k. Seems crazy when Iv put in nearly 3 million into AR
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
145
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Posted - 2013.11.05 03:36:00 -
[7] - Quote
Cosgar wrote:No need to read the rest of what you feel would "balance" the MD, or any niche weapon you decided to QQ about by not QQing about it. Let me explain how this kind of mentality has ruined Dust 514. I remember earlier builds where scouts, while being paper thin were strafing gods, able to leap around acrobatically, chipping away at you- NERFED! Heavies used to flat out outgun anyone dumb enough to face them head on- NERFED! Tanks could wreck an entire map if nobody on the opposing end had any AV above MLT swarms- NERFED! See where I'm going with this? Wow... I feel like your firing a lot of hostility my way for the many nerfs that iv had nothing to do with nor been behind.
But, if you could manage to read... you would see that im not so much as proposing a nerf, in fact I did say that the stats should remain the same, i understand you would need a large radius for CC. But maybe increase the skill requirement to bring it along side other weapons? Because at the moment all I'v done is invest a tiny amount of SP into it, nothing compared to the huge amounts of SP into AR, does it not seem silly to you that there is this much of a gap within the skill point system?
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
145
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Posted - 2013.11.05 03:40:00 -
[8] - Quote
Cosgar wrote:Syeven Reed wrote:Cenex Langly wrote: Your argument can be made for any other weapon.
For Example: Change the MD and put Forge Gun. The militia forge gun can insta-kill anyone in one hit. EVERY TIME. Let's just make you have to put 600k SP into a skill just to be able to use the militia FG.
Yes but the forge gun is getting a radius nerf! I do see what your saying though, but all i put in the skill was about 12k. Seems crazy when Iv put in nearly 3 million into AR MD already got a radius and damage nerf compared to Chromosome. Hell, it just got scaled down. The Freedom, Boundless, and Core are the EX0-5, EC-3, and EK-A2 of last build, with a radius nerf tacked on. You just won't be satisfied until it fires confetti. Well hopefully the buff to the heavy tomorrow will make a difference, because I still think its needed.
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
145
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Posted - 2013.11.05 03:47:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Did you test this with your main, or on an alt pubstomping academy users? Also curious if you can regularly replicate this.
Either way it just might be your natural playstyle, as most people do not have that 30+ score in matches with the MD Yeah my main, just under 12mill SP. Got bits invested into a few weapons for when I need them, AR being the main one! But its such a commonly used weapon that I don't think it counts as being OP when everyone uses it. And basically everyone I was fighting was using it.
Fit was, Advanced assault. 5% light damage mod 2 complex shield basic plate enhanced shield regulator 'syndicate' sub machine gun mass driver locus grenade
Gÿé
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Syeven Reed
RETR0 PR0 GAMERS
145
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Posted - 2013.11.05 03:53:00 -
[10] - Quote
THEAMAZING POTHEAD wrote:Play a couple matches, get kills, instantly posts thread about weapon being OP. Seriously though OP, you're a scrub, if you've got a duvolle with 3mil SP in it and you do better with a STD MD, its because you can't aim. The ONLY reason you could ever go 30+kills with a STD MD is because the enemies using garbage fits, try bringing a STD MD up against proto suits and lemme see you post a score again. theres a big difference between 3-4 shotting scrubs in starter fits and trying to put MORE than an entire 6 shot magazine into a good player in proto suit whose got a duvolle and melts you in half a second. Fuck1ng scrubs making garbage ignorant threads. I wouldn't say I'm a scrub, and although I do have about 3mill SP into AR i only use the 'toxin'. I never use duvolle, way to expensive for pubs lol
Gÿé
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