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Knight Soiaire
Taco Eating Ninja Monkeys
2967
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Posted - 2013.11.03 15:13:00 -
[1] - Quote
I have Lvl 3 Profile Dampeners and try to run an Enhanced on any suit I use.
Cooldown
The cooldown for Active Scanners should be double the duration, who was the idiot who thought it would be a good idea to have a cooldown shorter than the Visibility Duration?
Error Signs
They should not display any error signs, this means remove the "No Margin of Error" , "Some Margin of Error" warnings.
Scanning
You shouldn't be able to move, and scan, you should be immobile for thos two seconds.
I tried running a Minnie Med Frame with one Enhanced Profile Dampener, all I could see the whole match was;
"You have been scanned"
Its just a pain in the ass.
Raffle draw will be in 2-3 days
CAF Scrub - BHD Scrub - 100% Scrub guaranteed.
(Scrub approved by GJR himself)
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Broonfondle Majikthies
Bannana Boat Corp
381
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Posted - 2013.11.03 15:25:00 -
[2] - Quote
Yeah, you need an extra basic dampener if you want to evade most scanners. with only an enhanced your getting to a dp of about 37.6 and most scanners run the advanced with a precision of 36.
50 x 0.94= 47 47 x 0.8 = 37.6
If you add a basic there is a stacking penalty which I can't be bothered to work out but generously estimating you should be well under 36
"We demand rigidly defined areas of doubt and uncertainty!"
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
603
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Posted - 2013.11.03 15:30:00 -
[3] - Quote
teamsight was better than scanners..
they should blow the range on hand helds as well standard should be like 50 adv 75 proto 100
increase the cooldowns as well
and then bring back team sight as its in the lore and there are plenty of ****** apects of dust you ccp guys keep around just because of lore
for example shields draining the power from your vehicles movement abilities more than armor plates
scanners are nice and all but they should have been an addition to what we already had in team sight also no hand heald scanner should have a larger range than a vehicle scanner that is absurd and stupid vehicle scanners should have high range 200m for light vehicle (good for blaster hav) scanner 600for a heavy.(good for rail hav) .a heavy requiring extreme cpu.
you should also add in stealth based sentinel suits..maybe a different racial sentinel?
right now vehicle scann and stealth is stupid |
Stefan Stahl
Seituoda Taskforce Command Caldari State
337
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Posted - 2013.11.03 15:31:00 -
[4] - Quote
Unfortunately enhanced profile dampeners are completely useless. The only dampeners that have any practical use are complex dampeners. So either fit those or use the slot for something else. It's really quite stupid. |
Paran Tadec
Ancient Exiles
1555
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Posted - 2013.11.03 15:42:00 -
[5] - Quote
Knight Soiaire wrote:I have Lvl 3 Profile Dampeners and try to run an Enhanced on any suit I use.
Cooldown
The cooldown for Active Scanners should be double the duration, who was the idiot who thought it would be a good idea to have a cooldown shorter than the Visibility Duration?
Error Signs
They should not display any error signs, this means remove the "No Margin of Error" , "Some Margin of Error" warnings.
Scanning
You shouldn't be able to move, and scan, you should be immobile for thos two seconds.
I tried running a Minnie Med Frame with one Enhanced Profile Dampener, all I could see the whole match was;
"You have been scanned"
Its just a pain in the ass.
NO. However, they shouldnt show where someone is moving, they should only provide a snapshot of where that person was during the scan. Also, the degree view of the scanner doesnt matter, as you can spin around and have a 360 degree scan because it scans everything at once while the animation plays out. Instead, have it only scan the area the line is passing though at that time.
Another option would be to have a scanner replace a weapon slot, and allow it to be used without cooldown, but with some other major drawback.
Or, do away with the handheld scanners and replace them with a deployable equipment that has a much smaller scan radius but would allow you to keep tabs on certain areas. Only one per person could be deployed at a time.
Bittervet Proficiency V
thanks logibro!
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Reav Hannari
Red Rock Outriders
1695
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Posted - 2013.11.03 16:26:00 -
[6] - Quote
Mortedeamor wrote:teamsight was better than scanners..
Team sight made scanners mostly useless. Adding a commander suit that acts as a comms hub or some form of destroyable communications deployable that enables team sight would be a nice compromise. |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
606
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Posted - 2013.11.03 16:42:00 -
[7] - Quote
Reav Hannari wrote:Mortedeamor wrote:teamsight was better than scanners.. Team sight made scanners mostly useless. Adding a commander suit that acts as a comms hub or some form of destroyable communications deployable that enables team sight would be a nice compromise. that would be nice |
Ecshon Autorez
Villore Sec Ops Gallente Federation
131
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Posted - 2013.11.03 17:16:00 -
[8] - Quote
Knight Soiaire wrote:I have Lvl 3 Profile Dampeners and try to run an Enhanced on any suit I use.
Cooldown
The cooldown for Active Scanners should be double the duration, who was the idiot who thought it would be a good idea to have a cooldown shorter than the Visibility Duration?
Error Signs
They should not display any error signs, this means remove the "No Margin of Error" , "Some Margin of Error" warnings.
Scanning
You shouldn't be able to move, and scan, you should be immobile for thos two seconds.
The cooldown is less than the duration?... -_-"
The whole error signs thing needs to go. It should just say "Scan complete", or if you stop part way through "Scan incomplete".
I disagree with being unable to move, but I do think that they need to do something about 360 scanning by spinning. To fix they could:
- Allow full movement but only areas and objects that were in the scanner for the full time would be scanned
- Allow full movement but give reduced scan duration to anything that wasn't in the full time
- Allow movement but lock what direction they are facing, allowing them to evade fire but preventing 360 spin scanning
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Chunky Munkey
Amarr Templars Amarr Empire
1995
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Posted - 2013.11.03 17:19:00 -
[9] - Quote
Knight Soiaire wrote:I have Lvl 3 Profile Dampeners and try to run an Enhanced on any suit I use.
Cooldown
The cooldown for Active Scanners should be double the duration, who was the idiot who thought it would be a good idea to have a cooldown shorter than the Visibility Duration?
Error Signs
They should not display any error signs, this means remove the "No Margin of Error" , "Some Margin of Error" warnings.
Scanning
You shouldn't be able to move, and scan, you should be immobile for thos two seconds.
I tried running a Minnie Med Frame with one Enhanced Profile Dampener, all I could see the whole match was;
"You have been scanned"
Its just a pain in the ass.
The Minmatar fit you described will take you below the scan precision of regular scanners. In other words, you're getting scanned by people who have dedicated at least the same amount of SP, and a greater amount of PG to sniffing you out. Get over it.
I'm supposed to put something here?
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Shotty GoBang
Pro Hic Immortalis
1927
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Posted - 2013.11.03 17:41:00 -
[10] - Quote
1) Eliminate Quick Scan: Results aren't displayed until scan cycle is 100% complete. 2) Eliminate Spin Scan: Only the targets painted for the full duration of a scan are displayed.
Related Post: https://forums.dust514.com/default.aspx?g=posts&m=1440263#post1440263 Personal Opinion: https://forums.dust514.com/default.aspx?g=posts&m=1448968#post1448968 |
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Reav Hannari
Red Rock Outriders
1699
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Posted - 2013.11.03 17:46:00 -
[11] - Quote
I agree and it seems like it sort of does this. The painting is either displaying after a short delay or they are not fully painted unless you aim at them for most of the cycle or a certain point in the cycle. I may have to do some testing on this to be sure. |
Shotty GoBang
Pro Hic Immortalis
1927
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Posted - 2013.11.03 18:04:00 -
[12] - Quote
Reav Hannari wrote:I agree and it seems like it sort of does this. The painting is either displaying after a short delay or they are not fully painted unless you aim at them for most of the cycle or a certain point in the cycle. I may have to do some testing on this to be sure.
To a degree. "Quick Scanned" or "Spin Scanned" targets do not remain illuminated for a given scanner's full display duration. These targets do, however, light up instantly when scanned, and are sniffed out long enough to be hunted down. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
543
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Posted - 2013.11.03 18:07:00 -
[13] - Quote
Shotty GoBang wrote: To a degree. "Quick Scanned" or "Spin Scanned" targets do not remain illuminated for a given scanner's full display duration. These targets do, however, light up instantly when scanned, and are sniffed out long enough to be hunted down.
There seems to be some hidden minimum amount of time stat. If I l do a slow sweep of ~120 degrees, the targets stay for the full duration. |
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