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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
7025
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Posted - 2013.11.03 04:20:00 -
[1] - Quote
Lt Royal wrote:Because the Mass Driver is supposed to be used as a support weapon, laying down a ton of splash damage making the enemy scatter for the Frontline Assaults to push in.
The Flux nades are also classed as a support weapon as they can be thrown further than Locus Grenades and with their massive blast radius they are especially effective against enemy equipment. Flux Grenades used in conjunction with the Mass Driver is a recommendation as Flux grenades are designed to destroy shields and the Mass Driver is designed to destroy armor, so both work hand in hand with their GÇ£operational rangesGÇ¥ for support. Since 1.4 made shield tanking completely underpowered, everyone stacks armor. Flux grenades helped back when shields had a clear advantage but M-1 grenades are way better, making the encounters much shorter. The only time I'd really use flux grenades now is to deal with vehicles easier.
Lt Royal wrote:..............But we all know the mechanics are broken and the Mass Drivers own anything at any range and don't need the assistance of any shield based grenade weaponry. Anyway lets hope they implement a GÇ£shellGÇ¥ activation range to the Mass Driver making it the support weapon it was designed to be. Having a minimum arming distance would ruin the MD for logis that use it as their primary weapon. 3/4 suits don't have a sidearm to fall back on and it would mean instant death if someone got close. Automatic weapons have always had a clear advantage against a MD 1 v 1. There's no real point in trying to fix something that isn't broken.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7030
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Posted - 2013.11.03 05:33:00 -
[2] - Quote
Lt Royal wrote:Because the Mass Driver is supposed to be used as a support weapon, laying down a ton of splash damage making the enemy scatter for the Frontline Assaults to push in.
The Flux nades are also classed as a support weapon as they can be thrown further than Locus Grenades and with their massive blast radius they are especially effective against enemy equipment. Flux Grenades used in conjunction with the Mass Driver is a recommendation as Flux grenades are designed to destroy shields and the Mass Driver is designed to destroy armor, so both work hand in hand with their GÇ£operational rangesGÇ¥ for support.
..............But we all know the mechanics are broken and the Mass Drivers own anything at any range and don't need the assistance of any shield based grenade weaponry. Anyway lets hope they implement a GÇ£shellGÇ¥ activation range to the Mass Driver making it the support weapon it was designed to be. The bunny hopping may have worked between 1.2-1.3, but that was when aiming/hit detection for other weapons was horrible. Everyone wanted to nerf the MD back then and I specifically said to wait until 1.4 and see how relevant the MD is. It's been months since anyone has complained about the MD because it's not very relevant anymore- which is a bad thing since it's a terror weapon. If people aren't complaining, it's underpowered. We should see at least 2-3 "MD is OP!" topics pop up on a regular basis.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7032
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Posted - 2013.11.03 06:39:00 -
[3] - Quote
Lt Royal wrote:Cosgar wrote: The bunny hopping may have worked between 1.2-1.3, but that was when aiming/hit detection for other weapons was horrible. Everyone wanted to nerf the MD back then and I specifically said to wait until 1.4 and see how relevant the MD is. It's been months since anyone has complained about the MD because it's not very relevant anymore- which is a bad thing since it's a terror weapon. If people aren't complaining, it's underpowered. We should see at least 2-3 "MD is OP!" topics pop up on a regular basis.
I still think it should have its arming distance changed because it is still a problem, but there are more important issues to hand that need to be sorted out first. Its just a shame theres no GÇ£Test ServerGÇ¥ to try it out on, because CCP did say a while ago they were interested in the idea of an arming distance. Closest thing they had were in house games where the MD was nerfed in 1.0 based on how popular it was in the office. I'd rather them put the weapons in our hands and sort it out that way. Methods of nerfing may be questionable at times, but they've handled things a lot better since Uprising 1.0 AR 514 started.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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