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Cosgar
ParagonX
7266
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Posted - 2013.11.05 02:56:00 -
[1] - Quote
Try fighting people from below and see how OP it is.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7268
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Posted - 2013.11.05 03:18:00 -
[2] - Quote
It's not a QQ thread! Iv rather enjoyed using it!
AR is way over powered. For example, I'm a logi MD user. But today I went to pick up an AR. I invested a total of around 12k SP. Really no that much, it's about 6 hours passive.
First game I go 15/5 Second game I go 33/4!
Q: I have literally just picked the thing up, I have NO skill in using this crap so why am I so good at it? Why am I getting all of these kills?
A: Range defiantly is the problem. 60m effective range (2/3 of an American football fiield(with no kick people!) And this is the standard weapon btw, it only go's up from here on, and the main skill for the weapon decreases kick by 5% per level too!
With this sort of range you don't need worry about body shots, you don't have to worry about seeing the enemy, honestly, I killed 2 people by accident. The only thing you have to worry about is aiming, but turn on aim-assist and your sorted.
So in summery, it takes no skill and barely any SP. A good weapon of choice for anyone coming out of the academy!
But seriously CCP, it needs a nerf, or everything else needs a buff.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7269
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Posted - 2013.11.05 03:28:00 -
[3] - Quote
Syeven Reed wrote:Cosgar wrote:It's not a QQ thread! Iv rather enjoyed using it!
AR is way over powered. For example, I'm a logi MD user. But today I went to pick up an AR. I invested a total of around 12k SP. Really no that much, it's about 6 hours passive.
First game I go 15/5 Second game I go 33/4!
Q: I have literally just picked the thing up, I have NO skill in using this crap so why am I so good at it? Why am I getting all of these kills?
A: Range defiantly is the problem. 60m effective range (2/3 of an American football fiield(with no kick people!) And this is the standard weapon btw, it only go's up from here on, and the main skill for the weapon decreases kick by 5% per level too!
With this sort of range you don't need worry about body shots, you don't have to worry about seeing the enemy, honestly, I killed 2 people by accident. The only thing you have to worry about is aiming, but turn on aim-assist and your sorted.
So in summery, it takes no skill and barely any SP. A good weapon of choice for anyone coming out of the academy!
But seriously CCP, it needs a nerf, or everything else needs a buff. Ill just C&P this... posted this a bit before your troll but i don't think you took the time to read everything. OK how does this sound, keep the MD where it is stats n' all. But make it so you have to invest a bit more SP into it before it has such an enormous payout? But again, this isn't a QQ thread, like I said Iv enjoyed using it today, its very easy to get kills with! If nothing is changed i will still enjoy using it! But from a balance prospective, the 12k SP iv put into the MD compared to the millions of SP in AR seems a bit stupid. No need to read the rest of what you feel would "balance" the MD, or any niche weapon you decided to QQ about by not QQing about it. Let me explain how this kind of mentality has ruined Dust 514. I remember earlier builds where scouts, while being paper thin were strafing gods, able to leap around acrobatically, chipping away at you- NERFED! Heavies used to flat out outgun anyone dumb enough to face them head on- NERFED! Tanks could wreck an entire map if nobody on the opposing end had any AV above MLT swarms- NERFED! See where I'm going with this?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7271
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Posted - 2013.11.05 03:35:00 -
[4] - Quote
Syeven Reed wrote:Cenex Langly wrote: Your argument can be made for any other weapon.
For Example: Change the MD and put Forge Gun. The militia forge gun can insta-kill anyone in one hit. EVERY TIME. Let's just make you have to put 600k SP into a skill just to be able to use the militia FG.
Yes but the forge gun is getting a radius nerf! I do see what your saying though, but all i put in the skill was about 12k. Seems crazy when Iv put in nearly 3 million into AR MD already got a radius and damage nerf compared to Chromosome. Hell, it just got scaled down. The Freedom, Boundless, and Core are the EX0-5, EC-3, and EK-A2 of last build, with a radius nerf tacked on. You just won't be satisfied until it fires confetti.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7271
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Posted - 2013.11.05 03:51:00 -
[5] - Quote
Syeven Reed wrote:Cosgar wrote:Syeven Reed wrote:Cenex Langly wrote: Your argument can be made for any other weapon.
For Example: Change the MD and put Forge Gun. The militia forge gun can insta-kill anyone in one hit. EVERY TIME. Let's just make you have to put 600k SP into a skill just to be able to use the militia FG.
Yes but the forge gun is getting a radius nerf! I do see what your saying though, but all i put in the skill was about 12k. Seems crazy when Iv put in nearly 3 million into AR MD already got a radius and damage nerf compared to Chromosome. Hell, it just got scaled down. The Freedom, Boundless, and Core are the EX0-5, EC-3, and EK-A2 of last build, with a radius nerf tacked on. You just won't be satisfied until it fires confetti. Well hopefully the buff to the heavy tomorrow will make a difference, because I still think its needed. Won't matter because the HMG is a PoS.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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