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Mobius Kaethis
Molon Labe. RISE of LEGION
887
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Posted - 2013.11.04 05:28:00 -
[1] - Quote
Alam Storm wrote: reason why all weapons have high DPS is becuase people dont give a crap about shields so they stack loads of damage mods on
Sorry but you are wrong. What people refer to as the high dps of weapons was always there. It only became a major factor in reducting time to kill once hit detection for most weapons was fixed. The damage mods only add a few measly % and aren't a major factor in the low time to kill.
Now with more obscenities!
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Mobius Kaethis
Molon Labe. RISE of LEGION
888
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Posted - 2013.11.04 05:33:00 -
[2] - Quote
IgniteableAura wrote:I can already hit 30 hp/s on a gal logi with about 350 armor points. It's quite difficult to kill me 1v1 without a nade or headshot.
What we need is a high slot mod for armor. Those need to be the reactive plates, rather than in the lows. That would solve this problem.
I think giving armor tankers (myself included) reactive plates in the high slots would make us a bit OP. Raising armor repair rates would have a similar issue. Armor users are supposed to have high HP values and extremely low repair rates, allowing us to take a lot of damage but need to hide for a long time to repair after each encounter. This is our balance with shield tankers.
The problem with armor currently is that the weapons that are anti-armor do more damage than intended. I have seen miliita locus grenades do 1000hp damage and mass drivers do 400+ damage per shot. This means that explosive weapons are getting far more than the +20% bonus versus armor that they are supposed to be getting. Once CCP fixes this obvious bug then armor should be much more balanced vs shields. No alterations to armor reps needed.
With all of that said I would like to clarify that reactive plates are in a very bad place right now (they are practially useless thanks to their extremely poor hp #'s and their low rep rate when compared with their pg/cpu costs). They need a major rework before any merc worth their salt even considers running with them.
Now with more obscenities!
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Mobius Kaethis
Molon Labe. RISE of LEGION
888
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Posted - 2013.11.04 05:50:00 -
[3] - Quote
Mordecai Sanguine wrote: With porficiency Level 5 Mass driver is 150 Splash MAX (Damagers or others inclueded). 300 In directs hits. And everybody is not using only Freedom.... Not 400.... (I'm Mass Driver i know what it does)
Militia Lcous is approximately 500 of damage. (I'm not Locus user but i take them a lot......)
Perhaps I'm not understanding your argument here. Are you agreeing with me or not?
A militia locus grenade does 400 damage base. If you factor in a 20% damage boost against armor it should be doing 480 damage, not 500. If militia locus grenades are doing 500 damage to you then this is just more evidence of explosive weapons doing more damage to armor than intended. I also routinely get one shotted by m1 grenades which should only do 600 damage but some how (miraculously) destroy my 680 hp suit (when it is undamaged) in a single blast. Mind you 180 of those hit points are shield so they should take less damage from the explosion. This is what needs to be fixed.
As far as mass drivers are concerned the same suit can be 3 shotted by an EX0 using only indirect damage. Yep I know its all indirect because I've been killed in this manner when there is no line of sight between me and the mass driver user.
Please note that I am not calling for a nerf to mass drivers or other explosive weapons, that would be stupid since their stats put them in a nice spot right now. What I am asking is that their in game capabilities actually match their stats, not be better than what is stated in their description.
Now with more obscenities!
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Mobius Kaethis
Molon Labe. RISE of LEGION
889
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Posted - 2013.11.04 07:21:00 -
[4] - Quote
Vyzion Eyri wrote:Give our repair tools more streams, damnit. Advanced triage repair tool should have two streams, prototype (Six Kin Triage) should have three.
Then I can 3 people 50hp/s regeneration. I think that's better than buffing armour repairers, I'm a strong believer of making sure shields and armour have obviously different benefits and roles, and armour is meant to be high raw HP, low regeneration. If you want to buff something buff its HP, and buff regeneration for shields.
This would work too.
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