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Cody Sietz
Bullet Cluster Legacy Rising
1331
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Posted - 2013.11.03 20:35:00 -
[1] - Quote
The Amarr assault still gets two weapons, just sidearms. Also no dmg mods. You know, maybe just stun guns.
MEDICS DON'T KILL!
THAT'S WHY PEOPLE SAY "DON'T SHOOT THE MEDIC"
Pffffffffttttttt.
I'm just kidding, Logis are cool. Just maybe make dmg mods have higher stacking penalties or make then draw extra CPU/PG from Logi suits(I don't care about Logis doing dmg...except MD Logis...they hurt my armour suits, but to be fair that is there intended purpose) |
Cody Sietz
Bullet Cluster Legacy Rising
1331
|
Posted - 2013.11.03 20:41:00 -
[2] - Quote
Cosgar wrote:It's logi day already? Just give assaults a fitting reduction to all weapons and weapon mods as their suit bonus and 2% plate efficacy per level as the Gallente assaut's racial. A-B-C easy. I'm just kidding man. I wanted to stir the pot... |
Cody Sietz
Bullet Cluster Legacy Rising
1331
|
Posted - 2013.11.03 21:04:00 -
[3] - Quote
Spectral Clone wrote:We assaults definately need some differentiator other than faster shield regen and shield % bonus... or sidearm clip size. lolbonuses.
Innate infantry damage % reduction would be a good start. Hmmm, say 20% per level? |
Cody Sietz
Bullet Cluster Legacy Rising
1331
|
Posted - 2013.11.03 21:28:00 -
[4] - Quote
Reav Hannari wrote:Saw your name on the thread and thought "WTF?" XD
Good to know this seems like odd behavior coming from me. |
Cody Sietz
Bullet Cluster Legacy Rising
1332
|
Posted - 2013.11.03 21:45:00 -
[5] - Quote
R F Gyro wrote:I've always been opposed to the idea of restricting logi suits to sidearms as it means you have no way of suppressing medium range incoming fire while you do your job.
However, it then occurred to me that there's nothing preventing CCP from introducing a "carbine" style sidearm that is similar to, but less effective than, an assault rifle.
So now I'm in favour of making logi suits sidearm-only, but only as long as an appropriate range of new sidearms are implemented at the same time. I am all for a longer range sidearm(like the scrambler pistoluse to be)
but I really do think rectricting Logis to sidearms would be far to drastic and unnecessary.
Logis are one of the few suits that are balanced and do their job well. It's the other suits that need to be worked on. |
Cody Sietz
Bullet Cluster Legacy Rising
1333
|
Posted - 2013.11.03 21:53:00 -
[6] - Quote
Meeko Fent wrote:Cody Sietz wrote:The Amarr assault still gets two weapons, just sidearms. Also no dmg mods. You know, maybe just stun guns.
MEDICS DON'T KILL!
THAT'S WHY PEOPLE SAY "DON'T SHOOT THE MEDIC"
Pffffffffttttttt.
I'm just kidding, Logis are cool. Just maybe make dmg mods have higher stacking penalties or make then draw extra CPU/PG from Logi suits(I don't care about Logis doing dmg...except MD Logis...they hurt my armour suits, but to be fair that is there intended purpose) TBQH, I think that the logi's need their slots brought down to an Assault's slots, and their passive rep bonus with a bonus for equipment, like 10% per level reduction to PG and CPU of equipment. Then, just match the Logi's base stats with an assaults, and rework complete. Only outlier being the Amarr logi, so it should be given a slightly lower base HP compared to the Amarr assault (20-30 points per layer of HP) that passive rep is pretty important to keeping a Logi alive, Especially the Minmatar and Amarr Logi who don't have the slits needed who PG to really get a lot of repping going.
they do need a extra passive bonus to certain types of equipment. Just for a example, Caldari get a bonus for hives, Gallente for scanners, Minmatar for rep tools and Amarr for injectors(just a example)
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Cody Sietz
Bullet Cluster Legacy Rising
1333
|
Posted - 2013.11.03 22:02:00 -
[7] - Quote
Meeko Fent wrote:Cody Sietz wrote:R F Gyro wrote:I've always been opposed to the idea of restricting logi suits to sidearms as it means you have no way of suppressing medium range incoming fire while you do your job.
However, it then occurred to me that there's nothing preventing CCP from introducing a "carbine" style sidearm that is similar to, but less effective than, an assault rifle.
So now I'm in favour of making logi suits sidearm-only, but only as long as an appropriate range of new sidearms are implemented at the same time. I am all for a longer range sidearm(like the scrambler pistol use to be) but I really do think rectricting Logis to sidearms would be far to drastic and unnecessary. Logis are one of the few suits that are balanced and do their job well. It's the other suits that need to be worked on. I would like to disagree, given that you compare an logi to an assault given they both brick tanked their suits, giving up only one slot for a repper on the assault, and you see that logis have a 100-300 point lead on the assault. This is the only thing I find to be outrageous of the Logi suits. Kill that with fire, and equalize the EHP of the 2 med frame specializations, and all will be calm on my end of the interweb. I can agree, as a Assault , that it sucks seeing a Gallente Logi with 700 armour and a 17 passive armour repair per sec even tho I can maybe get 500 armour and 10-12 reps per sec on my Gallente Assault suit.
I think the way to fix that is to simply fix the other suits rather then nerfing the Logi. The only change I can see fair for a Logi is to make it have a higher stacking penalty for certain mods.
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