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Jadu Wen
Xer Cloud Consortium
48
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Posted - 2013.11.03 04:02:00 -
[1] - Quote
Does anyone know the current following distance to which swarms are set? I am not talking about lock-on distance. After running several matches it feels like swarms fizzle out at the bounds of the lock-on range; 400m. CCP has only discussed changes to the lock-on range so I assume swarm following distances are going to remain the same. Who knows, we may see a return of the Chromosome days when Swarms would follow you around the map after they locked on. I jest CCP.
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GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Heathen Bastard
The Bastard Brigade
673
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Posted - 2013.11.03 04:08:00 -
[2] - Quote
currently swarms go about 400 meters, they lock to 300. later, swarms will go about 400 meters, but lock to 175.
people seem to be getting confused about lock distance and actual distance the things can go. basically, they'll never miss again, ever. |
Jadek Menaheim
WarRavens League of Infamy
194
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Posted - 2013.11.03 04:09:00 -
[3] - Quote
I don't know the ranges off hand, but I can say the new lock-on range is going to do wonders to encourage new dropship to dropship combat. If your AV guys on the ground can't take out a pesky mobile spawn platform then you have to take to the skies with your gunnerbros to push him away.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Cloud Consortium
48
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Posted - 2013.11.03 04:11:00 -
[4] - Quote
Heathen Bastard wrote:snip. Thanks for the reply. That's great to know.
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Jadu Wen
Xer Cloud Consortium
48
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Posted - 2013.11.03 04:14:00 -
[5] - Quote
Jadek Menaheim wrote:I don't know the ranges off hand, but I can say the new lock-on range is going to do wonders to encourage new dropship to dropship combat. If your AV guys on the ground can't take out a pesky mobile spawn platform then you have to take to the skies with your gunnerbros to push him away. But Jadek, shooting one dropship with another dropship is an exercise in tooth pulling and dastardly aim mechanics. It's easier just to strike a derpship at ramming speed.
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GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
WarRavens League of Infamy
194
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Posted - 2013.11.03 04:18:00 -
[6] - Quote
Jadu Wen wrote:Jadek Menaheim wrote:I don't know the ranges off hand, but I can say the new lock-on range is going to do wonders to encourage new dropship to dropship combat. If your AV guys on the ground can't take out a pesky mobile spawn platform then you have to take to the skies with your gunnerbros to push him away. But Jadek, shooting one dropship with another dropship is an exercise in tooth pulling and dastardly aim mechanics. It's easier just to strike a derpship at ramming speed. Tell me how far that'll get you Mr. Pirate. I do agree it takes a lot of finesse and gunner to pilot communication in order to get your placements steady. We need more of that kind of interaction.
I just like to think of the jolly times ahead.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Heathen Bastard
The Bastard Brigade
673
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Posted - 2013.11.03 04:23:00 -
[7] - Quote
Jadek Menaheim wrote:Jadu Wen wrote:Jadek Menaheim wrote:I don't know the ranges off hand, but I can say the new lock-on range is going to do wonders to encourage new dropship to dropship combat. If your AV guys on the ground can't take out a pesky mobile spawn platform then you have to take to the skies with your gunnerbros to push him away. But Jadek, shooting one dropship with another dropship is an exercise in tooth pulling and dastardly aim mechanics. It's easier just to strike a derpship at ramming speed. Tell me how far that'll get you Mr. Pirate. I do agree it takes a lot of finesse and gunner to pilot communication in order to get your placements steady. We need more of that kind of interaction. I just like to think of the jolly times ahead.
Hence the proprietary Bastard tech: The Ramship. for the low low cost of a militia derpship, militia shield and afterburner mods you too can **** off anyone who made the mistake of skilling into the great flying pinatas. it's faster, easier, and technically safer than actually trying to shoot down/have a gunner shoot down an enemy dropship(I have never gotten shot down in one!) |
Jadek Menaheim
WarRavens League of Infamy
194
|
Posted - 2013.11.03 04:33:00 -
[8] - Quote
Heathen Bastard wrote:Hence the proprietary Bastard tech: The Ramship. for the low low cost of a militia derpship, militia shield and afterburner mods you too can **** off anyone who made the mistake of skilling into the great flying pinatas. it's faster, easier, and technically safer than actually trying to shoot down/have a gunner shoot down an enemy dropship(I have never gotten shot down in one!) But wait, if you call within the next 30 seconds we'll throw in a complimentary LAV RDV dropoff at little to no extra cost. Perfect for those 'trollrific' times when an Assault dropship is accosting you on the ground and you need a way to instakill him without any AV weaponry of your own. Bound to cause 100,000 impact damage with a single cloaked broadside strike. You'll live to fight another battle and receive hate mail for the next few months.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Heathen Bastard
The Bastard Brigade
675
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Posted - 2013.11.03 04:39:00 -
[9] - Quote
oh those are just funny. still remember a time that I called for a tank, and the thing dropped it from about 50 meters up(guess when the RDV drivers aren't drunk they just like screwing with us) at the exact right time for it to hit a dropship(friendly). I wish I had the ability to record for crap like that. |
Jadek Menaheim
WarRavens League of Infamy
194
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Posted - 2013.11.03 16:20:00 -
[10] - Quote
Heathen Bastard wrote:currently swarms go about 400 meters, they lock to 300. later, swarms will go about 400 meters, but lock to 175.
people seem to be getting confused about lock distance and actual distance the things can go. basically, they'll never miss again, ever.
Yeah, I never really thought about it that way. You'll never miss, but you have to be in a pretty darn good spot with a few other AV buddies to take down a ship. The only time you'll ever be in serious danger is if you're going to pick up bros from a hotzone.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
606
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Posted - 2013.11.03 16:39:00 -
[11] - Quote
Jadu Wen wrote:Does anyone know the current following distance to which swarms are set? I am not talking about lock-on distance. After running several matches it feels like swarms fizzle out at the bounds of the lock-on range; 400m. CCP has only discussed changes to the lock-on range so I assume swarm following distances are going to remain the same. Who knows, we may see a return of the Chromosome days when Swarms would follow you around the map after they locked on. I jest CCP. looks to be 800m to me maybe 600 fireing swarm at max lock range ona friendly quesynced durp ship and then have him run as soon as you fire run but not break the lock then add the ammount he moved to the 400m and youll know |
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